Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Nov 17, 2014 4:05 PM | eureka | Asset: Wiz | Oh my god. |
| Nov 17, 2014 2:03 PM | Superjustinbros | Asset: Cursors and Palettes | The second color palette with the pinks, yellow, and blue is a bit messed up. |
| Nov 16, 2014 11:38 AM | Petie | Asset: Super Sonic | During the transformation, yeah, but not once he's actually transformed. I do get what you're saying though. |
| Nov 16, 2014 5:14 AM | Dazz | Asset: Super Sonic | The sprites are blue, and have a transitioning palette. He isn't just yellow, but glowing. His palette alternates, and features many of the same colors in different positions. Having him yellow would make it impossible to recolor easily. Remember when turning into and out of Super Sonic, you do see blue. |
| Nov 16, 2014 1:05 AM | Petie | Asset: Super Sonic | Am I correct in assuming that these were submitted to the Genesis game to show the difference between the original game's sprites and the ones used in the mobile port? Also, shouldn't Super Sonic be yellow? I get that it's just a pallet swap but given that the sheet is called "Super Sonic", showing the correct form would make sense, no? |
| Nov 16, 2014 1:04 AM | Tailikku | Asset: Super Sonic | I can see the diff from a bird's-eye view |
| Nov 16, 2014 1:02 AM | Petie | Update: Mhm, yeah, and then I said... | Hey guys! I hear we're plugging Metal Slug! Seriously though, some good stuff in this update, as always. |
| Nov 15, 2014 7:52 PM | Shade | Update: Mhm, yeah, and then I said... | Eyy, a Mighty Jetters update, good stuff. (Obligatory Metal Slug shout out goes here) |
| Nov 15, 2014 7:28 PM | Magma MK-II | Update: Mhm, yeah, and then I said... | Can't go wrong with Metal Slug! |
| Nov 15, 2014 5:46 PM | puggsoy | Update: Mhm, yeah, and then I said... | I can never get enough of Metal Slug sprites. Nice update! |
| Nov 15, 2014 11:40 AM | Banryu | Game: Fire Emblem: Awakening | Finally, good to see these. I've been looking for them forever lol. Can we expect Robin/MU/Avatar map sprites and NPC enemy unit mugshots in the future? |
| Nov 15, 2014 3:50 AM * | Edric1225 | Asset: Mage (Female) | Linde's custom battle sprite sheet. The enemy palette looks like a Witch from Fire Emblem Gaiden if the class was 16 bit. 😎 |
| Nov 15, 2014 3:43 AM | Edric1225 | Asset: Horseman | Note: Hunters can dismount from this class. |
| Nov 15, 2014 3:23 AM | Ialdabaoth | Asset: Rebecca | Is there a no FX version of this sheet? |
| Nov 14, 2014 8:05 PM | CrashAlex | Game: Sonic the Hedgehog 3 | because they are 2 separate games |
| Nov 14, 2014 12:30 PM | Pik | Asset: Duck Hunt (Remade) | Thanks for all the comments. I've considered doing Mega Man sprites for a while now! Also good catch Techo, I forgot some Duck angles. I'll update it once tSR implements the "edit sheet" thing |
| Nov 14, 2014 11:57 AM | LooneyTunerIan | Game: Desert Demolition Starring Road Runner & Wile E. Coyote | I'm gonna redo the Wile E. Coyote sheet myself. Now that I've got the hang of my Sega Genesis Emulator. |
| Nov 13, 2014 5:54 PM | Edric1225 | Asset: Hero | Note: Berserkers [With swords] have individual map sprites. [Slightly edited] |
| Nov 13, 2014 12:26 PM | mrmariofan20ftw | Asset: Morshu Refuses Sale | MMMMMMMMMMMM |
| Nov 12, 2014 12:30 PM | MotorRoach | Asset: Duck Hunt (Remade) | This is just so good. |
| Nov 11, 2014 9:48 PM | king koopa 322 | Asset: Duck Hunt (Remade) | its good to me. |
| Nov 11, 2014 9:47 PM | king koopa 322 | Asset: Hollijolli Village | it looks cool might use it in the future. its good. |
| Nov 11, 2014 6:34 PM | Neo the Angel Dragon | Game: BonziBUDDY | I guess I side with both Vinesauce and mrmariofan20ftw. |
| Nov 11, 2014 3:43 PM | audreyandjakeson | Asset: Brickle | That looks cool |
| Nov 11, 2014 7:08 AM | arkeeraa | Game: MapleStory | thank you a lot :) |
| Nov 11, 2014 5:59 AM | Tapper7000 | Asset: Flying Man | cool |
| Nov 10, 2014 11:53 PM | eureka | Asset: Barry (Overworld) | Da fuq? |
| Nov 10, 2014 11:32 PM | Edric1225 | Asset: Bishop (Male) | Note: Dark Mages have individual map sprites. |
| Nov 10, 2014 11:30 PM | DragonDePlatino | Asset: Twinbee (Super Mario Bros. 3 SNES-Style) | This came out pretty nice, man! Good job! |
| Nov 10, 2014 10:52 PM | supersonicsprite | Asset: Duck Hunt (Remade) | Do other stuff like custom MEGAMAN |
| Nov 10, 2014 12:11 PM | eureka | Game: Super Mario Bros. Special | So ugly... |
| Nov 10, 2014 11:59 AM | _grover | Asset: Duck Hunt (Remade) | Amazing! |
| Nov 9, 2014 10:56 PM | Deathbringer | Asset: Super Sonic | The shading's different, I had to overlap these in Photoshop just to notice that. |
| Nov 9, 2014 10:24 PM | SmithyGCN | Asset: Super Sonic | Neither do I. |
| Nov 9, 2014 8:55 PM | T0misaurus | Asset: Duck Hunt (Remade) | You should do these with some more classics NES games |
| Nov 9, 2014 8:00 PM | eureka | Asset: Super Sonic | Me too really. |
| Nov 9, 2014 5:44 PM | Oliver The Bear | Asset: Super Sonic | I don't see any difference between the original and modified sprites. |
| Nov 9, 2014 11:41 AM | xiaofeng | Update: I'll Have The Variety Box Please! | @Dazz Could you extract the actors from this game which named Nakahara no Hasha : Sangoku Shouseiden ?? This site is perfect ~ I love it ~ |
| Nov 9, 2014 5:31 AM | Edric1225 | Asset: Bishop (Male) (Merric) | My favorite character and custom sprite of the game! (^-^) |
| Nov 9, 2014 3:56 AM | Random Talking Bush | Asset: Paladin | @Edric1225: Done. |