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Oct 7, 2016 3:11 PM Random Talking Bush Game: Paper Mario: Color Splash I'll be working on getting more sheets up every now and then (whenever I've got the time), so stay tuned!
Oct 7, 2016 12:44 PM LooneyTunerIan Update: Fright or Flight! Paper Mario: Color Splash just came out today, even though it was secretly released earlier.

You think there'll be more Paper Mario-based sprite rigs to rip from that game?
Oct 7, 2016 9:10 AM ZenythSpriter Asset: Cream the Rabbit would be nice if their was a sheet with her exact chao animations
Oct 7, 2016 4:38 AM Rinyami Game: Persona 4 Arena Ultimax thanks for the info I need to know about them not having shadow cut ins.
Oct 6, 2016 9:56 PM ThatReptilianGuy Asset: Food Wow!
Some of these foods are from Melee.
Nice.
Oct 6, 2016 8:10 PM iChibi Game: PewDiePie's Tuber Simulator i want the characters :3
Oct 6, 2016 7:59 PM Papaco Game: Metal Slug Defense kkkkkk i go make a kof on rpgmaker2003 kkkkkkk
Oct 6, 2016 7:39 PM 124scratch Asset: Chiaki Nanami Hey look it's "Galaga girl" as I call her
Oct 6, 2016 6:13 PM MaxiGamer™ Game: Disney Emoji Blitz #LOL #Emoji #2010s #Fam #Sprites
Oct 6, 2016 5:56 PM Larry Koopa Is Awesome Asset: Mario This needs to be sorted out.
Walking sprites and jumping sprites in one label
Hammer and Basic Attack Sprites in another label
and I can't think of anything else.
Oct 6, 2016 5:11 PM darnerdemons Game: Fire Emblem: Fates Any luck with Capturables like the Mercenary?
Oct 6, 2016 4:51 PM Joseph Game: Metal Slug Defense And Iori because we MUST have him.
Oct 6, 2016 4:03 PM Nightstrike The Umbreon Asset: Frisk & Chara (Cave Story-Style) Hey, Herp Derpinator, if it's isn't to much trouble, could you make li'l Azzy? (Asriel.)
Oct 6, 2016 2:51 PM Fawful117 Game: Rockman 8 FC Can we get sprites of Mega Man himself, and maybe the Special Weapons? I've been dying to use some of the sprites from this game!
Oct 6, 2016 2:29 PM //X-Gluon// Game: Azure Striker Gunvolt ZenythSpriter, if you're talking about Zonda...they're a minor character in Gunvolt 1, and so they don't have a lot of sprites. (Gunvolt 2, on the other hand...) We ARE missing Nova's second form(the half-black half-white titan), though.
Oct 6, 2016 1:54 PM Skyla Doragono Game: Persona 4 Arena Ultimax Radazz: They're split up because the files are pretty damn huge on some of these, and I'm trying to be considerate for the site, and also for people with poor Internet connections.

Rinyami: While "Shadow" Marie looks like she was going to be a character at some point, only a few graphics for her made it into the printed disc and are never seen in game. Shadow Adachi was cut very early in development, and the only thing that can be found of him is an empty placeholder file in the Arcade Mode files, as well as cut Shadows of other characters that do not end up with Shadows. The only thing that shows this was even going to be a thing was that all characters have a Shadow pallet, which is included with the fighting sprites.
Oct 5, 2016 9:50 PM Dolphman Asset: Phooey Duck Nah, it's unused. Also, the name comes from the writers of the comics as a nickname to the art mistake when they accidentally added a fourth nephew in one of the panels.
Oct 5, 2016 7:38 PM Deep Weeb Game: Plumbers Don't Wear Ties You can basically rip the entire game and make a PowerPoint with it.
You will get the exact same experience.
Oct 5, 2016 6:10 PM ElectricVocaloid Game: Plumbers Don't Wear Ties Of all the games we could rip, and you choose the weirdest?!
Oct 5, 2016 5:14 PM KirbyLover2048 Game: Kirby's Adventure Is there any chance that the levels can be split up into tileset sheets, along with this game having a Tileset group?
Oct 5, 2016 4:08 PM Gaia Game: Plumbers Don't Wear Ties what.
Oct 5, 2016 12:20 PM semerl Asset: Phooey Duck Does this character appear anywhere in-game?
Oct 5, 2016 11:45 AM Henrai Game: Fire Emblem: Fates Got Anankos up, but I wasn't able to upload the sprites since they were missing some textures (I only had their idle pose, no stuff like moving down).
Oct 5, 2016 8:17 AM semerl Game: Bébé's Kids No bevis and no vibes? Shoot.
Oct 5, 2016 7:19 AM E-Man Update: Fright or Flight! Um, okay then...
Oct 5, 2016 5:53 AM madK Asset: #0258 Mudkip Actually don't answer me here, I'll just pm you.
Oct 5, 2016 3:30 AM TayAyase Asset: Font Been a pain making the font from scratch thanks! Though I'm curious if anyone could rip that artsy dialog box.
Oct 5, 2016 2:45 AM shadowman44 Game: Aqua Teen Hunger Force: The Worst Game Ever This is the danger of ripping flash games is that most of the time the sprites are jpegged. This was acceptable though because it was intended to look like this.
Oct 5, 2016 2:40 AM mememaster22 Asset: The Bun Buns okay thanks
Oct 4, 2016 10:31 PM DigiC300 Asset: Shane Added 1.1 sprites and portraits
Oct 4, 2016 9:43 PM 124scratch Asset: Mario (Overworld) Cause it is, RQM.
Oct 4, 2016 9:00 PM Ploaj Asset: Pokémon Icons Next to Hawlucha. 2nd to bottom row 5 from end
Oct 4, 2016 8:39 PM Davy Jones Asset: Enemies Mobelwagen/Möbelwagen = engl. removal van
Oct 4, 2016 7:36 PM TheMultiMan Asset: Mario Somebody should clean up the small specks of blue, red, and yellow on his overalls, mouth and etc. It just bothers me...
Oct 4, 2016 7:15 PM Garamonde Update: Fright or Flight! Shush, I just wanted to incorporate it into my sentence since LISA's a disturbing game!!!
Oct 4, 2016 7:07 PM YUIGI Asset: Pokémon Icons where is Noivern?
Oct 4, 2016 7:05 PM YUIGI Asset: Pokémon Icons where is Noivern?
Oct 4, 2016 4:41 PM madK Asset: #0258 Mudkip Hello there.

I'd like to use your sprites for a 10.000 follower special animation. ( It's not for me, it's for my friend.. As a surprise )
I'll make sure he credits you for the sprites.
Oct 4, 2016 4:34 PM madK Game: Pokémon Customs I like how one guy has his own category.
Oct 4, 2016 11:52 AM Techokami Game: Knuckles' Chaotix @Dolphman yeah it was tedious since I had to do it with SonED2 and Stealth has a TGA format fetish. Lots of converting and splitting. Also, I had to manually extract the Lit palettes for Amazing Arena, then edit the project files to use those palettes.
Also, transparency was a bit of an issue, in that I just let SonED2 do what it thought was best... bahahahaha bad idea. If I were to revisit those rips, I'd make my own tools to generate the artwork from the data files, with considerations for transparent colors and such.
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