Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Nov 10, 2017 9:28 AM | Seven Seas | Asset: General Sprites | Darn... You beat me to it... Great job though |
| Nov 10, 2017 8:09 AM | TTuDa6upka | Game: Sonic Mania | Where the palette animations? |
| Nov 10, 2017 6:26 AM | Doc von Schmeltwick | Asset: Stage Clear Artwork | I dunno, Misstar's pretty attractive. |
| Nov 10, 2017 5:01 AM | Foremem | Asset: Stage Clear Artwork | Bragging rights. |
| Nov 10, 2017 4:14 AM | Doc von Schmeltwick | Asset: Mario (Super Mario Bros. 3 SNES-Style) | When I was little, I used to try and make things like this every time I had access to a computer. They're long deleted to save space (Norton Security slowing everything down) and I didn't make accounts for anything back then, so, I've got nothing to show for it other than preference towards this sprite style. |
| Nov 10, 2017 4:13 AM | Doc von Schmeltwick | Asset: Mario & Luigi | Because the player sprites normally use a different palette from everything else, an exception being Zelda and the shopkeepers in the first Zelda game, which use Link's palette. As for the red-white-orange, only a few things use them, and none of them are scenery-related, and since there's no black, Zelda 2 never had to change the outline color for them. |
| Nov 10, 2017 3:17 AM | RichieDoesVG | Asset: Mario (Super Mario Bros. 3 SNES-Style) | This. THIS IS A WORK OF ART |
| Nov 10, 2017 3:02 AM | OffensiveLemon | Asset: Mario & Luigi | If you’re talking about the ability to tint one or more palettes, think about this: enemy sprites may use some of the same palettes as player sprites, so they would be affected if certain palettes were tinted. Yet, that never happened. As for the red-white-orange not being affected, I don’t understand how that works. |
| Nov 10, 2017 2:44 AM | Yoshubs | Asset: Enemies (SMB1) | @Stephen Universe Ikr! Spoiler:Even the Bowser Sprites for the final boss are the same in the retro area |
| Nov 10, 2017 1:25 AM | Doc von Schmeltwick | Asset: Perfect Chaos | In one place it does, I suppose. Been that way for years, though. |
| Nov 10, 2017 1:23 AM | Doc von Schmeltwick | Asset: Mario & Luigi | Yes. At a time. Great examples? Super Mario Bros. 1 and Zelda 2: The Adventure of Link, where different things had different palettes depending on what the location determined the terrain would call for, with some palettes (notably a red-white-orange in both games) never being affected. |
| Nov 10, 2017 12:14 AM | OffensiveLemon | Asset: Mario & Luigi | Four for sprites, four for backgrounds, is what I remember hearing. "As for sprites, 4 different palettes can be used at a time (with color 0 being transparent in each) and every 8x8 or 8x16 pixels can have their own palette, allowing for a total of 12 different colors to use for sprites at any given time." |
| Nov 10, 2017 12:06 AM | Yoshubs | Asset: Perfect Chaos | Anyone else notices how it says "theMFZ.ocm"? |
| Nov 10, 2017 12:01 AM | Doc von Schmeltwick | Asset: General Sprites | Thanks. |
| Nov 9, 2017 11:58 PM | namcokid47 | Asset: General Sprites | Fixed this issue. |
| Nov 9, 2017 11:58 PM | Doc von Schmeltwick | Asset: Mario & Luigi | @OffensiveLemon Um, no? I think you're thinking of every palette being limited to four colors, including transparent. |
| Nov 9, 2017 11:46 PM | Tailikku | Game: Fate/stay night (JPN) | I wonder... Should the servants have their true names listed or would that be giving away spoilers? I mean Gil's name is shown front and center, yet he answers as an Archer. |
| Nov 9, 2017 11:38 PM | shadowman44 | Asset: Family Kid | "Yeah, remember that time I was in a weird Somari hack?" Cutaway gag to when he was in Somari |
| Nov 9, 2017 10:15 PM | OffensiveLemon | Asset: Mario & Luigi | Wait... how are there eight different palettes for these sprites? The NES could only handle four... |
| Nov 9, 2017 9:59 PM | Gcapechan | Game: Final Fantasy: Brave Exvius | Thanks for Glauca !!! |
| Nov 9, 2017 8:58 PM | Satoh | Game: Rhapsody: A Musical Adventure | Any reason we have unused main boss palettes but not their proper palettes? Is it just for the sake of setting off OCD? |
| Nov 9, 2017 8:57 PM | BubbledDEV | Game: Minecraft: Java Edition | @TailsTheFoxYT At GUI. |
| Nov 9, 2017 7:19 PM | Kendotlibero | Update: Progress! | not related to the update, but someone of you could be interested in the discussion. We are debating about a better NSFW sheets handling, come here and discuss if you want https://www.vg-resource.com/thread-31922.html |
| Nov 9, 2017 6:58 PM | LakituBro | Asset: Link (Mega Man NES-Style) | Someone re-created this on Manyland a long time ago. |
| Nov 9, 2017 6:37 PM | TailsTheFoxYT | Game: SegaSonic Popcorn Shop | Why does robotnik run like that :P |
| Nov 9, 2017 5:27 PM | LoneShadowStar | Game: Super Mario All-Stars: Super Mario Bros. 3 | @KMEDITS2 See the "Coin Ship" Sheet. |
| Nov 9, 2017 4:38 PM | Superjustinbros | Asset: Stage Clear Artwork | Why would you make love with a star of all things. |
| Nov 9, 2017 4:36 PM | Superjustinbros | Asset: Advertisements | The only time i'd joyfully watch an advertisement. |
| Nov 9, 2017 12:21 PM | Division 六 | Asset: Flying Shelt | Sure, the windows can be destroyed, but the main body cannot, making it the only UFO of the Metal Slug franchise who cannot be fully destroyed. |
| Nov 9, 2017 7:01 AM | Dolphman | Asset: Avatar Customization Icons (Gloves / Shoes) | It's official. Sonic characters have Ninja Turtle feet. |
| Nov 9, 2017 5:54 AM | Dolphman | Game: Sonic Forces | It's average at best. Bad enough it came after Mania, which is gonna be a tough act to follow. On a positive note. Sonic Team might be learning something from Mania for the next game, given that Shun Nakamura was dumbfounded by its success. |
| Nov 9, 2017 5:45 AM | Dolphman | Asset: Elise (Nohrian Summer) | Why did it have to be a loli to be the only one in a one-piece swimsuit? :( |
| Nov 9, 2017 1:12 AM | megapato3 | Asset: Cordelia (Bridal Blessings) | THE CUTEST |
| Nov 9, 2017 1:04 AM | Void-the-Bat | Asset: Flying Shelt | "Indestructible UFO" yet it has destroyed sprites rip |
| Nov 9, 2017 12:51 AM | Doc von Schmeltwick | Asset: Real Princess | Something tells me she's some estranged relative of Valentina.... |
| Nov 9, 2017 12:50 AM | Doc von Schmeltwick | Game: Sonic Forces | Was it like, PS3/360 Unleashed-level unenjoyable? |
| Nov 9, 2017 12:48 AM | Random Talking Bush | Game: Sonic Forces | @Doc von Schmeltwick: Speaking as a long-time Sonic fan (started with the first Genesis game)... I didn't enjoy it. :x |
| Nov 9, 2017 12:46 AM | Doc von Schmeltwick | Asset: Klonoa | @TGVaporeon ***ch, you better watch our language. |
| Nov 9, 2017 12:34 AM | TGVaporeon | Asset: Real Princess | Totally real. |
| Nov 9, 2017 12:28 AM | TGVaporeon | Asset: Klonoa | oh hey, it's another sonic oc |