Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Apr 16, 2026 1:46 AM | MisterMike | Asset: Din (Oracle/Link's Awakening Style) | Damn, these look CLEAN! Incredible work! |
| Apr 16, 2026 1:23 AM | holymoly | Asset: Bark (Sonic 1-Style) | very nice |
| Apr 16, 2026 1:22 AM | alexstuf | Asset: Clock Work Zone Act. 1 | clock ork |
| Apr 16, 2026 1:16 AM | teh_supar_hackr | Game: Danger Mouse | prompt_suggestion Thanks for the clarification. That confused the hell outta me |
| Apr 16, 2026 12:40 AM | Troopea2012 | Asset: Princess Shroob (Mario & Luigi: Dream Team-Style) | prompt_suggestion Really, like a game remake or just the sprites? If you could make the sprites I'd be down to try to remake the game. I say try because I'm still learning coding. |
| Apr 16, 2026 12:37 AM | Carson260433 | Asset: Boshi (Super Mario World-Style) | prompt_suggestion The “B” in the bosnian stands for BAD |
| Apr 16, 2026 12:30 AM | Carson260433 | Asset: Frog Luigi (Super Mario World-Style) | Fun fact: frog luigi made an appearance on the Super Mario Galaxy movie |
| Apr 16, 2026 12:21 AM | Side Steppa | Asset: Bowser and Lakitu (NES "You Cannot Beat Us" Commercial) | prompt_suggestion Sweet! looking forward to it! |
| Apr 15, 2026 11:59 PM | Its-A-Me_Austin | Asset: Bowser and Lakitu (NES "You Cannot Beat Us" Commercial) | prompt_suggestion Currently in progress! |
| Apr 15, 2026 11:21 PM | ittan-momen | Asset: Naming Screen | Is the icon supposed to animate at that speed? It looks a little slow. |
| Apr 15, 2026 11:20 PM | ittan-momen | Asset: Mega Man (Rockman The Puzzle Battle, Expanded) | prompt_suggestion The shading, I think I see it: The shadows on the helmet are pointing different from the body. |
| Apr 15, 2026 10:43 PM | Doc von Schmeltwick | Asset: Chakroad | I know it uses in-game-rendered sprite rotation to spin, but aren't these all just the same sprite repeated several times? |
| Apr 15, 2026 10:16 PM | Y. Signal | Asset: Bear Hugger | I hated this dude SO much when I was little, I managed to beat him, but his taunt always frustrated me ALOT.. |
| Apr 15, 2026 10:12 PM | Tristen Timberwolf | Asset: Bosses | I AM COB HERE |
| Apr 15, 2026 9:53 PM | Mister Ton | Asset: Mega Man (Rockman The Puzzle Battle, Expanded) | prompt_suggestion I see what you mean about the climbing. I think it’s that you can’t really tell what the bent leg is doing, but tbh if you never mentioned it, I don’t think I would have noticed. |
| Apr 15, 2026 9:50 PM | santiagojavier | Asset: Kusanagi | black kyo |
| Apr 15, 2026 9:50 PM | Robiginal | Asset: Acorn Plains Background | prompt_suggestion It's on mobile, so it should be expected that they'd cut corners for performance/storage reasons |
| Apr 15, 2026 9:47 PM | Neros Urameshi | Asset: Berzerkwich | Mmmm, that's some sandwich! |
| Apr 15, 2026 9:46 PM | Robiginal | Asset: iMessage Stickers | Oh so that's where that sad Mario face came from |
| Apr 15, 2026 9:09 PM | SkyblockOff | Game: Mario & Luigi: Bowser's Inside Story | i added the icon of the game! |
| Apr 15, 2026 8:58 PM | tokosauce | Asset: Asgore Dreemurr | hell yeah, we love asgore's head |
| Apr 15, 2026 8:41 PM | Rebellious Treecko | Asset: D-Links | Dunno if this was posted before International or not, but Maleficent was missing. (Pete is International-onward) |
| Apr 15, 2026 8:27 PM | KiHaU | Game: KoGaMa | Roblox but actually good |
| Apr 15, 2026 8:09 PM | DerpBox | Update: 4 + 1 + 1 = 6 | at least it wasn't 7x7=49 |
| Apr 15, 2026 8:08 PM | DerpBox | Asset: #0643 Reshiram | lubby chudder |
| Apr 15, 2026 8:07 PM | OWOSHUGA!! | Asset: Loading Screen | Horrifying |
| Apr 15, 2026 7:23 PM | Rafitass11 | Asset: Mombo | ADICIONARAM! |
| Apr 15, 2026 7:05 PM | NogginStudio | Asset: Tails (Sonic 1-Style) | Wait Sonic.EXE? But where is he going to be posted? |
| Apr 15, 2026 6:44 PM | Yoku | Asset: Oil Ocean Zone | "Oil Ocean"? nonono, this is "Water Ocean". |
| Apr 15, 2026 6:40 PM | EnzoArts2025 | Asset: Naming Screen | NOT THE ADOBE GRADIENT |
| Apr 15, 2026 6:29 PM | Shyguy97 | Asset: N'Doul / N'Dool | You Know... I think they really should have used N'Doul as a Secret Character instead of Khan, or any of the Other Secret Characters |
| Apr 15, 2026 6:07 PM | MisterMike | Asset: Blizzard Man Stage / Frozen Island | prompt_suggestion "the stage is 16 pixels or even more taller than it should be" I know it doesn't look like that in-game, but that's just how the tile data is. Everything is a 32x32 pixel block of tiles, so that's what the sheet shows. "and have some wrong tiles." If you're talking about the red or blue colored blocks, those are placeholders for the actual tiles which change depending on whether they've been broken by Power Mega Man's punches or not. There's a set of tiles on the right-hand side under the boss room showing you which tiles are which so you can replace them at your leisure. If that's not what you're referring to, then please let me know so I can correct it. |
| Apr 15, 2026 5:14 PM | DrLazlo | Asset: Luigi (Remade) | prompt_suggestion "i'm not happy." |
| Apr 15, 2026 5:02 PM | TheChosenOne59 | Asset: Sunset Forest Zone | prompt_suggestion Yes, of course there is. Didn't you know? |
| Apr 15, 2026 4:56 PM | Deleted User | Asset: Ruins | "Oh, hi!!! I'm Flowey the flower!1!1!1!" - Flowey |
| Apr 15, 2026 4:54 PM | AutoMario | Asset: Tails (Sonic 1-Style) | Does the "no custom characters or creepypastas" rule apply to stuff like fangames too? I REALLY hope that it doesn't... |
| Apr 15, 2026 4:37 PM | Cool_Spot | Game: SpongeBob's Bubble Bustin' Game | "WHO BLEW THIS BUBBLE?!" |
| Apr 15, 2026 4:05 PM | zveen | Asset: Zone 0 | prompt_suggestion That's sugar, located in the secret passage after exploring all purified zones. |
| Apr 15, 2026 3:46 PM | Deleted User | Asset: Fire & Raccoon Mario | Raccoon Mario is not supposed to have flying poses ? |
| Apr 15, 2026 2:58 PM | MisterMike | Asset: Mega Man (Rockman The Puzzle Battle, Expanded) | prompt_suggestion Well, it helped that some of these were already done for me, namely the idle and walking sprites. From there, I just tried to copy the style as best I could using those and the NES sprites as reference. For the hands I just sort of edited whatever hand sprites already existed, even from other bosses like Cut Man and Bomb Man. In fact, the only original hand sprite I made is the one used for the walking and jumping while throwing, as I just so happened to make something I really liked. The climbing sprites are the only ones that are 100% custom and while I'm mostly satisfied with how they look, something about the shading still feels kind of off and I don't really know why. |