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May 3, 2017 7:59 PM VinchVolt Asset: Characters (Overworld) I don't think "Silver" needs to be in this sprite sheet's title; if I remember correctly the overworld is unchanged between Gold and Silver.
May 3, 2017 7:48 PM VinchVolt Asset: Characters (Overworld) @omegaziz Because these are the sprites as they would appear if you were playing the game on an original Game Boy (which Gold & Silver were originally developed for, with GBC compatibility being tacked on when the games were delayed).
May 3, 2017 7:02 PM LoneShadowStar Game: RPG Maker VX Ace So, are you saying that I should't rip any more from this game? Or just not from the RTP?
May 3, 2017 6:07 PM Deep Weeb Game: Block Buster This was what they did before the video-rentals? ripping off Tetris?
May 3, 2017 5:23 PM sentairider42 Asset: Cards (During Duel) Just curious, but what are the 'view 1, view 2, and view 3' that are mentioned on the sheet?
May 3, 2017 4:36 PM Davy Jones Asset: Effects Some lines between the frames would be nice.
Edit: That's better, but what about the 2nd charge animation?
May 3, 2017 2:27 PM Mister Ton Asset: Itsu Family (Tales of the World-Style) Well that's interesting.
May 3, 2017 2:18 PM Random Talking Bush Game: RPG Maker VX Ace @kendotlibero: I feel the same way, honestly. While it's fine if DLC assets are ripped from other games, the RPG Maker series is one of the only exceptions.

Better safe than sorry, ya know.
May 3, 2017 2:15 PM Random Talking Bush Asset: Itsu Family (Tales of the World-Style) He's not wrong, though.
May 3, 2017 2:07 PM Mister Ton Asset: Itsu Family (Tales of the World-Style) Actually, it's this guy right here
May 3, 2017 2:04 PM Kendotlibero Game: RPG Maker VX Ace i think we shouldn't rip the dlc assets from the game, since somebody could use this site to get them without buying it
May 3, 2017 1:39 PM sonic1x100 Asset: Itsu Family (Tales of the World-Style) these are Yu-Gi-Oh Monsters
May 3, 2017 11:35 AM LoneShadowStar Game: RPG Maker MV Yes. It was just better to organize them together on various sheets. You can easily just crop each image out, though.
May 3, 2017 11:33 AM Deathbringer Game: Sonic the Hedgehog 2 Yeah, Sonic 2 is also compatible with Sonic & Knuckles. Sonic 1 isn't tho.
May 3, 2017 11:30 AM Deathbringer Asset: Psy-Crow Wow, this is some impressive work.
May 3, 2017 6:26 AM shadowman44 Asset: Dialogue Portraits I'm more concerned about ElecMan's expression.
May 3, 2017 6:16 AM shadowman44 Asset: Bosses @JamminJelly I think that's what it was directly based off of.
May 3, 2017 1:39 AM LooneyTunerIan Game: Super Mario Run @That Guy Sebi

I wouldn't count on it.

As I've said before:

Aside from icons and message rips, if it's built in Unity, you can't rip anything from it.
May 3, 2017 12:57 AM Deep Weeb Asset: Mii Bodies walking eggs
May 3, 2017 12:00 AM Yoshubs Asset: Tem Shopkeeper Temmie!!!!
May 2, 2017 11:29 PM Yoshubs Asset: Battle Menu I don't use MS Paint, i use Paint.net!
May 2, 2017 11:18 PM Yoshubs Asset: Flowey =3 Kick starter is gonna be good for my AU
May 2, 2017 10:07 PM Deep Weeb Asset: Extra Enemies Ghosts?
Robots?
In a game about CAVEMEN?!
May 2, 2017 10:05 PM Deep Weeb Asset: Cavegirls I think the NSFW filter should be checked on this one.
May 2, 2017 9:31 PM Void-the-Bat Asset: Wood Zone @IanBoy141: Possibly because of the slopes' physics, which may cause the player to fall through the floor. This also happens in Sonic 2 Delta.
May 2, 2017 9:30 PM Void-the-Bat Asset: Objects Some of these aren't even unused. The seesaws are the HTZ seesaws with the Emerald Hill Palette. In my opinion, this should be removed.
May 2, 2017 9:26 PM Void-the-Bat Asset: Level Icons @Toybonnie183: It's the icon that displays when Sound Test is Selected. Oddly, in Sonic 3's sound test, the icons are rearranged. This explains why the Hidden Palace Zone icon appears there. I think the number of rows expand by one, too.
May 2, 2017 9:23 PM Void-the-Bat Asset: Objects (Stage Specific) It may just be my vision, but the CNZ tab things next to the bumper are anti-aliased.
May 2, 2017 9:22 PM Void-the-Bat Asset: Monitors (Sonic 2-Style, Expanded) It doesn't have any function. It's not even assigned to a Monitor ID.
May 2, 2017 9:19 PM Void-the-Bat Asset: Sky Chase Zone I think this should be renamed to "Clouds" or "Sky Chase Zone + Ending" since some of these assets are used in the ending.
May 2, 2017 3:46 PM Allan Doug Asset: Psy-Crow @Dolphman Well, at first it was just a demonstration, but maybe I can do the remains of the other characters' sprites as soon as I can
May 2, 2017 3:31 PM Dolphman Asset: Psy-Crow Wow, these look really good. Are the sprites at the bottom teasers for what's to come?
May 2, 2017 1:29 PM Mister Ton Asset: HUD and Font Well, now I'll have that song stuck in my head all day... :P
May 2, 2017 1:29 PM doug. Game: Earthworm Jim Customs Well, jeez! It's about time!
May 2, 2017 1:28 PM doug. Asset: Psy-Crow I like it, like, a lot!
May 2, 2017 1:20 PM Mister Ton Asset: Artichoker & Kriffid I didn't actually. Neat!
May 2, 2017 9:49 AM Benny The Miraj Game: RPG Maker MV I'm not up to date on RPG Maker, but don't each of the sprites come in separated sprite images?
May 2, 2017 7:12 AM Doc von Schmeltwick Asset: Artichoker & Kriffid You probably long know this by now, but it's a reference to "Day of the Triffids."
May 2, 2017 7:06 AM Doc von Schmeltwick Asset: Mastadoom Something tells me Square didn't bother to look up what an elephant skeleton looks like...
May 2, 2017 7:05 AM Doc von Schmeltwick Asset: Frogog & Ribbite Look carefully when this guy uses the "Sleep Sauce" attack....and tell me you don't see something dirty. Go on. I dare you.
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