Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| May 18, 2024 5:36 AM | YorkieYT | Asset: Magnet Man (DOS-Style) | Better not fuck with Magnet Man |
| May 18, 2024 4:03 AM | Dr.PatchJuno2001 | Asset: Opening | Looks higher quality like that a lot |
| May 18, 2024 3:58 AM | MeWhenEasyModo | Game: Touhou LostWord | Thank you Kana! I appreciate all your hard work. This has been such a helpful resource for me. Stay rested and don't push yourself. |
| May 18, 2024 3:25 AM * | ZTO | Asset: Hidden or Unknown | This is the very man that made me step back and just bail, just as bad as I remember. |
| May 18, 2024 1:55 AM | KlondikeFops | Asset: Wall Tiles & Objects | These look straight out of Strife. |
| May 18, 2024 12:34 AM | Alxala | Update: May-be, Baby | @Noah the Garryfish The Looney Tunes frog is named Michigan J. Frog |
| May 18, 2024 12:13 AM | esponjaresource | Asset: Sonic the Hedgehog (Sonic 2 SMS-Style, Expanded) | aw the entire sheet changed |
| May 18, 2024 12:04 AM | Random Talking Bush | Asset: Bodyslam Koopa (SMW-Style) | @Jumper: Case in point, regarding Doc's reply. |
| May 17, 2024 11:53 PM | 8-Bit Bert | Game: Super Mario RPG: Legend of the Seven Stars | The Introduction Sheet is missing the lightning that occurs in the background. |
| May 17, 2024 11:41 PM | Doc von Schmeltwick | Asset: Bodyslam Koopa (SMW-Style) | @Jumper It's from Mario's Time Machine. |
| May 17, 2024 11:38 PM * | Jumper | Asset: Bodyslam Koopa (SMW-Style) | Wait, since when are custom SMW enemies being accepted? Nvm, didn't realize this was from Mario's Time Machine. Regardless, nice job. |
| May 17, 2024 11:18 PM | Unoriginal_Fox | Asset: Logos & Game Title | ratto |
| May 17, 2024 11:17 PM | Unoriginal_Fox | Asset: Demo Reel Pictures | and Goofy! |
| May 17, 2024 11:09 PM | Venomrabbit | Asset: Simpsons Arcade NPCs (Show Accurate) | Oh, the Sherri/Terri palette error might be because they were yellow and had brown hair in Simpsons Roasting on an Open Fire. Given Bob's a helpful npc, they probably didn't have a lot to reference when they started... |
| May 17, 2024 10:33 PM | Jaoj7716 | Asset: Gnome Forest Tileset | mmm yes put the pizza on my tree |
| May 17, 2024 10:14 PM | Unoriginal_Fox | Asset: General Sprites | yeah i probably should stop doing that |
| May 17, 2024 9:44 PM | DizzyCannon | Game: Undertale Customs | @ton alright, but i talked to RandomTalkingBush and he actually did submit it |
| May 17, 2024 9:35 PM | THEPSUKTARIN | Asset: Stage 1-1 | It took this long to get fantasia |
| May 17, 2024 9:31 PM | MarioTheGre | Game: Disney / Pixar Customs | @Random Talking Bush that seems to be pretty great info ngl. But I honestly NEVER knew there was a web game for The Owl House, whether it's fan-game or not. xd But hey, thanks for responding. It helps out a lot! |
| May 17, 2024 9:10 PM | Doc von Schmeltwick | Game: Pyongyang Racer | No other motorists despite streets being huge, police popping up out of nowhere to reprimand you at the slightest misstep, romanticized design for said police? Yup, North Korea all right. |
| May 17, 2024 9:05 PM * | Anton Bildziuk | Game: Pranksterz: Off Your Boss | I think I got a virus when ripping this game but idk |
| May 17, 2024 9:01 PM | Random Talking Bush | Game: Disney / Pixar Customs | @MarioTheGre: Well, there is a web game by the name of "The Owl House: Witch's Apprentice", so that alone would allow it, and even then I personally feel we should be relaxing the "has to appear in a game" requirement for customs to include TV shows and other licensed media. |
| May 17, 2024 8:53 PM | smedis2 | Game: Pyongyang Racer | juche's strongest warrior |
| May 17, 2024 8:48 PM | PGE | Asset: Gogo (Hero) | Took me longer than I'd like to admit to realize this is meant to be Gogo impersonating Siegfried (referencing the fan theory that the false Siegfried on the Ghost Train is meant to be Gogo) |
| May 17, 2024 8:48 PM | MarioTheGre | Game: Disney / Pixar Customs | I have NO Idea if we could add The Owl House as a section here (even if it hasn't really had A game), since I'm actually working on sprites for Vee for a Super Mario World-based style, considering there's pretty much no representation of it at all here. Just something I was considering. |
| May 17, 2024 8:43 PM | Snessy the Duck | Asset: HUD & Unused | fun fact: that unused font's from the original Castlevania's cast roll |
| May 17, 2024 8:31 PM | Anton Bildziuk | Asset: Luigi | LETS GOOOOOOOOOOO GAY LUIGI IS HEREEEEEEEEEE |
| May 17, 2024 8:25 PM | T-ROCKY | Asset: Spring | How to animate? |
| May 17, 2024 8:21 PM | KlondikeFops | Asset: DIO / The World | You expected Dio, but it was me, DIO! |
| May 17, 2024 8:18 PM | StarmanElite | Asset: General Sprites | @Larry's Here - Can you stop it with the nft jokes, they are really annoying |
| May 17, 2024 8:10 PM | RG40Xs | Game: Pac-Man | For a iPod Click Wheel game, these are really not bad! |
| May 17, 2024 7:56 PM | falconloverlover | Game: Wii Music | @TheofficalCL aesthetically and thematically for miles hard agree |
| May 17, 2024 7:25 PM | marioandme64 | Asset: Mario (SMB2 NES-Style) | NO WAY ITS MARIO IN THE SUPER MARIO BROS. 2 STYLE I NEVER THOUGHT THIS DAY WOULD COME |
| May 17, 2024 7:15 PM | DragonsHidden | Game: Game Boy Camera | going to attempt to upload the menu sections. Hope yall enjoy. |
| May 17, 2024 7:05 PM | Abc_42 | Asset: Sonic | Yeah I'm pretty sure these aren't the right sprites. The stray pixels are missing as well. |
| May 17, 2024 6:56 PM | playgames169vg | Game: Crash Village | I never knew this existed |
| May 17, 2024 5:08 PM | cheeseguyIG | Asset: Fake Peppino | where are the unused crawling animations in the folder? |
| May 17, 2024 4:22 PM | Redstone | Asset: Tiles | So apparently they were actually more detailed and shaded? I'd have noticed if the color contrast was there But it's quite interesting Reminds how late Famicom games would use 5 colors for Fore/Background Tiles It's crazy how advanced arcade hardware was |
| May 17, 2024 4:19 PM | Redstone | Asset: Fonts & Rankings | It always striked me as odd that they would use a completely different DK sprite with entirely different palette on the "how high can you get" screen Either this a result of questionable art direction, or some earlier DK sprite that was leftover due to time constraints, I can just imagine this Design with Animations, and it feels wrong |
| May 17, 2024 4:16 PM | Redstone | Asset: Cinematics | His defeat sprites here might have a wackier face and 1 extra frame but I think the Famicom one manages to be better and more expressive but actually adding movement instead of keeping the same pose |