Heroes of Jin Yong
Heroes of Jin Yong
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Reply to comment by Deleted User posted Feb 21, 2026 7:01 PM
Ah. Keep up the good work, from one DOS ripper to another.
While looking for a way to extract resources from a game called TunTown, I stumbled upon a tool called RPGViewer that supports ripping graphics from multiple Chinese, Korean and Japanese games.
Unfortunately, this tool didn't support TunTown, however, it can extract resources from the sequel. Go figure.
I also tried it with a few other games like the Heroine Anthem series, but perhaps there were some changes made to the files in the Freeware releases because I couldn't get it to work with that game.
Unfortunately, this tool didn't support TunTown, however, it can extract resources from the sequel. Go figure.
I also tried it with a few other games like the Heroine Anthem series, but perhaps there were some changes made to the files in the Freeware releases because I couldn't get it to work with that game.
Reply to comment by Deleted User posted Feb 21, 2026 2:53 PM
Neat to know this game is still beloved even today. I personally have no connection but I do think the art looks quite nice (reminds me of Mars 3D if the artist was a bit more skilled). How are you ripping these?
Hi PGE, you're welcome!
While I've never really paid much attention to palettes, I appreciate your comment and I'd be happy to share a bit of info on the game.
It's a very ambitious and non-linear isekai game where you're a real world teenager who got sent into the world of Jin Yong's books.
It's a nice concept that I've seen before in Ihatovo Monogatari, which also puts you in a world inhabited by characters from Kenji Miyazawa's stories.
Your goal is to become the strongest warrior in this world, collect 14 of Jin Yong's books and go back to the real world.
It doesn't take itself seriously, has a lot of interesting ideas and no random encounters.
That also works against the game as the enemies will decimate you if you don't know what you're doing.
The game over screen also breaks the fourth wall by adding the real date when your character died.
This game had a cult following and received two sequels, one of which was later remade and released internationally as Tale of Wuxia.
Another AAA game with the same exact name is currently in development but I don't think it's made by the same studio.
While I've never really paid much attention to palettes, I appreciate your comment and I'd be happy to share a bit of info on the game.
It's a very ambitious and non-linear isekai game where you're a real world teenager who got sent into the world of Jin Yong's books.
It's a nice concept that I've seen before in Ihatovo Monogatari, which also puts you in a world inhabited by characters from Kenji Miyazawa's stories.
Your goal is to become the strongest warrior in this world, collect 14 of Jin Yong's books and go back to the real world.
It doesn't take itself seriously, has a lot of interesting ideas and no random encounters.
That also works against the game as the enemies will decimate you if you don't know what you're doing.
The game over screen also breaks the fourth wall by adding the real date when your character died.
This game had a cult following and received two sequels, one of which was later remade and released internationally as Tale of Wuxia.
Another AAA game with the same exact name is currently in development but I don't think it's made by the same studio.
So I just checked and this game uses a heavily-modified version of Doom's palette. I clocked it from the thumbnail of the Game Over screen (Doom's marble green is quite distinct) and double-checked it using the palette found on the ending page (thanks for saving it as 8bpp!).