Trooper


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Asset Info favorite
Name Trooper
Category MS-DOS
Game LameDuke (Prototype)
Section Enemies
Submitted A long, long time ago
Uploaded By Dunkelschwamm
Contributors PGE
Size 150.67 KB (77 items) arrow_right
  • Trooper/1. Movement/TILES006_0.png
  • Trooper/1. Movement/TILES006_1.png
  • Trooper/1. Movement/TILES006_2.png
  • Trooper/1. Movement/TILES006_3.png
  • Trooper/1. Movement/TILES006_4.png
  • Trooper/1. Movement/TILES006_5.png
  • Trooper/1. Movement/TILES006_6.png
  • Trooper/1. Movement/TILES006_7.png
  • Trooper/1. Movement/TILES006_8.png
  • Trooper/1. Movement/TILES006_9.png
  • Trooper/1. Movement/TILES006_10.png
  • Trooper/1. Movement/TILES006_11.png
  • Trooper/1. Movement/TILES006_12.png
  • Trooper/1. Movement/TILES006_13.png
  • Trooper/1. Movement/TILES006_14.png
  • Trooper/1. Movement/TILES006_15.png
  • Trooper/1. Movement/TILES006_16.png
  • Trooper/1. Movement/TILES006_17.png
  • Trooper/1. Movement/TILES006_18.png
  • Trooper/1. Movement/TILES006_19.png
  • Trooper/1. Movement/TILES006_20.png
  • Trooper/1. Movement/TILES006_21.png
  • Trooper/1. Movement/TILES006_22.png
  • Trooper/1. Movement/TILES006_23.png
  • Trooper/1. Movement/TILES006_24.png
  • Trooper/1. Movement/TILES006_25.png
  • Trooper/1. Movement/TILES006_26.png
  • Trooper/1. Movement/TILES006_27.png
  • Trooper/1. Movement/TILES006_28.png
  • Trooper/1. Movement/TILES006_29.png
  • Trooper/2. Firing/TILES006_30.png
  • Trooper/2. Firing/TILES006_31.png
  • Trooper/2. Firing/TILES006_32.png
  • Trooper/2. Firing/TILES006_33.png
  • Trooper/2. Firing/TILES006_34.png
  • Trooper/2. Firing/TILES006_35.png
  • Trooper/2. Firing/TILES006_36.png
  • Trooper/2. Firing/TILES006_37.png
  • Trooper/2. Firing/TILES006_38.png
  • Trooper/2. Firing/TILES006_39.png
  • Trooper/3. Firing, Aiming Up/TILES006_40.png
  • Trooper/3. Firing, Aiming Up/TILES006_41.png
  • Trooper/3. Firing, Aiming Up/TILES006_42.png
  • Trooper/3. Firing, Aiming Up/TILES006_43.png
  • Trooper/3. Firing, Aiming Up/TILES006_44.png
  • Trooper/3. Firing, Aiming Up/TILES006_45.png
  • Trooper/3. Firing, Aiming Up/TILES006_46.png
  • Trooper/3. Firing, Aiming Up/TILES006_47.png
  • Trooper/3. Firing, Aiming Up/TILES006_48.png
  • Trooper/3. Firing, Aiming Up/TILES006_49.png
  • Trooper/4. In Flight/TILES006_59.png
  • Trooper/4. In Flight/TILES006_60.png
  • Trooper/4. In Flight/TILES006_61.png
  • Trooper/4. In Flight/TILES006_62.png
  • Trooper/4. In Flight/TILES006_63.png
  • Trooper/5. In Flight, Aiming Downward/TILES006_64.png
  • Trooper/5. In Flight, Aiming Downward/TILES006_65.png
  • Trooper/5. In Flight, Aiming Downward/TILES006_66.png
  • Trooper/5. In Flight, Aiming Downward/TILES006_67.png
  • Trooper/5. In Flight, Aiming Downward/TILES006_68.png
  • Trooper/6. Pain/TILES006_50.png
  • Trooper/6. Pain/TILES006_51.png
  • Trooper/6. Pain/TILES006_52.png
  • Trooper/6. Pain/TILES006_53.png
  • Trooper/6. Pain/TILES006_54.png
  • Trooper/7. Death/TILES006_55.png
  • Trooper/7. Death/TILES006_56.png
  • Trooper/7. Death/TILES006_57.png
  • Trooper/7. Death/TILES006_58.png
Format ZIP (application/zip)
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Hits 6,698
Animations (0)

Comments (1)


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Interesting how this guy uses a 6-frame walk cycle (like in Blood and Witchaven 2) instead of the standard 4-frame walk cycle
PGE Apr 21, 2024 1:58 AM