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Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Oct 8, 2026 9:34 PM | IcyThePuff | Asset: Hotel 3: Intro | No..? |
| Oct 8, 2026 9:30 PM | IcyThePuff | Asset: Hotel 7: Intro | Where There's Pinch, They Smoke Back! |
| Oct 8, 2026 9:30 PM | br0wnii_06 | Asset: Blover | Blover my beloved. |
| Oct 8, 2026 9:11 PM | Squidward578 | Game: Everybody Edits | dont think it dont say it dont think it dont say it |
| Oct 8, 2026 9:07 PM | IcyThePuff | Asset: Hotel 6: Intro (Prototype) | Goth Mario |
| Oct 8, 2026 9:06 PM | lynnmbeck | Game: Mission: Impossible | I haven't watched Mission Impossible and the only things I really know about it are that one scene where Tom Cruise lowers himself into a big room with lasers and that there's something about people wearing realistic-looking masks of other people, so I'm just going to assume that enemies like the animate suit of armour, robot crane thing and whatever The Iron Claw is are in the movie. And if I watch it at some point or, more realistically, if KJB ever covers it, since I don't really watch movies and they aren't in there, I will be deeply disappointed. |
| Oct 8, 2026 9:06 PM | IcyThePuff | Asset: Angry Birds (Hotel Mario-Style) | "Fast Bird" |
| Oct 8, 2026 9:00 PM | Ducktor | Game: Dragon Quest Heroes: Rocket Slime | prompt_suggestion to elaborate on ennd's comment, yeah I'm using my own custom exporter than takes the graphics data as-well as the OAM data for those graphics and assembles the sprites from it. Replacing the graphics would be pretty difficult. Tools like tilemolester have simple painting tools and you will be able to pretty easily find graphics data (it's standard 4bpp 15 bit BGR) but they might be split up, especially if it's a large sprite. |
| Oct 8, 2026 8:30 PM | Hebereke | Asset: Verizon Group | do not presume |
| Oct 8, 2026 8:09 PM | SuperScud69DS | Game: Challenger (JPN) | TIL that the train sprite on the multicart menu from my PolyStation I had as a kid comes from this game |
| Oct 8, 2026 7:57 PM | KoolTimYT | Asset: King of Spades (Overworld-Style) | Mom can I have sprites of the fat middle-aged king |
| Oct 8, 2026 7:54 PM | PX | Asset: Room 1 | Why does this seem... familiar? |
| Oct 8, 2026 7:17 PM | Doc von Schmeltwick | Asset: Waluigi (Super Mario Bros. NES-Style) | Definitely one of the more style-accurate classic-style Waluigis I've seen. |
| Oct 8, 2026 7:00 PM | ComdeyClassic1 | Asset: Tomorrow is another day. | was that the bite of 1987? |
| Oct 8, 2026 6:32 PM * | RaguRando | Asset: Stage 07: Wound Up | Is the blue toy vehicle supposed to be a boarding stair truck (for a plane) or an aerial work platform/cherry picker? |
| Oct 8, 2026 6:04 PM | Maverick-PK | Asset: Matthew Patel | Remembering that this sheet is missing his actual KO animation, because the animation it self is larger than the screen dimensions with all of the baked-in particle effects. This is on my priority list. I'm also not even sure if that beta KO sequence at the bottom is laid-out right, tbh. |
| Oct 8, 2026 6:04 PM | Le0 | Asset: Sonic (Chibi, Sonic 2-Style) | imma use them i will crebit |
| Oct 8, 2026 5:56 PM | Cactus_DaNn_Jr. | Asset: Game Banner & Icon | 1. North America/Europe Retail 2. Japanese Demo 3. Digital/Japanese 4. Demo North America 5. Demo Europe Yes. That is ALL of the ModNation Racers game banners. There's also the November 2009 prototype's banner though. |
| Oct 8, 2026 5:26 PM | Tom64supertom | Asset: Peter Griffin (Pokémon Red/Blue-Style) | PETER uses (PIE) attack! |
| Oct 8, 2026 5:11 PM | ennd | Game: Dragon Quest Heroes: Rocket Slime | prompt_suggestion ducktor is using his own custom exporter program to rip the sprites. youre not gonna get far with any existing program cause of how the game stores and loads the sprites iirc, ive tried a lot of them in the past lol |
| Oct 8, 2026 4:56 PM | Side Steppa | Asset: Waluigi (Super Mario Bros. NES-Style) | he just looks like thiner wario... |
| Oct 8, 2026 4:27 PM | AnonymousAardvark | Asset: SpongeBob (Super Mario Bros. NES-Style) | prompt_suggestion Thanks, Jon! |
| Oct 8, 2026 4:17 PM | ethanlantz | Asset: Skeleton | Oh look, it's the chasing ghost |
| Oct 8, 2026 4:14 PM | Andlops99 | Asset: Freddy Fazbear (Deltarune-Style) | The first one is the light world version, the second one is the dark world. You can't prove me otherwise |
| Oct 8, 2026 3:56 PM | FridayFunkGaming291 | Game: Which Teletubby are you? | WE are all playing this |
| Oct 8, 2026 3:52 PM | Salt36 | Asset: King Of Spades (Expanded) | prompt_suggestion true, but i still wanted to fix some other problems and add some more sprites |
| Oct 8, 2026 3:37 PM | Fawfulthegreat64 | Asset: Badges | when i heard superstar saga's cartridge was featured here i got excited thinking that meant technically cackletta makes an appearance, but it's sadly the japanese one (only the US cartridge has her on it) |
| Oct 8, 2026 3:30 PM | tracking | Game: Ninja Gaiden: Ragebound | Thank you so much for these rips! I really hope the environments could be ripped too, they're gorgeous |
| Oct 8, 2026 3:28 PM | tracking | Game: River City Girls 2 | Thank you for these, really have been helpful for animation references. Any chance the environments were ripped too? |
| Oct 8, 2026 2:46 PM | Asya the Hedgehog | Asset: Sonic The Hedgehog | Sonic 2 ahh |
| Oct 8, 2026 2:45 PM | Bubandstuff | Asset: Flowery | prompt_suggestion hey anton |
| Oct 8, 2026 2:40 PM | Bubandstuff | Asset: Mystery Man & Gaster Followers | WD Gaster Deltarune |
| Oct 8, 2026 2:36 PM | Bubandstuff | Asset: Alphys | prompt_suggestion I love her smug face she looks so goofy |
| Oct 8, 2026 2:07 PM | Gui070890 | Asset: The Lich (Mega Man 8-bit Deathmatch-Style) | U R Ugly |
| Oct 8, 2026 1:55 PM | Maverick-PK | Game: Scott Pilgrim vs. the World: The Game | prompt_suggestion Scott's Parents should be up shortly, got stumped on what I'm sure are beta sprite groups, I'm pretty sure I don't have the "original" dumped files any more, just some .pngs, so I can't scour the other files for the animation/frame data. |
| Oct 8, 2026 1:42 PM | Phasio | Game: Dragon Quest Heroes: Rocket Slime | prompt_suggestion Are you using Tilemolester to get all these sprites ? I think I tried it once and didn't find clear sprites in it. Is there a specific file to load in the software ? I remember trying to open every file I had with it without knowing what I was doing haha I also used Tinke to get data files but really I'm unfamiliar with all that stuff... If we can't modify the rom while running the game, we could create a patch to modify some of the sprites beforehands, right ? It could be a fun thing to implement ig |
| Oct 8, 2026 12:59 PM | TengaiDenjin | Asset: Bomberman Enemies (7 Styles) | Those in the style of Super Bomberman 5 seem more like the hybrid style of Bomberman DS to me. |
| Oct 8, 2026 12:56 PM | TengaiDenjin | Game: Bomberman '08 | I wonder if it would be possible to port this remake on the PC Engine, although some sprites are a bit larger and have more colors than the '94 ones. |
| Oct 8, 2026 12:50 PM | SFH620 | Asset: Melon Soda Cookie | I Love Melon Soda Cookie, She Is Super Very Much Cute, Super Pretty, Very Adorable, Very Sweet, Super Delicious And So Very S**y, My True Number One Fav And Beloved, Just My True Number One Fav Character Of All Time. |
| Oct 8, 2026 12:44 PM * | Xanderrock98 | Game: My Singing Monsters | If anyone happens to have the loading screen sprites for Creator Month 2026 week 3 (appeared in-game from June 17-24) please contact me, currently the loaded title sprite for it is lost. Update: The sprites for this have been found |