Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jun 7, 2025 8:30 PM | Yawackhary | Asset: Main Menu & Options Menus | @Snessy A lot of it was down to evolution. Amiga and C64 games often had the choice between music or sfx, it wasn't common have both in a game but does happen assuming that the music wasn't restricted to the title/loading screen. The toggle was also there for Spectrum and Amstrad games but not as common as some barely had any sfx at all (plus the Speccy only had the AY chip for 128K models). This also made it to Mega Drive games as well but music or sfx was down to the sound engines, some were more restrictive than others such as the Sound Images engine that also happens to be one of the worst on the console. Further down the line when it became less restrictive, it changed to the option of disabling one, the other or both. Also I imagine that the programmers themselves or testers later down the line when companies started using them got fed up of hearing the sounds all the time. It is a bonus that these kept in, especially in situations where you're sneaking to play a game. Another theory that I have as well is that sound takes up more cycles so disabling sound can speed up the game or have less slowdown in the days before redbook audio/streams. This same reason was why some games didn't have any music past the title screen, it was just too processor intensive (also why the MOD playback in Toy Story GEN was just restricted to static screens or sampled music on Atari ST). Assuming that it wasn't done by choice like a simulator. At least it comes in somewhat handy today for streams especially when it comes to licensed music. |
| Jun 7, 2025 8:25 PM | Barack Obama | Asset: Spirit Forest (Present) | Full rerip. |
| Jun 7, 2025 8:22 PM | GianMysteryBeet | Asset: week-12-leak.jpg | epic |
| Jun 7, 2025 8:16 PM | Chadook | Asset: Miscellaneous Sprites | @zorubark Alphys' social media post notifications. |
| Jun 7, 2025 8:04 PM | WilliamStef | Asset: Luigi (Mario Bros. Classic-Style) | Yeah, that’s why I wanted to make this. |
| Jun 7, 2025 8:01 PM | Snessy the Duck | Asset: Main Menu & Options Menus | always wondered why a lot of old western developed games gave you the option to completely turn off music or sound effects without any volume options for them. like why'd you wanna do that lol |
| Jun 7, 2025 8:01 PM | Yawackhary | Game: Deltarune | My guess is going to be at least 4 months judging by the time frame that Toby Fox set for Undertale (remember the message before bepis?) but considering these days and how anything can get spoiled within hours, give it a couple of weeks to a month or two before they start showing up. Just give it time, last thing you want is to annoy an indie dev who might decide to block any more submissions... It's all down to the staff at the end of the day... |
| Jun 7, 2025 8:00 PM | Unoriginal_Fox | Asset: Felicia | felicia my beloved |
| Jun 7, 2025 7:40 PM | Gaspar | Asset: Luigi (Prototype) | I found it interesting that they decided to edit almost all of the bros sprites just to remove the highlight pixels on their overalls for some reason. |
| Jun 7, 2025 7:39 PM | Unoriginal_Fox | Asset: Hidden or Unknown | oh that's gore. that's gore of my comfort character. |
| Jun 7, 2025 7:35 PM | Unoriginal_Fox | Asset: Pokémon (Overworld) | Qutstanding Nuntortoise my beloved |
| Jun 7, 2025 7:14 PM | Unoriginal_Fox | Asset: Luigi (Mario Bros. Classic-Style) | oh yeah isn't everyone just a mario palette swap in that game? |
| Jun 7, 2025 7:10 PM | Smol_Sanston | Game: Deltarune | i'm assuming a month more or less |
| Jun 7, 2025 6:58 PM | DragonGamer | Game: Deltarune | @Random Talking Bush How long do we have to wait for Ch 3&4 submissions. |
| Jun 7, 2025 6:45 PM | SiFi270 | Asset: Enemies & Bosses | sassy boxing alligator my beloved |
| Jun 7, 2025 6:43 PM | KeyGreenGuineafowl | Asset: Killer Rat | This and Operation Body Count Have A Implied Ugly-Looking Rat Enemy XD |
| Jun 7, 2025 5:05 PM | Deleted User | Game: Deltarune | Can't wait till 2033 for the chapter 3 and 4 sprite sheets to be approved. |
| Jun 7, 2025 4:04 PM | Mizuki545 | Game: Deltarune | now we wait |
| Jun 7, 2025 3:37 PM | Unoriginal_Fox | Asset: Quote | hmm where have i seen this character before |
| Jun 7, 2025 3:37 PM | Unoriginal_Fox | Asset: Lives Counter | WAS THAT THE lives OF 87?? hey, someone had to do it |
| Jun 7, 2025 2:43 PM | Unoriginal_Fox | Asset: Bullet Bill | Mr. Badassbill himself |
| Jun 7, 2025 2:34 PM | FreezysTSRaccount | Asset: Maze Parts | now that i watched RGME's pacman ghost ai explained video and have this, i can explain the ghost ai to my friends! |
| Jun 7, 2025 2:31 PM | Peltisan | Game: Jammer Splash | perhaps |
| Jun 7, 2025 2:28 PM | Peltisan | Asset: Seashooter | In what situation would you need to plant one of these |
| Jun 7, 2025 2:10 PM | Peltisan | Asset: Digger Zombie | aw man thats awesome the digger could be naked |
| Jun 7, 2025 1:19 PM | spamtonium | Asset: Achievements Screen (Unused) | Thanks for the rip! |
| Jun 7, 2025 1:06 PM | spamtonium | Asset: Credits | These graphics for them are so cute. |
| Jun 7, 2025 12:53 PM | Doc von Schmeltwick | Game: Ramayan | @PGE *The Rabibads |
| Jun 7, 2025 12:38 PM | Deleted User | Asset: Kris (Dragon Quest NES-Style) | you arent gonna believe this |
| Jun 7, 2025 11:27 AM | TengaiDenjin | Game: Cho Aniki: Kyuukyoku Muteki Ginga Saikyou Otoko (JPN) | The fact that this game uses real actors as sprites makes it the most bizarre game in the entire Cho Aniki series, and that's hilarious. |
| Jun 7, 2025 11:25 AM | SomRobPiz | Game: Deltarune | @Dr.Nootviri i hope to god it isn't going to be another year, like 1-2 weeks might be better. |
| Jun 7, 2025 9:39 AM | MadeKillaSam | Asset: Kirby (Pokémon Smile-Style) | @Gab2022 wdym it looks cute |
| Jun 7, 2025 9:06 AM | MadeKillaSam | Asset: Team Logos & Icons | hell nah not Diddy survivors, this implies p. diddling in the Mario universe |
| Jun 7, 2025 8:48 AM | MadeKillaSam | Asset: Bart Simpson | At least it looks better than whatever the NES sprites were trying to achieve |
| Jun 7, 2025 8:45 AM | Miles07 | Asset: Viridian Forest (GSC-Style) | Finally, GSC Viridian Forest not as a pitiful maze! Nicely done! |
| Jun 7, 2025 7:29 AM | Deleted User | Asset: Team Logos & Icons | What was Nintendo thinking coming up a name for "Diddy Survivors" |
| Jun 7, 2025 6:26 AM | MadeKillaSam | Asset: Asriel (Deltarune-Style) | @Kalgeeksout nah Asriel's clearly going to Spamton Burger as his roast is ruined |
| Jun 7, 2025 5:17 AM | MadeKillaSam | Game: Puyo Pop Fever | This may be unpopular opinion but i just love the way this game looks |
| Jun 7, 2025 4:57 AM | SlashterYT | Asset: Bottom Screen Elements | Added the revision with the two duel buttons |
| Jun 7, 2025 4:45 AM | PGE | Game: Ramayan | man this series used to be cool before they introduced the rabbids |