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Nov 7, 2015 12:37 AM Superjustinbros Asset: Dr. Robotnik Eggman in this game is just full of pure lulz.
Him coming after Sonic with such a casual walk on the conveyors and reaching to grab some popcorn at the oven like a little kid.
Nov 7, 2015 12:37 AM Natias Game: Final Fantasy IV: The Complete Collection Just wondering if someone could post the transformed-status sprites from this game? Thanks
Nov 7, 2015 12:36 AM Natias Game: Final Fantasy II And while you're at it, the sprites of them as midgits?
Nov 7, 2015 12:35 AM Natias Game: Final Fantasy IV: The Complete Collection - The After Years Just wondering if someone could post the transformed-status sprites from this game? Thanks
Nov 6, 2015 10:14 PM Daytin13 Game: Tomodachi Life R.I.P. Iwata
Nov 6, 2015 9:50 PM TheGoomba98 Asset: Tileset (SMW) I honestly wasn't expecting it to have the gate anyway.
Nov 6, 2015 8:07 PM Daytin13 Asset: Costume Mario @RTB nintendo is taking "perventing leaks" to the next level xD
Nov 6, 2015 5:53 PM LetsPlayTV Game: Super Mario Maker When will u upload the NSMBU Titleset / Ground Sprites
Nov 6, 2015 3:50 PM Techokami Game: SegaSonic Popcorn Shop That was quick! Good job. :)
Nov 6, 2015 7:47 AM Hiccup Asset: Checkpoint Flag (NSMBU) I guess the last one is the editor pic?
Nov 6, 2015 7:46 AM Hiccup Asset: Mario and Items (SMB1) Isn't there a dynamic Mystery Mushroom?
Nov 6, 2015 6:16 AM Cheesy Mac n Cheese Game: SegaSonic Popcorn Shop Finally...
Nov 5, 2015 10:54 PM Igniz Game: Metal Slug (JPN) One is the original arcade version, the other (this one) is the PlayStation port, which features a mode called Combat School (a mode that allows the player to revisit previously-played stages, but with new mission objectives; it was originally included in the NGCD version, and is also found on the Saturn port), and in compensation for load times and missing animation frames, it also includes a mode called "Another Story", which consists of a series of plot-based mini-games.
Nov 5, 2015 10:27 PM Dolphman Asset: Dr. Robotnik Those ballerina looking legs on the running animation. Hahahaha!
Nov 5, 2015 3:33 PM Flusak1235 the spriter Asset: Rebecca Black (Unused) its friday friday

https://www.youtube.com/watch?v=kfVsfOSbJY0
Nov 5, 2015 3:21 PM Mister Ton Game: Pictlogica Final Fantasy I don't know if anyone mentioned it, Volo, but you missed Lulu. You accidentally had Seymour up twice, so she needs to be reuploaded.
Nov 5, 2015 2:56 PM Flusak1235 the spriter Asset: Enemies (SMB1) the smw and mario car sprites are unused
Nov 5, 2015 2:55 PM Flusak1235 the spriter Asset: Buzzy Beetle (NSMBU) the pre renders are like dkc
Nov 5, 2015 2:53 PM Flusak1235 the spriter Asset: Tileset (SMB3) the skinny mario is showing the powerups we want in SMM
Nov 5, 2015 2:25 PM Rainbow Question Mark Game: Dr. Robotnik's Mean Bean Machine Snooping as usual I see.
Nov 5, 2015 1:36 PM yofan360 Asset: Items (NSMBU) These are SPRITES???
Nov 5, 2015 12:02 PM Techokami Game: Super Mario Maker The prerendered stuff is for performance, so you can have a buttload of objects in your level without having it lag.
Nov 4, 2015 11:56 PM Random Talking Bush Asset: Tileset (SMW) Added the Checkpoint (not the Midway Gate, insert fanboy-nerd rage from the community here) and extra Door sprites.
Nov 4, 2015 11:55 PM Random Talking Bush Asset: Tileset (SMB3) Added the Checkpoint and extra Door sprites.
Nov 4, 2015 11:54 PM Random Talking Bush Asset: Tileset (SMB1) @TheGoomba98: It's unused, apparently a remnant of the original Mario Maker.

Anyway, added the Checkpoint and extra Door sprites.
Nov 4, 2015 11:52 PM Random Talking Bush Asset: Items (NSMBU) Added the "combo" Fire Flower and Propeller Mushroom sprites.
Nov 4, 2015 11:52 PM Random Talking Bush Asset: Mario and Items (SMW) Yeah, pretty much. Don't know why they're included in the original space when they could've easily been blanked out.

Anyway, added the "combo" Fire Flower and Cape Feather sprites.
Nov 4, 2015 11:51 PM Random Talking Bush Asset: Mario and Items (SMB3) Added the "combo" Fire Flower and Super Leaf sprites.
Nov 4, 2015 11:50 PM Random Talking Bush Asset: Mario and Items (SMB1) @Corrin: I don't think I saw those in the game files, so I can't say much about 'em, and by "discarded" I meant the sprites on the bottom of this sheet that fly away from Mario if you get hit while using 'em. Should've been more specific.

Anyway, updated the sheet with the Fighter Fly and the "combo" Fire Flower.
Nov 4, 2015 10:21 PM Satoh Game: Final Fantasy: Record Keeper In hindsight I realize Vincent was a slip up on my part. I assumed because he was in the En files list he'd already been released, since that version is months behind.
As for special effects, I've got a few but it's just a collection of really random ones and I don't know how to organize them. There's no predictable naming pattern to them either. If I had more I'd probably upload them as a Zip.
Nov 4, 2015 10:14 PM Random Talking Bush Asset: Costume Mario About that...
Nov 4, 2015 10:07 PM Naluigi Asset: Costume Mario Needs Link Totem
Nov 4, 2015 6:49 PM Random Talking Bush Asset: Costume Mario Nintendo uploaded the files a bit preemptively again, but either it's seemingly incomplete or the "event" costumes are downloaded a different way...
Nov 4, 2015 5:04 PM Corrin Asset: Costume Mario @Murphmario Random talking bush says on his twitter the he already has the files because people have uploaded them.
Nov 4, 2015 4:58 PM Murphmario Asset: Costume Mario The update doesn't come until tomorrow. It releases at 11/5 japanese time.
Nov 4, 2015 12:50 PM Flusak1235 the spriter Asset: Tutorial: Bros Ball czech republic flag
Nov 4, 2015 12:30 PM LooneyTunerIan Update: Once upon a midday update... Hawk the LooneyTuner, "NEVERMORE!"
Nov 4, 2015 11:35 AM Random Talking Bush Asset: Costume Mario Added the Fighter Fly, which seems to be the only new costume in the update. That can't be right...?
Nov 4, 2015 3:47 AM volo Game: Final Fantasy: Record Keeper Yeha I know. Vincent has not been published yet even in the Japanese version Regarding the special effects, I never tried to rip them. if you can rip them it would be wonderful.
Nov 3, 2015 9:21 PM cortik Asset: Sonic (Mario-Style) To note, the "Radical Fall" is actually a strange feature from Sonic CD where Sonic will jump off of what he's standing on after 2 minutes and 54 seconds of inactivity. It will cause an instant Game Over.
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