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Apr 20, 2024 3:45 AM Dallbun Asset: Papyrus Dating HUD Eggdog real
Apr 20, 2024 3:22 AM SuperMario46 Game: Sonic Chaos @Larry's Here JuanVG Used Code Reference.
Apr 20, 2024 3:15 AM SuperMario46 Asset: Sonic (Sonic 3, Master System-Style) Looks Like Sonic Chaos.......
Apr 20, 2024 3:14 AM SuperMario46 Asset: Sonic (Sonic 3, Master System-Style) Where's The Other Sonic Waiting Animations? Point, Snap Finger, ect
Apr 20, 2024 2:16 AM bloxy Asset: Chip TICKLE MONSTER
Apr 20, 2024 2:11 AM KinitoPETLover Game: Sugary Spire (Demo) Idk.
Apr 20, 2024 2:05 AM Onion Animates Asset: Chuckolator Evil cherry coke
Apr 20, 2024 12:34 AM Onion Animates Asset: Bonus Fruits (Expanded) Pac-man cannibalism?????
Apr 20, 2024 12:02 AM 89spectralpup Asset: Metroid (Super Mario Maker-Style) Adorable!
Apr 19, 2024 11:42 PM Alxala Asset: Crystal Sun It looks like a light blue killer disco ball to me, but it looks very cool. ;)
Apr 19, 2024 11:38 PM TomAndTheCats Asset: Fortress (NSMBU) People who don't know vs people who know
Apr 19, 2024 11:11 PM Rainbow Question Mark Game: Super Marisa Land One of the earliest known Touhou Project fangames.
Apr 19, 2024 11:05 PM ExoDendrite Asset: Peppibot Factory Backgrounds Say what you want about Peppibot Factory itself, but you can't deny that Peppino's Sauce Machine is an absolute BANGER.
Apr 19, 2024 10:54 PM Rainbow Question Mark Game: Touhou Gensoukyou (Lotus Land Story) The Bad Apple game
Apr 19, 2024 10:38 PM OmniGamerX Game: Jump Ultimate Stars Why are there 2 Ryotsu Kankichi sheets?
Apr 19, 2024 10:26 PM shadowman44 Game: Sonic the Hedgehog Because of regional differences.
Apr 19, 2024 10:14 PM Gavin2040 Game: Sonic the Hedgehog Why are there different backgrounds for Japan and U.S?
Apr 19, 2024 9:33 PM Rainbow Question Mark Game: Touhou Reiiden (the Highly Responsive to Prayers) The Touhou Project that started it all.
Apr 19, 2024 9:28 PM CyanPakku Game: K.C. Munchkin! And i Love This Game's Box Art (The NA and EU Box Art)
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Apr 19, 2024 9:27 PM CyanPakku Asset: linearizing.tga NO...
SLEEP...
TILL BROOKLYN!!!
Apr 19, 2024 9:25 PM ExoDendrite Asset: Enemy Spawner What was the red one for? Was it maybe level-exclusive or maybe it was seen in the Noise's Hardoween demo?
Edit: Nevermind. The Pizza Tower Wiki says it was for a more aggressive variant that would spawn 4 enemies at at time.
Apr 19, 2024 9:24 PM ExoDendrite Asset: Pizzaface & Pizzahead I love how even the concept art's in here. My favorite part about it is that in phase 3, Pizzahead would originally have had gone absolutely berserk and throw hands at Peppino in various ways, using a bunch of crazy moves while looking absolutely insane.
Apr 19, 2024 9:17 PM ExoDendrite Asset: Hardoween Decorations (Non-Animated) I love how it's scary stuff for the most part, but then you have a poster for Snick's party, skeletons with pizza, a rusted toilet, two halves of a Pineacool, and then... B.E.P.
Apr 19, 2024 9:14 PM ExoDendrite Asset: Priest THE POWER OF CRUST COMPELS YOU
Apr 19, 2024 9:03 PM * Doc von Schmeltwick Asset: Llort @Juanchi Not in this game, this one is actually absurdly difficult for a first boss, and the rest aren't any slouches either (some of the minibosses do act that way, though, but usually only in cases where multiple appear). Also in the Animation Magic ones, only some of the bosses die in one hit (like Gibdo, Wizzrobe, Glutko, and Ganon himself), which is based around the weaknesses of Dodongo and Digdogger in the first game (and still better than Ganon's cheap battle from that game, TBH). Most bosses were standard damage-sponges.
Apr 19, 2024 9:00 PM * Doc von Schmeltwick Asset: Zelda @Juanchi Neither were made by Phillips, the first two were made by Animation Magic and this one was made by a completely different studio having a ridiculously long development cycle; they started development at the same time.

Also, much of that has to do with most of the setting's attributes not really being fleshed out until ALttP (which was released mid-development for these games) and OoT (not released until later), so all they really had to go off is the first two games' manuals (explaining the liberties taken with Ganon there - he was a question mark in the enemy section and a Chernabog-like being in the story art, not to mention usually invisible in the game itself - as well as calling "Rupees" as "Rubies" - that came straight from the first game's manual, with some other materials having varied spelling, the attract mode spelling it as "Rupies," and the second game lacking them entirely).

Granted, the contemporary cartoon and comics did better at having their depictions be more in-line with what later games did, but that was more due to luck. Besides, AM having Ganon as a green-skinned sorcerer is oddly prescient to Ganondorf's design.

The main issue with this game, aside from the frequent reloads that were near-unheard of in the days of primarily cartridge-based gaming, is due to how ambitious it was at a time when they just couldn't do it. Crisp images had to be shrunk down to thumbnail size for the game to be able to run at all (at a resource-intensive level for the CDi, I may add), and lots of the gameplay variance they planned for was deemed infeasible. Items that were meant to all have wildly different effects with accompanying tutorials became simple "forward projectile" attacks, the ring items that were meant to be defensive ended up just being flashy attacks that sometimes moved funny, enemy behavior became almost invariably "wander randomly while making funny noises" with occasionally a projectile added, the list goes on. The amount of unused dialogue in the game is honestly staggering, but it explains a lot of that.
Apr 19, 2024 8:52 PM thejohnston7 Asset: GB/GBC Error Screens That's why I have two save files on my computer: one for Super Game Boy and one for Game Boy Color.
Apr 19, 2024 8:48 PM Juanchi Asset: Werewolf Super Saiyan 4 Yamcha!!!
Apr 19, 2024 8:46 PM Juanchi Asset: Shrine 6 Complete (Strength) Holy shit, it's Gandalf's cousin
Apr 19, 2024 8:42 PM Juanchi Asset: Llort Imagine designing all the bosses only for the developers to be like: "They're all gonna die in one hit, lol"
Apr 19, 2024 8:34 PM Juanchi Asset: Jousting Field Stallkeeper Kid Gohan?
Apr 19, 2024 8:32 PM Juanchi Asset: Spearfish Link's greatest enemy: A spearfish
Apr 19, 2024 8:23 PM Juanchi Asset: Zelda @Doc von Schmeltwick Ok, i can admit some look ok. The Ghini, the dodongo, and the Lupay are good, the NPCs look better than their cutscene counterparts. That's all the good sprites, the rest are just generic. Zelda and Link (in the first two games) have a rat/lizard looking face, the enemies look so childish yet so bizarre, in a bad way.

Phillips doesn't know what Ganon is, so they turned him into a reptilian wizard with an exagerated voice. And later on, after making two games, they found out Ganon is a demon, so for this game, he now looks like Satan, overly exagerated

I respect your opinion of liking the sprites, some are cool, but... yeah, they exist
Apr 19, 2024 8:21 PM * HylianFox Asset: Award Ceremony / Ending I just noticed that Chewie is wearing his bandolier in the distance shot but not in the closeup.
Boy, I sure hope somebody got fired over that blunder.
Apr 19, 2024 8:19 PM RosannaHomarra Asset: Angelica I don't know if you missed them, but you didn't include the hit animations.
Apr 19, 2024 8:11 PM shadowman44 Asset: Metroid (Super Mario Maker-Style) Oh this is perfect!
Apr 19, 2024 7:02 PM PixelArcher Game: MonTowers What kind of crack was the game artist on
Apr 19, 2024 5:57 PM R4nd0mDud3 Asset: Retro Loading Screen Characters Lovely mixels
Apr 19, 2024 5:31 PM kellym Asset: Respirator Thug he looks like captain disillusion
Apr 19, 2024 5:27 PM Doc von Schmeltwick Asset: Zelda @Juan I like the sprite design of both, personally. The animation of the sprites leaves a lot to be desired, and the sound design tends to be pretty silly, but I wouldn't call either awful by any stretch.
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