Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| May 3, 2017 7:59 PM | VinchVolt | Asset: Characters (Overworld) | I don't think "Silver" needs to be in this sprite sheet's title; if I remember correctly the overworld is unchanged between Gold and Silver. |
| May 3, 2017 7:48 PM | VinchVolt | Asset: Characters (Overworld) | @omegaziz Because these are the sprites as they would appear if you were playing the game on an original Game Boy (which Gold & Silver were originally developed for, with GBC compatibility being tacked on when the games were delayed). |
| May 3, 2017 7:02 PM | LoneShadowStar | Game: RPG Maker VX Ace | So, are you saying that I should't rip any more from this game? Or just not from the RTP? |
| May 3, 2017 6:07 PM | Deep Weeb | Game: Block Buster | This was what they did before the video-rentals? ripping off Tetris? |
| May 3, 2017 5:23 PM | sentairider42 | Asset: Cards (During Duel) | Just curious, but what are the 'view 1, view 2, and view 3' that are mentioned on the sheet? |
| May 3, 2017 4:36 PM | Davy Jones | Asset: Effects | Some lines between the frames would be nice. Edit: That's better, but what about the 2nd charge animation? |
| May 3, 2017 2:27 PM | Mister Ton | Asset: Itsu Family (Tales of the World-Style) | Well that's interesting. |
| May 3, 2017 2:18 PM | Random Talking Bush | Game: RPG Maker VX Ace | @kendotlibero: I feel the same way, honestly. While it's fine if DLC assets are ripped from other games, the RPG Maker series is one of the only exceptions. Better safe than sorry, ya know. |
| May 3, 2017 2:15 PM | Random Talking Bush | Asset: Itsu Family (Tales of the World-Style) | He's not wrong, though. |
| May 3, 2017 2:07 PM | Mister Ton | Asset: Itsu Family (Tales of the World-Style) | Actually, it's this guy right here |
| May 3, 2017 2:04 PM | Kendotlibero | Game: RPG Maker VX Ace | i think we shouldn't rip the dlc assets from the game, since somebody could use this site to get them without buying it |
| May 3, 2017 1:39 PM | sonic1x100 | Asset: Itsu Family (Tales of the World-Style) | these are Yu-Gi-Oh Monsters |
| May 3, 2017 11:35 AM | LoneShadowStar | Game: RPG Maker MV | Yes. It was just better to organize them together on various sheets. You can easily just crop each image out, though. |
| May 3, 2017 11:33 AM | Deathbringer | Game: Sonic the Hedgehog 2 | Yeah, Sonic 2 is also compatible with Sonic & Knuckles. Sonic 1 isn't tho. |
| May 3, 2017 11:30 AM | Deathbringer | Asset: Psy-Crow | Wow, this is some impressive work. |
| May 3, 2017 6:26 AM | shadowman44 | Asset: Dialogue Portraits | I'm more concerned about ElecMan's expression. |
| May 3, 2017 6:16 AM | shadowman44 | Asset: Bosses | @JamminJelly I think that's what it was directly based off of. |
| May 3, 2017 1:39 AM | LooneyTunerIan | Game: Super Mario Run | @That Guy Sebi I wouldn't count on it. As I've said before: Aside from icons and message rips, if it's built in Unity, you can't rip anything from it. |
| May 3, 2017 12:57 AM | Deep Weeb | Asset: Mii Bodies | walking eggs |
| May 3, 2017 12:00 AM | Yoshubs | Asset: Tem Shopkeeper | Temmie!!!! |
| May 2, 2017 11:29 PM | Yoshubs | Asset: Battle Menu | I don't use MS Paint, i use Paint.net! |
| May 2, 2017 11:18 PM | Yoshubs | Asset: Flowey | =3 Kick starter is gonna be good for my AU |
| May 2, 2017 10:07 PM | Deep Weeb | Asset: Extra Enemies | Ghosts? Robots? In a game about CAVEMEN?! |
| May 2, 2017 10:05 PM | Deep Weeb | Asset: Cavegirls | I think the NSFW filter should be checked on this one. |
| May 2, 2017 9:31 PM | Void-the-Bat | Asset: Wood Zone | @IanBoy141: Possibly because of the slopes' physics, which may cause the player to fall through the floor. This also happens in Sonic 2 Delta. |
| May 2, 2017 9:30 PM | Void-the-Bat | Asset: Objects | Some of these aren't even unused. The seesaws are the HTZ seesaws with the Emerald Hill Palette. In my opinion, this should be removed. |
| May 2, 2017 9:26 PM | Void-the-Bat | Asset: Level Icons | @Toybonnie183: It's the icon that displays when Sound Test is Selected. Oddly, in Sonic 3's sound test, the icons are rearranged. This explains why the Hidden Palace Zone icon appears there. I think the number of rows expand by one, too. |
| May 2, 2017 9:23 PM | Void-the-Bat | Asset: Objects (Stage Specific) | It may just be my vision, but the CNZ tab things next to the bumper are anti-aliased. |
| May 2, 2017 9:22 PM | Void-the-Bat | Asset: Monitors (Sonic 2-Style, Expanded) | It doesn't have any function. It's not even assigned to a Monitor ID. |
| May 2, 2017 9:19 PM | Void-the-Bat | Asset: Sky Chase Zone | I think this should be renamed to "Clouds" or "Sky Chase Zone + Ending" since some of these assets are used in the ending. |
| May 2, 2017 3:46 PM | Allan Doug | Asset: Psy-Crow | @Dolphman Well, at first it was just a demonstration, but maybe I can do the remains of the other characters' sprites as soon as I can |
| May 2, 2017 3:31 PM | Dolphman | Asset: Psy-Crow | Wow, these look really good. Are the sprites at the bottom teasers for what's to come? |
| May 2, 2017 1:29 PM | Mister Ton | Asset: HUD and Font | Well, now I'll have that song stuck in my head all day... :P |
| May 2, 2017 1:29 PM | doug. | Game: Earthworm Jim Customs | Well, jeez! It's about time! |
| May 2, 2017 1:28 PM | doug. | Asset: Psy-Crow | I like it, like, a lot! |
| May 2, 2017 1:20 PM | Mister Ton | Asset: Artichoker & Kriffid | I didn't actually. Neat! |
| May 2, 2017 9:49 AM | Benny The Miraj | Game: RPG Maker MV | I'm not up to date on RPG Maker, but don't each of the sprites come in separated sprite images? |
| May 2, 2017 7:12 AM | Doc von Schmeltwick | Asset: Artichoker & Kriffid | You probably long know this by now, but it's a reference to "Day of the Triffids." |
| May 2, 2017 7:06 AM | Doc von Schmeltwick | Asset: Mastadoom | Something tells me Square didn't bother to look up what an elephant skeleton looks like... |
| May 2, 2017 7:05 AM | Doc von Schmeltwick | Asset: Frogog & Ribbite | Look carefully when this guy uses the "Sleep Sauce" attack....and tell me you don't see something dirty. Go on. I dare you. |