Posted | By | On | Comment |
---|---|---|---|
Mar 12, 2020, 3:03 PM | Sonic the Sketchhog | Sheet: Ness |
The palette of regular Ness on the night filter is missing. |
Mar 12, 2020, 3:00 PM | Doc von Schmeltwick | Sheet: Hammer Eggman/Egg Hammer |
I'm just glad someone's willing to go that far in-depth for the sake of accuracy across multiple fronts. |
Mar 12, 2020, 2:11 PM | Trunkit06 | Game: System BIOS |
EmRuHire not only that, but if you've ever used a vr headset and it isnt responding to movement, it becomes very nausiating |
Mar 12, 2020, 1:35 PM | diegozsprite(:3) | Game: Touhou Shinkirou (Hopeless Masquerade) |
accept it,this is a astra superstars ripoff |
Mar 12, 2020, 1:00 PM | Random Talking Bush | Sheet: Spade (Demo Ver.) |
Thanks again for that, GensokyoZXRedAce, saved me the time of having to update the sheet myself. :P |
Mar 12, 2020, 12:53 PM | Arturmsbr2 | Sheet: Anuboo |
this looks like something i would see in a creepypasta lol |
Mar 12, 2020, 12:37 PM | GensokyoZXRedAce | Sheet: Spade (Demo Ver.) |
Update, added all missing sprites like 1.3 Spade's idle animations, changed the descriptions of the animations that were initially incorrect and fixed the version numbers of when the sprites were first used and discontinued. Finally, for fun I added an edit for the final frame of 1.3 Spade's spring animation. |
Mar 12, 2020, 12:07 PM | The random guy | Sheet: SpongeBob SquarePants (Prototype 2) |
These look better than prototype 1 but the sprites for this look sorta odd |
Mar 12, 2020, 11:56 AM | Paraemon | Sheet: Hammer Eggman/Egg Hammer |
Yeah, I've had extensive discussions over Discord as to what the actual scheme should be. Turns out, RGB values in increments of 36 is correct, not in 32 as used in mobile ports, or 34 as in the PC ports. When there's several variations based on end result and no point in repeating sheets across multiple platforms, it basically comes down to "screw trying to please everyone and just get it accurate as it should be". The only compromise I have left is the palette tables, as from here I'm sticking to 36-scaling. I just want to get things done now. |
Mar 12, 2020, 11:29 AM | Dolphman | Sheet: Hammer Eggman/Egg Hammer |
Hmm. There's something off with the palette. |
Mar 12, 2020, 11:23 AM | Fawfulthegreat64 | Game: SpongeBob SquarePants: SuperSponge |
The prototypes resembled a port, but the levels were made unique from the PS1 version |
Mar 12, 2020, 11:04 AM | Fawfulthegreat64 | Sheet: Mario |
I think the big & small hammer graphics are leftover from a test phase personally, since they look simple in comparison and i can't think of where in the game they could be used. |
Mar 12, 2020, 10:35 AM | 125scratch | Sheet: Sonic the Hedgehog |
If you don't want them to be, open it in paint.net, go to Levels, and set the top Input value to 224. |
Mar 12, 2020, 9:51 AM | Paraemon | Sheet: #138 Nucleon |
@Murphmario - one could say, it's totally rad. |
Mar 12, 2020, 9:14 AM | Murphmario | Sheet: #138 Nucleon |
Nice chemistry pun. |
Mar 12, 2020, 9:06 AM | Murphmario | Sheet: Casino Night Zone (Aug. 21, 1992) |
Casino Night and Lava Reef are the same location apparently. |
Mar 12, 2020, 6:25 AM | 998TheNewOrchestra | Sheet: 98 Robot (Expanded) |
@MarioMadness734 I mostly made the Goner sprites for fun, but they're also related to the other "Goner" sprites found in the game. |
Mar 12, 2020, 2:23 AM | RaguRando | Sheet: Scar |
That was supposed to be Scar? They should've made him dark brown with a more accurate mane since he looks like a recolour of Simba. |
Mar 12, 2020, 1:47 AM | RaguRando | Game: Super Mario All-Stars: Super Mario Bros. & The Lost Levels |
@RQM Until I knew about emulation, the only retro games I could play were such online fan games that normally ranged from mediocre to simply awful. Getting to experience the real McCoys made me realize how much better things would've been if I had access to them before those poor imitations. Good thing it happened around the same time. |
Mar 12, 2020, 12:19 AM | Doc von Schmeltwick | Game: Super Mario All-Stars: Super Mario Bros. & The Lost Levels |
@RQM Why must you remind me |
Mar 12, 2020, 12:17 AM | Doc von Schmeltwick | Game: Mi ni Ikuzo! Hedgehog (JPN, Homebrew) |
@Cavan What part of "fangame" do you not understand? |
Mar 11, 2020, 11:05 PM | Dolphman | Sheet: Sonic (Mickey Mousecapade-Style) |
Now all we need is an Amy to replace Minnie Mouse. ;) |
Mar 11, 2020, 10:39 PM | Goji54 | Sheet: Sonic (Mickey Mousecapade-Style) |
LOL This is good. |
Mar 11, 2020, 8:14 PM | Random Talking Bush | Game: Pizza Tower |
@Bell Boy: For now, I'll move it to the Unused section. It's been in the game's files since the SAGE demo, so even if it doesn't show up in-game, there's three public versions of the game where it technically exists. |
Mar 11, 2020, 8:08 PM | Bell Boy | Game: Pizza Tower |
@Random Talking Bush what about the tribe cheese sprite sheet? I don't believe the tribe cheese have appeared in any of the public demos. |
Mar 11, 2020, 7:00 PM | Random Talking Bush | Game: Freedom Planet |
@GensokyoZXRedAce: Ah, so you got around to updating before I could? Fair enough! |
Mar 11, 2020, 6:44 PM | GensokyoZXRedAce | Game: Freedom Planet |
I've got an update for Spade's demo sheet ready, with plenty of stuff RTB missed initially (and I few errors i've spotted on the original sheet being corrected). |
Mar 11, 2020, 6:05 PM | MasaHiro | Sheet: Logos |
@the shirt ninja You Forgot Super Street Fighter II X, you only did Super Street Fighter II Turbo which is the american version, you still need to do the Japanese version...and you only did the american version of Street Fighter II Turbo Hyper Fighting |
Mar 11, 2020, 6:02 PM | Rainbow Question Mark | Game: Super Mario All-Stars: Super Mario Bros. & The Lost Levels |
You saw these sprites because of Super Mario Flash and Mario Forever |
Mar 11, 2020, 6:01 PM | Rainbow Question Mark | Sheet: Luigi (All-Stars) |
red luigi |
Mar 11, 2020, 5:58 PM | Rainbow Question Mark | Sheet: Luigi (All-Stars) |
rise of the mushroom kingdom |
Mar 11, 2020, 5:57 PM | Rainbow Question Mark | Game: Sonic Advance |
Sonic sprite animation/comic starter pack |
Mar 11, 2020, 5:49 PM | Rainbow Question Mark | Game: Mario & Luigi: Superstar Saga |
R.I.P. AlphaDream 2000-2019 If it weren't for them, we wouldn't have Super Mario Bros. Z and Super Mario 63. |
Mar 11, 2020, 5:29 PM | Mystical Greninja | Sheet: Infinite (DOOM-Style) |
This is comedy at its finest |
Mar 11, 2020, 5:10 PM | Void-the-Bat | Game: Super Mario Advance 4: Super Mario Bros. 3 |
Actually, aren't there proper SNES palettes within the game's data that's used when played on a Game Boy Player? If so, these should definitely be ripped. |
Mar 11, 2020, 3:08 PM | Cavan Ashton | Game: Mi ni Ikuzo! Hedgehog (JPN, Homebrew) |
Sonic Ripoff. |
Mar 11, 2020, 3:04 PM | ManuTheSubmitter | Sheet: Cuphead |
Excellent |
Mar 11, 2020, 3:01 PM | WhiteFelineWonder | Sheet: Sonic |
There are quite a few parts missing to this sheet. Stuff like his victory animation, that jumpball spike thing, and others. Fortunately, there’s a few sites out there that do have these sprites. Edit: http://sost.emulationzone.org/sonic_xtreme/sprites/index.htm Stumbled upon this a while ago. It's got tons more sprites that should be included here for convenience. |
Mar 11, 2020, 2:45 PM | Scharlachrot | Sheet: Fireball |
Saddam was here? As in Saddam Hussein? |
Mar 11, 2020, 2:12 PM | Gracegarthok | Sheet: Chinese Mobile Sprites |
wait are these all unused sprites? or is it a Chinese localization thing? I need to know tha story on these... |
Mar 11, 2020, 10:12 AM | Flaming Kirby | Sheet: Cutscenes |
They have one from the gbc? |
Mar 11, 2020, 8:26 AM | Eeveeloverthespriter8 | Game: Pokémon Uranium |
This game rivals and surpasses even nintendo's pokemon games! |
Mar 11, 2020, 7:02 AM | Fawfulthegreat64 | Sheet: Enemies |
This is definitely not all the enemies in this game, there's like 3 different variations of that red volcano thing, cityfolk that charge you, eels that have similar behavior to that striped thing on the bottom but electrocute you. And those shellfish that roll around. Also that large jellyfish isn't really an enemy, it can't hurt you and instead serves as a moving lift to ride. |
Mar 11, 2020, 5:33 AM | RaguRando | Game: Toy Story |
@Doc By "first post on this page", he meant the very bottom comment. Genesis Woody is identical to the SNES one. |
Mar 10, 2020, 11:31 PM | Random Talking Bush | Sheet: Guest Characters |
@Dolphman: Seems like, though I recognize Reize here as he's also in Shovel Knight. |
Mar 10, 2020, 11:26 PM | Dolphman | Sheet: Guest Characters |
Cameos of backers or something else? |
Mar 10, 2020, 8:15 PM | Mineken713 | Sheet: Felix the Cat |
No such gore exists in this bootleg |
Mar 10, 2020, 8:08 PM | Mineken713 | Sheet: Rank Screen (Peppino) |
Cool I like how you changed it so it can be more organized |
Mar 10, 2020, 8:04 PM | Mineken713 | Game: Pizza Tower |
@Random Talking Bush oh ok, I only said that because I saw PTG’s video of him showing off the work he has done and brought back old enemies so of course it’s patreon. |
Mar 10, 2020, 7:57 PM | Random Talking Bush | Game: Pizza Tower |
@Mineken713: Don't forget you can post revisions for sprite submissions. But, uh, make sure they're actually used in a public demo, otherwise they stay in unused. Patreon-only demos shouldn't be accounted for (and also shouldn't be ripped from). |