Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jul 12, 2024 3:45 PM | //X-Gluon// | Asset: Pyrites | "I LIKE SOUP." |
| Jul 12, 2024 3:39 PM | Ya Block | Game: Cube World | MAME should add this |
| Jul 12, 2024 3:33 PM * | Unoriginal_Fox | Game: Bubble Bobble | blud really thinks he ![]() |
| Jul 12, 2024 3:33 PM | Doc von Schmeltwick | Asset: Green Bomberman | *gasp* It's the 'Fuck' Bomberman! |
| Jul 12, 2024 3:28 PM | Doc von Schmeltwick | Game: Donkey Kong Country | @Obama Yeah I always bring that up when people whinge about emulators being the same as piracy. |
| Jul 12, 2024 3:27 PM | Unoriginal_Fox | Asset: Susie (Dialogue Sprites, Expanded) | arent those ralseis glasses tho |
| Jul 12, 2024 3:25 PM | Unoriginal_Fox | Asset: Game Board & Pieces | I'm gonna use this spritesheet >:) |
| Jul 12, 2024 3:14 PM | JonGandee | Asset: Font | The best SpongeBob character |
| Jul 12, 2024 3:11 PM | JonGandee | Asset: Font | @thejohnston7: Yeah but then it would probably be pretty boring, so I just like to put stupid stuff for the font icons lmao |
| Jul 12, 2024 3:10 PM | Son1c | Asset: Burning Hamlet 1 | marble zones cousin |
| Jul 12, 2024 3:08 PM | JonGandee | Asset: Font | @TobyTheGoober: Read my first comment |
| Jul 12, 2024 3:01 PM | Unoriginal_Fox | Asset: HUD and Score Table | you know what that means |
| Jul 12, 2024 2:45 PM | starpuppy201 | Game: Mario Customs | Thanks, @ZekeD2011 |
| Jul 12, 2024 12:59 PM | JonGandee | Game: Winter Games | "This is a blizzard of BALLS!" |
| Jul 12, 2024 10:03 AM | Rhubarb | Asset: Rambi the Rhinoceros | Important to notice than for any reason, the Rambi renders from DKC2 have a most redish color |
| Jul 12, 2024 9:44 AM | Son1c | Asset: Pizzamart Tileset (Demo) | @Heitorsant it is the base tile in gamemaker |
| Jul 12, 2024 7:00 AM | TyTheGuy | Asset: Mario (Puyo Puyo Genesis-Style) | Sweet |
| Jul 12, 2024 6:48 AM | TyTheGuy | Asset: Baldi (SMB1-Style) | Looks cool |
| Jul 12, 2024 6:42 AM | TyTheGuy | Asset: Hands | *rubs head immensely* |
| Jul 12, 2024 6:39 AM | TyTheGuy | Asset: Menu Backgrounds | MM |
| Jul 12, 2024 5:37 AM | AxelVoss | Asset: Battle Start | Let'sa go! Okey dokey! |
| Jul 12, 2024 4:06 AM | Wildwildwoody64 | Asset: Baldi (SMB1-Style) | Star man mario: (you have no a power a here.) |
| Jul 12, 2024 3:38 AM | G-StarNeverSpriter | Asset: Zook | LOCKED AND LOADED! HA HA HA! |
| Jul 12, 2024 2:57 AM | KlondikeFops | Asset: Mutant | @16-Bit Globe It's honestly not that bad as long as you're patient and don't speed through the levels. |
| Jul 12, 2024 2:50 AM | ThatChikkunDude | Game: Sonic the Hedgehog Customs | PENDING? LIKE NUGGETS? |
| Jul 12, 2024 1:41 AM | MrSonicSpriter | Asset: Sonic (Challenger NES-Style) | The walk remembers the Mario walk from SMB1 NES. |
| Jul 12, 2024 1:37 AM | geometricentric | Asset: Halorings | @Yoshimallow this game’s from 2008, the one you’re thinking of is for the master system |
| Jul 11, 2024 11:29 PM | PGE | Asset: Hidden or Unknown | He's supposed to explode in the Jaguar version, but doesn't play due to a bug. |
| Jul 11, 2024 11:04 PM | Alxala | Asset: Level 7: James Dean | @Yawackhary I guess you're correct. It really is James Dean in the sheet. I'll go set up my revision and change this sheet's name right away. Thank you! |
| Jul 11, 2024 10:06 PM | Ragey | Asset: Green Bomberman | Agh!! This sheet's been kicking around so long I just wanted it done, and I completely overlooked that. Uploaded a fix. Thank you for the heads-up! For the record, I assume the game uses RGB channel separation to recolour this sprite into the other palettes (and probably crunches every palette into a 256-colour limit, with less colour depth than these raw extracts?), but I've yet to find a tool that'll do it the way I want. The red backpack LED, violet arm detail, and yellow belt buckle remain that way on every colour of Bomberman. |
| Jul 11, 2024 9:47 PM | imaginehavingausername | Asset: Baldi (SMB1-Style) | this is actually better then most baldi sprites out there and its insane that you could hit that spot so perfectly |
| Jul 11, 2024 9:15 PM | DerpBox | Asset: Grand Dad | Dios mio |
| Jul 11, 2024 9:12 PM | DerpBox | Asset: Stage 1 Boss | smile dog ahh tree |
| Jul 11, 2024 9:07 PM | DerpBox | Asset: Sgt. Skinner | me after eating the steamed hams |
| Jul 11, 2024 9:02 PM | ThatReptilianGuy | Asset: Sephiroth Challenge | @ZekeD2011: Before Sephiroth's "official" release, there was a mode where you could get Sephiroth and his stage early if you beat him. Said mode has long been discontinued ever since Sephiroth became regularly available. |
| Jul 11, 2024 8:11 PM | spacefruit89 | Asset: Baldi (SMB1-Style) | i completely agree with this statement |
| Jul 11, 2024 8:07 PM | Yoshimallow | Asset: Halorings | 1988 arcade game btw. This looks absolutely incredible. |
| Jul 11, 2024 7:51 PM * | Barack Obama | Game: Donkey Kong Country | "We did all the coding from scratch, hence taking three iterations to get the feel right! It was really difficult to match the physics accurately, and still keep all the tricks that you could/couldn't do in the game. There'd be times where QA reports would come back saying something like 'in the original you could do a rolling jump off the edge of this ledge, and reach that ledge, but you can't on the GBA one', so we'd adjust it until it worked, then get a bunch of reports saying 'you can reach this area by rolling and jumping, and you're not supposed to'. "[...] We did try to address some problems with the game, by improving the player control (especially Ellie, and the toboggan), and the levels' flow (wherever possible, we got rid of the player having to stop and wait for enemy/object movement patterns)." "The original assets were on old floppy discs, only some of which were found, and those who were, we battled to make head or tail of the obscure file formats and the random frames of animation spread across the various discs." "The art was lots of fun and games; let's just say it couldn't have been done without emulators. [...] The artists sat with SNES emulators, stepping through the game one frame at a time with various sprite/background layers toggled and taking screenshots. Most of the backgrounds were redone from scratch, to look as best as possible in the colour palette & scale/resolution of the GBA screen. "[...] I remember [we put] a lot of extra detail into smoothing out the character animations; finding frames from other moves he could put between certain animation Source: https://www.dkvine.com/?p=features&page=stamped_dkcgba Fixed your link - not sure why it was breaking either. -Petie |
| Jul 11, 2024 7:28 PM | teh_supar_hackr | Game: Atomic Bomberman | The voice lines is just Fry & Zapp Brannigan insulting each other for an hour, and is the greatest dialogue I heard. |
| Jul 11, 2024 7:22 PM | PGE | Asset: Big John | Played by George Broussard, voiced by Dave Oshry. |
