Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jun 29, 2026 9:14 PM | nikan | Game: Deltarune | prompt_suggestion I recently submitted a spritesheet for Flowery, hopefully it egts accepted |
| Jun 29, 2026 9:02 PM | EmberBunny | Game: Deltarune | prompt_suggestion Probably gonna do the rest of the flowers along with Flowery. Maybe Floradinn as well since I saw it isn't here yet. |
| Jun 29, 2026 8:58 PM | SDH8 | Game: Deltarune | prompt_suggestion That's great! Are you going to do any other characters? |
| Jun 29, 2026 8:46 PM | Striker777771 | Asset: Introduction | evil effed up mike wazowski |
| Jun 29, 2026 8:41 PM | Random Talking Bush | Game: Deltarune | prompt_suggestion Requesting for others to do things is not "helping". Even says right in the message box that you're typing those messages in that it's not allowed and yet you did so anyway. |
| Jun 29, 2026 8:38 PM | EmberBunny | Game: Deltarune | Aqua's spritesheet is #done |
| Jun 29, 2026 8:33 PM | Striker777771 | Asset: Borders (PS4 / Switch / Xbox) | oh look it's the cat woman from deltarune! |
| Jun 29, 2026 8:31 PM * | Snow-Thunder | Asset: Baby Bowser | You know what would’ve made this a cooler final boss fight, having the whole thing be 3d. As in have a super Mario kart styled background with an octagonal platform. Make baby bowser come in from the 4 cardinal direction and make the camera rotate to him. You make Yoshi move around like a 3rd person shooter, (aka just use wolfenstein 3d movement patterns but misalign the actual character). Imagine how cool it would be having to dodge debris and fire in 3D with the badass final boss theme in the back. I think it would play out something like this. Yoshi goes through the 1st phase of the baby bowser fight normally and bowser grows huge. The standard cutscene of bowser rising up and the music starts to play. Bowser roars causing the screen to fade to white and the fight loads as usual. Yoshi in this 3D state can only move in the cardinal directions and his egg tosses are at a locked angle. The camera is at a diagonal view that faces behind Yoshi. Baby bowser’s attacks will be telegraphed with red exclamation marks like in the boss fight. If Baby bowser runs into Yoshi, he removes a part of the arena but not the whole space. If baby Mario is put in his bubble, he will be moving around the arena in a y position that allows Yoshi to walk into the bubble. Yoshi can not jump during the fight and can only walk, crouch, or throw eggs. When baby bowser is one hit away from being defeated he will always run at the cardinal direction that faces the moon. When baby bowser is defeated, the magic already fades the screen to white which can transition the game back to it’s usual 2D perspective. I don’t know if the Super FX chip 2 could handle this or not, but it uses no polygons and could uses mode 7 to help out. What do you guys think of it? (Sorry for the wall of text) |
| Jun 29, 2026 8:30 PM | mildannerofc | Asset: Menu Assets | Aren't some unused? |
| Jun 29, 2026 8:24 PM | Peltisan | Asset: NPC Dialogue Portraits | wish this got updated |
| Jun 29, 2026 8:23 PM | mildannerofc | Asset: Enemies | Also, the red ninja is just recolored if in other levels. Don't bother to add the variants but they look the same but with palette swap from different levels, due to master system color limitations. So making the extra sprites be different colors and usable. |
| Jun 29, 2026 8:15 PM | whisperoftheflowers | Game: Deltarune | are the text box sprites from the chapter 4 phone call on here? i looked for them but couldn't find them. |
| Jun 29, 2026 8:11 PM | EmberBunny | Game: Deltarune | I'm basically done with Aqua's spritesheet, only need to add a few of the overworld attacks and I'm basically done. Let me know if I can post it or not. |
| Jun 29, 2026 8:08 PM | MilkLooker | Game: Deltarune | prompt_suggestion It's okay sweetie, I know it's not your fault. *smooch* |
| Jun 29, 2026 8:07 PM | MrPr1993 | Asset: Zombie Ralf | Raaaaaalf zombie |
| Jun 29, 2026 8:00 PM | Concerned Pippins | Game: Deltarune | prompt_suggestion Just wanna say I got like a quarter of Spoiler:Yellow's sheet, so you could leave that to me |
| Jun 29, 2026 7:59 PM | Dazz | Update: The Spriters Resource Merch Store is Open! | prompt_suggestion I can't ensure safety from a Resource Turf War at your local gaming convention. |
| Jun 29, 2026 7:58 PM | Skyla Doragono | Game: Final Fantasy: Brave Exvius | prompt_suggestion Yeah I did. Sorry, I'm going through some things in my home life, and haven't had the chance to sit down and work on anything. |
| Jun 29, 2026 7:56 PM | Rayan64_C | Game: Deltarune | prompt_suggestion this website isnt just deltarune sprites, there's tons of game rips here, so it would make sense that this rule would be enforced |
| Jun 29, 2026 7:51 PM | MilkLooker | Game: Deltarune | prompt_suggestion Sure it's not complicated but it's a stupid rule. People who don't want to be spoiled should just not come to this page at all until they've caught up with the game. I don't want to wait a month to get my precious new Ralsei and Susie dialogue sprites! |
| Jun 29, 2026 7:35 PM | Kendotlibero | Game: Deltarune | prompt_suggestion Oh really? if it's true I'm stopping on working on that asap |
| Jun 29, 2026 7:34 PM | Bfox1993 | Game: Super Cat Tales 2 | Man, i wish we had the tilesets tho, It would be Peak |
| Jun 29, 2026 7:21 PM | ALiteralCat | Asset: Sega + Company Logo | prompt_suggestion aight, does your character have red hair? (this is a very nice and very cool joke) |
| Jun 29, 2026 7:18 PM | ALiteralCat | Game: Férias Frustradas do Pica-Pau (BRZ) | i dont wanna guess who |
| Jun 29, 2026 7:15 PM | ALiteralCat | Asset: Hidden Screens & Menus | prompt_suggestion -80.275602, 37.300131 |
| Jun 29, 2026 7:11 PM | ALiteralCat | Asset: Ending Cutscene | GUYS LOOK HE DID THE THING |
| Jun 29, 2026 7:09 PM | ALiteralCat | Asset: Opening Cutscene | i love how theres a gif with the opening cutscene so now anyone can just send the sonic cd opening in gif form 😭 |
| Jun 29, 2026 6:59 PM | ALiteralCat | Asset: Sonic (Darkwing Duck NES-Style) | prompt_suggestion nah thats Mario |
| Jun 29, 2026 6:57 PM | ALiteralCat | Asset: Sonic (Ohshima Design, Sonic 1-Style) | デビューアプローチ |
| Jun 29, 2026 6:52 PM | ALiteralCat | Asset: Sonic (American Design, SMS-Style) | prompt_suggestion there is a sonic media customs that has american sonic sprites |
| Jun 29, 2026 6:44 PM | ALiteralCat | Game: Plants vs. Zombies Customs | prompt_suggestion GUYS ITS THE PEASHOOTER FROM THE 2009 TOWER DEFENSE GAME PLANTS VS ZOMBIES, OFTEN SHORTENED TO PVZ |
| Jun 29, 2026 6:43 PM | Runesoldiero | Update: The Spriters Resource Merch Store is Open! | Will the pending asset queue also be implemented on the other sites, or is it just for this one? |
| Jun 29, 2026 6:42 PM | ALiteralCat | Game: Plants vs. Zombies Customs | i just submitted my first sheet in on this customs page :P |
| Jun 29, 2026 6:41 PM | bambibxtchx3 | Asset: Melon Soda Cookie | thank god some1 started uploading stuff again, I was abt to start doing it bc it hadn't been updated in like, 5,000 years |
| Jun 29, 2026 6:36 PM | 02_xivy | Update: The Spriters Resource Merch Store is Open! | Merch design suggestion: pixelated versions of the logos, such as in this sheet. |
| Jun 29, 2026 6:32 PM | ComdeyClassic1 | Asset: Title Screen | say the line, joel! |
| Jun 29, 2026 6:21 PM * | DogToon64 | Asset: PlayStation Save Icons | prompt_suggestion 1. There isn't a PS4 or PS5 section (at least not yet, anyways). 2. The sprites are also in the PC version, so. |
| Jun 29, 2026 6:02 PM | Doc von Schmeltwick | Game: Deltarune | You know I'd think "we're not hosting C5 stuff so that visitors won't be accidentally spoiled yet" isn't a very complicated concept. |
| Jun 29, 2026 6:01 PM | Doc von Schmeltwick | Game: Panic Bomber | These are just stupidly well-animated, especially for puzzle game rivals, holy crap. |
| Jun 29, 2026 5:59 PM | Doc von Schmeltwick | Asset: Pretty Bomber (Ms. Flashy) | I like the "scared" expression, it's cute. |