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Sep 8, 2017 9:51 PM Foremem Game: Sonic the Hedgehog Customs Oh hey, we're finally getting those sonic customs from the MFZ on here, I'm honestly surprised it took this long.
Sep 8, 2017 9:15 PM Doc von Schmeltwick Asset: Tadpole Mike Tadpolski
Sep 8, 2017 9:13 PM Doc von Schmeltwick Asset: Egg Robo It always kinda bothered me that in Knuckles' intro cutscene, it showed a generic enemy Eggrobo with the gun, yellow collar, and jetpack, but for the rest of the game, it's a unique orangeish one.
Sep 8, 2017 8:20 PM Key Mace Asset: Tadpole A little bonus rip I did while ripping the Big City boss.
Sep 8, 2017 8:09 PM KirbyLover2048 Game: Mario & Luigi: Bowser's Inside Story I think Bowser's special attacks should have their own section instead of being stuck in "Enemies".
Sep 8, 2017 7:43 PM Viras Game: Pocket Mortys Some updates, cool.
Sep 8, 2017 7:36 PM SuperS192 Asset: Oil Ocean Zone Act 2 of Oil Ocean Zone made me rage so hard
Sep 8, 2017 6:52 PM LoneShadowStar Asset: Skweek How exactly was this ripped? I've been trying for months to rip from the Donkey Kong and Mario Bros. ports on this system without any luck.
Sep 8, 2017 5:20 PM Random Talking Bush Asset: General Objects @Hans-Cuff: Technically they never had a name until Sonic Mania. It's a fitting name. :P
Sep 8, 2017 4:04 PM Hans-Cuff Asset: Chaos 4 I like these sprites.
Sep 8, 2017 4:03 PM Hans-Cuff Asset: Chaos 2 EggMan: "Chaos, it's supper time." *Throws Emerald*
Sep 8, 2017 3:54 PM IanBoy141 Asset: Egg Robo I wish they showed up a bit more in Sonic Mania other than the intro cutscene. Yadda yadda Hard Boiled Heavies, I specifically meant these guys.
Sep 8, 2017 3:26 PM Hans-Cuff Asset: General Objects Also: I didn't know the mouse critter was named micky. Odd :I
Sep 8, 2017 1:05 PM Tailikku Asset: Thief (I) I just wonder where he's keeping all of his "dropped" items this time around...
Sep 8, 2017 12:36 PM SuperGamecube Asset: Grifty Wow, the developers did all that just to make one small character. This is what makes his clothes appear to expand and contract while he stands idle. They also made his hair appear to move around like real hair instead of looking like a flat piece of paper.
Sep 8, 2017 12:33 PM ShyGuyXXL Asset: Shoot @Doc Unfortunately, the editor doesn't let me view every single palette, just tileset and object/enemy palettes. So none of Wario's palettes, for instance.
Sep 8, 2017 12:30 PM SuperGamecube Asset: KP Koopa Good rips, G-man.
Sep 8, 2017 12:14 PM ShyGuyXXL Asset: Wario @Snessy I didn't know I could do that before but now that I do, I will.
Sep 8, 2017 9:18 AM Doc von Schmeltwick Asset: Shoot @Shy Definitely the one straight from the game's files, as those are the true colors. Like how with the original Game Boy, the true colors are shades of grey, not the greens that the Game Boy screen makes them.
Sep 8, 2017 9:14 AM ShyGuyXXL Asset: Shoot @Doc It also sucks when you keep getting contradicting palettes. Like, I take a screenshot in VisualBoyAdvance, I take a screenshot in gbg, I take a screenshot in the WL3 editor (which takes the palettes straight from the game's files) and they ALL give me SLIGHTLY different palettes. But you can't even tell the difference with the naked eye. So which one should I use? They all look fine to me.
Sep 8, 2017 7:14 AM ShyGuyXXL Asset: Shoot @Doc I try to keep the colors as accurate as possible. Sadly, if the color is off by even the slightest margin, it'll be noticeable once you work with them.
Sep 8, 2017 3:27 AM Doc von Schmeltwick Asset: Heavy Shinobi @RQM Wha?
Sep 8, 2017 3:26 AM Doc von Schmeltwick Asset: Chaos 4 @Gaia Chaos 6 was far more so. Also perfect chaos there, although it uses the cutscene model. Also Biolizard.
Sep 8, 2017 2:03 AM Mister Ton Asset: Amy Rose @ronny14 I'm still waiting to hear back from one more person about uploading sprites. Hopefully they're the one you're thinking of.
Sep 8, 2017 1:52 AM Gaia Asset: Chaos 4 This is a very.... pre-rendered sprite I'd say.
Sep 8, 2017 1:39 AM ronny14 Asset: Amy Rose @Ton These sprites hold up well, and it's cool to see how much the fan artists have evolved since MFZ. there's certainly some great stuff that came from there, and some things that I actually have looked for after MFZ went down. Can't quite recall what they are but if they're worth putting here I'm excited to see them, especially if the background art makes its way through.
Sep 8, 2017 12:59 AM Rainbow Question Mark Asset: Heavy Shinobi Raymond
Sep 8, 2017 12:58 AM Yoshubs Game: Super Mario Maker is the Video Clapper/stage Clapper a sprite or model?
Sep 8, 2017 12:58 AM Rainbow Question Mark Game: Sonic Mania Can we send the 3D Giant Ring and the Special Stage 3D objects to The Models Resource?
Sep 8, 2017 12:57 AM Superjustinbros Asset: Boy it's unused, as far as I'm aware
Sep 8, 2017 12:05 AM Seelkadoom Game: Sonic the Hedgehog CD Its weird how when robotnik is in his egg mobile, he looks different and when he is out of it, he's normal
Sep 8, 2017 12:02 AM Seelkadoom Game: Sonic the Hedgehog CD & Knuckles*
Sep 7, 2017 11:39 PM Doc von Schmeltwick Asset: Chaos 4 "Hey Knuckles, meet our new friend Chaos, he..."
"THE GOD OF DESTRUCTION HAS RETURNED!!! AAAHHH!"
"Well that's not very nice."

....something like that, I can't really remember.
Sep 7, 2017 11:15 PM OnslaughtIsCool Asset: Title Screen / D.A. Garden @Random Talking Bush ah i understand
Sep 7, 2017 10:38 PM Hans-Cuff Asset: General Objects Bada-bam. Bwaum, ding. i love those effects.
Sep 7, 2017 10:30 PM Random Talking Bush Asset: General Objects *poof*

Sorry, Dolphman. :x
Sep 7, 2017 10:25 PM Hans-Cuff Asset: Silver It's Grey the PricklePig
Sep 7, 2017 10:20 PM Hans-Cuff Asset: Chaos 0 Wowzer, it's chaos! Great job Damien.
Sep 7, 2017 10:07 PM Doc von Schmeltwick Asset: Omega Even after all these years, the "incomplete" tag is still there. How ironic. Cylent's still around, right?
Sep 7, 2017 9:58 PM Doc von Schmeltwick Game: Sonic the Hedgehog Pocket Adventure @Flash
First of all, there are plenty of Sonic Bootlegs on the NES. Second of all, this is actually a 16-bit system. Third of all, NES had tricolor for graphics, with a few exceptions like SMB3 Koopa Troopa being built from 8x8 tiles with different palettes. Admittedly, most sprites from the fighting games for this system (which are posted on Sprite Database but not here, unfortunately) are indeed tricolor, but most of these aren't. Anyways, this plain and simply could not work on the NES.
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