Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| May 25, 2024 7:29 PM | Anton Bildziuk | Asset: Title Screen (ENG) | The funny thing is that this game is on STEAM OF ALL PLACES https://store.steampowered.com/app/1800580/Pranksterz_Off_Your_Boss/ |
| May 25, 2024 7:07 PM | Robiginal | Game: Paper Mario: The Thousand-Year Door | That was fast |
| May 25, 2024 6:59 PM | CyanPakku | Game: Shin Megami Tensei: Devil Summoner | BONZI BUDDY!!!!! |
| May 25, 2024 6:14 PM | toniophx | Asset: SpongeBob SquarePants | well yeah |
| May 25, 2024 5:56 PM | ExoDendrite | Asset: NULL | Fun fact: Spoiler:After NULL is defeated in NULL Style, he is completely wiped from the game. Every instance of him is replaced in some way. Most notably, NULL Style will be replaced with Glitch Style, and in that mode, NULL himself is replaced with a red Baldloon. In the ending to Glitch Style, rather than NULL appearing to berate the player before glitching out, mystman12 himself appears to congratulate the player. As for the secret endings in the 3 other modes, NULL is replaced by Baldi. |
| May 25, 2024 5:49 PM | Birdfromegypt | Game: Sonic the Hedgehog CD (Prototypes) | I wonder if they'll find a prototype that contains R2/Dubious Depths/Ridicule Root |
| May 25, 2024 5:28 PM | CyanPakku | Asset: Ms. Pac-Man (SNES, Arcade-Style) | @StarmanElite It's Just a Glove |
| May 25, 2024 5:06 PM | GoodClover | Asset: Title & Results Background | For the curious, the Japanese at the top is a transliteration of English "Mario Kart", "Mariokāto" (マリオカート). Is what's under the kite meant to be writing? So tiny I wonder what it's meant to say. |
| May 25, 2024 4:47 PM | bloxy | Game: Super Mario Bros. 64 (Homebrew) | @Julisiniano no they arent |
| May 25, 2024 4:39 PM | GoodClover | Asset: Toad's Turnpike (Super Mario Kart-Style) | Could have two copies of that section of track - one for above, one for below. Display the one needed as the player approaches. Darken the background whilst inside. |
| May 25, 2024 3:53 PM | josesantiago1231 | Game: Babs' Potion Shop | this game looks familiar... wait |
| May 25, 2024 3:43 PM | Deathbringer | Game: Battletoads | Don't forget TMNT had real competition by the end with Batman, the X-Men and Spider-Man which had good writing and visuals. Also it had to compete against Fox Kids and ABC (TMNT was on CBS and that didn't have a great lineup of Saturday morning cartoons). |
| May 25, 2024 2:59 PM | cecdisney46 | Game: Shrek 2 | yes that's how i know how to dump ps2 sprites and fix them. |
| May 25, 2024 2:31 PM | Rainbow Question Mark | Asset: Mario | At least they reworked the 8-bit sprites |
| May 25, 2024 1:09 PM | RobiWanKenobi | Asset: Data Select | @I-like-Sonic-91, I think that LotgamegamingkidYT is saying that the Data Select sprites here fir better in Sonic 1 Forever's data select than Sonic 3's data select. |
| May 25, 2024 12:34 PM | TheEric132 | Asset: Mario (Shenron no Nazo-Style) | Only cutscene sprites? You forgot overhead and sidescroller sprites. |
| May 25, 2024 12:06 PM | RaposaCadela | Asset: Magnet Man (DOS-Style) | I always love a Mega Man DOS custom |
| May 25, 2024 12:05 PM | RaposaCadela | Asset: Goku (Shen Long no Nazo-Style) | good idea! |
| May 25, 2024 12:05 PM | RaposaCadela | Asset: Mario (SonSon-Style) | that is quite lovely |
| May 25, 2024 11:41 AM | Mr. L | Game: Battletoads | I don't think the decline in TMNT's popularity had anything to do with quality, they just had oversaturated the market for a solid decade. Kids wanted new shit. |
| May 25, 2024 11:12 AM | Birdfromegypt | Asset: Splash Hill Zone (Sonic Genesis-Style) | Ah yes, I love plastic hill zone |
| May 25, 2024 8:07 AM | i dont know | Asset: Koopas | smw beta koopa but final..? |
| May 25, 2024 7:52 AM | i dont know | Asset: Enemies | why's whispy woods here? |
| May 25, 2024 7:51 AM | i dont know | Asset: Miles "Tails" Prower (v0.5/SHC2023 Demo) | the idle is a recreation of a real sprite btw.. anyways aosth |
| May 25, 2024 7:47 AM | i dont know | Asset: Save Data Icons | these don't look like dreamcast sprites |
| May 25, 2024 7:45 AM | i dont know | Asset: Characters & Objects (SMW-Style) | wheres the chuck with red's eyes |
| May 25, 2024 7:29 AM | i dont know | Asset: Sonic the Hedgehog | i love these sprites, these are my favorite sprites in general actually |
| May 25, 2024 7:15 AM | hansungkee | Asset: Mario (Wonder Boy-Style) | Arcade. |
| May 25, 2024 7:09 AM | 89spectralpup | Asset: Mario (Pac-Man-Style) | Awesome sprites you made here, hansungkee and Jon Gandee! I love Mario and Pac-Man, and he looks splendid in this style! |
| May 25, 2024 6:12 AM | YorkieYT | Game: Sonic the Hedgehog Customs | Wasn’t there a sheet of Knuckles’ S3&K Sprites Expanded? Anyone know what happened to it and if anyone still has it saved? |
| May 25, 2024 6:10 AM | ToonTrev | Asset: Yoshi (Modern Design, Mario World-Style) | Those are some very good sprites. Good job. |
| May 25, 2024 5:50 AM | hanja_2007 | Game: Touhou LostWord | Thanks you for your work, Kana |
| May 25, 2024 4:55 AM | Ida1 | Asset: PSP Menu Icon and Banner | weird lookin ghost |
| May 25, 2024 4:23 AM | Doc von Schmeltwick | Asset: Track Minimaps | @tsh There's UI stuff that goes on the left half. |
| May 25, 2024 4:18 AM | shadowman44 | Asset: Mario (Wonder Boy-Style) | Arcade or Master System style? |
| May 25, 2024 4:02 AM | teh_supar_hackr | Asset: Track Minimaps | The maps are much smaller than they should be for some reason. |
| May 25, 2024 4:01 AM | flabberghastio | Asset: Kris (Undertale Battle-Style) | cute |
| May 25, 2024 2:47 AM | orangething | Asset: Glowbe | So i needs to make my own colors? Or just change the palette? |
| May 25, 2024 1:58 AM | KlondikeFops | Asset: Kakushi / Chojin 2 | This is modeled after the IJN Fuso, but without the comically tall control tower. |
| May 25, 2024 1:55 AM | KlondikeFops | Asset: Ayako Bombers | For anyone interested, Ayako I is based on the Nakajima G8N bomber, while Ayako II and III are based on the prototype Nakajima G10N. The latter 2 had 6 engines in the arcade version, making them more accurate to the design of the real plane. They probably couldn't get it working on the NES due to problems with sprite flickering. |