Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Dec 2, 2024 12:16 AM | Its-A-Me_Austin | Game: Pikopiko ~Koisuru Kimochi no Nemuru Basho~ | Wow this looks like a cute game, I wonder what it is Oh dear god |
| Dec 2, 2024 12:15 AM | Its-A-Me_Austin | Asset: Gustavo and Brick | Gustavo is basically Super Mario Bros.-style Mario and you cannot change my mind |
| Dec 1, 2024 11:21 PM | blobbychizz | Game: Baldi's Basics in Education and Learning | balder |
| Dec 1, 2024 10:47 PM | PixelDecode | Asset: Mighty (Sonic Triple Trouble 16-Bit, Competition Campaign) | This is awesome. |
| Dec 1, 2024 10:24 PM | imanoob | Asset: Banshee | May I upload them in the id vault section?? |
| Dec 1, 2024 10:14 PM | Retired | Game: Touhou LostWord | new cirno and alice art dropped since the second yukkuri event |
| Dec 1, 2024 10:14 PM | BLINXGLITCHES | Asset: Minigame Transition (Super Sudsy Scrubber Zone) | For those wondering how I ripped this: The Torus GBA games use the same engine as their Leapster games and even have the same decompression functions. Using this knowledge, I was able to inject some asset data into a GBA ROM (Shrek Smash n' Crash Racing in this case), do a bit of research to find where it gets loaded into memory and grab the map data (which gets stored in EWRAM as 2 parts - the block map and the background map). For the tiles, I just saved PALRAM and VRAM to a file. The compression algorithm appears to be unique to the Torus Games game engine, so it needs to be reverse engineered to rip stuff without these workarounds. |
| Dec 1, 2024 9:28 PM | SEAMUS | Asset: Astal | I think the Mario sprite is there as a placeholder during development. Also the console wars mainly were a thing in the west, but this game was developed in Japan, where console rivalry wasn't taken very seriously. |
| Dec 1, 2024 9:21 PM | ThatChikkunDude | Asset: Bomberman (Battle Lode Runner-Style) | When the lode is running |
| Dec 1, 2024 9:18 PM | O Ilusionista | Game: The Amazing Spider-Man: Web of Fire | Yeah, first rip of this game :) |
| Dec 1, 2024 9:09 PM | overkill465 | Asset: Blocks (NES-Style) | cool how |
| Dec 1, 2024 9:05 PM | overkill465 | Game: Minecraft: New Nintendo 3DS Edition | will rip top panoramas |
| Dec 1, 2024 8:27 PM | SEAMUS | Asset: Sonic the Hedgehog | I noticed when counting the amount of frames when comparing this to the Genesis version, that the Saturn version has less frames on a few animations than the Genesis version. Specifically on the wait, spring, and ring hold animations. |
| Dec 1, 2024 8:22 PM | AstalThe9 | Asset: Knuckles 30th Anniversary IDW Cover Pixel Art | That's actually pretty damn lit! |
| Dec 1, 2024 8:21 PM | AstalThe9 | Asset: Loading Screen | Just from the thumbnail, I coulda swore that was Dazzler from X-Men. |
| Dec 1, 2024 8:13 PM | Ya Block | Game: The Simpsons: Tapped Out | The game was referenced in South Park |
| Dec 1, 2024 6:57 PM | ForeheadDavidPC | Asset: Kazuma (Adventurer) | where's the damn eighth page- |
| Dec 1, 2024 6:51 PM * | Its-A-Me_Austin | Update: A Very Late Update | Ever wonder where snow comes from? |
| Dec 1, 2024 6:00 PM | justcamtro | Update: A Very Late Update | I can't wait to see some updates!! Your site has been useful since I first seen this site in 2007 and I cannot wait to see more promising updates with these type you mentioned, and thank for all of staffs and contributors worked hard with site and sprite rippings. |
| Dec 1, 2024 5:56 PM | ToadCracker | Asset: #097 - Smogmagog | smogmagog |
| Dec 1, 2024 5:49 PM | Petie | Update: A Very Late Update | There will not be a way to edit a pending revision as building a system to edit pending edits just always felt silly to me. You will, however, be able to view and cancel your own pending revisions so you will not need to wait for them to be reviewed or request staff to reject them in order to fix a mistake. |
| Dec 1, 2024 5:44 PM | Doc von Schmeltwick | Update: A Very Late Update | No kidding, I keep having to do back-to-back revisions because I keep missing tiny palette details. |
| Dec 1, 2024 5:28 PM | kellym | Update: A Very Late Update | please tell me there'll be a way of viewing and editing revisions like how you can view and edit pending submissions. it would genuinely be so helpful |
| Dec 1, 2024 5:25 PM | Birdfromegypt | Asset: Characters | Cool! |
| Dec 1, 2024 5:23 PM | Birdfromegypt | Asset: Hammer Editor Sprites | The obsolete guy |
| Dec 1, 2024 4:54 PM | Michael Darkwolf | Asset: Enemies (SMB2 NES-Style) | I love your designs. |
| Dec 1, 2024 4:15 PM | Doc von Schmeltwick | Asset: Items and Objects | Attempted to find the perfect way of illustrating how the same item uses different color mapping in different contexts, while still showing everything you actually see in the game. |
| Dec 1, 2024 3:56 PM | Ya Block | Asset: Podd | Podd |
| Dec 1, 2024 3:34 PM | Otomecake | Update: A Very Late Update | Personally, I'm pretty excited for the new version. Can't wait to see what new stuff it has :) |
| Dec 1, 2024 1:53 PM | Gaspar | Asset: Boom Boom | I'm pretty sure the reason his shell is blue is because of palette limitatios since bensalot used blue to make his wings (the wings are not separete from his body) also boom boom did never have a really oficial shell color in the artworks of smb3. |
| Dec 1, 2024 1:49 PM | Gaspar | Asset: Ludwig | Thanks to whoever added his fireballs. |
| Dec 1, 2024 12:26 PM | geometricentric | Asset: Win | borning? |
| Dec 1, 2024 12:05 PM | Alexrun902 | Asset: Super Sonic | @Dolphman while I do agree with you that the lack of weird "bunny ear" quills is nice, that doesn't balance out the other things that kills this sprite sheet for me in favor of S3C's. Namely; the looking up, flume/hurt/falling, hanging, and those damn side ways cylinder sprites. Either because they look strange, or, in the case of the side ways cylinder sprites, aren't even stylized the same as EVERY OTHER S3&K SPRITE!!! So yeah, in my opinion, S3C did the extra Super Sonic sprites better. |
| Dec 1, 2024 11:44 AM | 2up doodles | Asset: Sonic (Classic) | The only thing better than modgen classic sonic |
| Dec 1, 2024 10:37 AM | SpritZ | Asset: Mighty (Sonic Triple Trouble 16-Bit, Competition Campaign) | These are nice sprites! Good job! (๑•̀ㅂ•́)و✧ |
| Dec 1, 2024 10:19 AM | Dazz | Update: A Very Late Update | I love when people say "all I'm going to say" before repeating something they've said multiple times, backed down on previously, and conceded on before. I want all users to enjoy the new experience, but I won't pander to complaints of updates. It's ridiculous to argue we should still be using Windows 3.1, but you have the right to continue operating on monochrome displays if you please. |
| Dec 1, 2024 10:08 AM | RudyGames | Asset: Shadow's Theme | In the 2nd grade, I let some kid borrow my copy of Sonic Adventure 2: Battle... |
| Dec 1, 2024 10:00 AM | Abc_42 | Asset: Mission Report & Saving Screen | I'm pretty sure none of Zero's weapon graphics go unused.. |
| Dec 1, 2024 9:45 AM | Dark_Ansem | Update: A Very Late Update | Lots of new things and big update! |
| Dec 1, 2024 9:35 AM * | MadeKillaSam | Game: The Simpsons: Pinball Party | holy crap lois |