Comments


Displaying all comments.
Posted By On Comment
Jun 28, 2025 10:30 PM HoneyHive12 Asset: Noelle (OneShot-Style) I know it's rude @Dinoshi 64, but idddddddddd beeeeeeeee reaaaaaaaaaaaaaalllly funnnnnnny if I pointed out your spelling miiiiiiiiiiiiitaaaaaaake.(also I agree with the noelle side) *distain
Jun 28, 2025 10:20 PM Ya Block Asset: Roast Chicken Car pit
Jun 28, 2025 9:55 PM * Yawackhary Game: Daytona USA Deluxe Trying to remember how I ripped this (due to going through the Sega PC stuff)... Some files are in .bmp as they are and just need converting, some are listed as .bmp but you need a hex editor and delete some stuff as the file usually starts with BM6. Oh just remembered that some files are szdd compressed bmps and require command line to extract them.

Since this is an enhanced port of Daytona USA CCE/Circuit Edition, some of the files are still in their Saturn formats. .TEX files especially. Haven't figured that out.

There does seem to be a connection between this game and Sega Rally as many of the ripping tricks are the same. Same for Virtua Fighter 2.
Jun 28, 2025 9:52 PM ZCREATES Asset: Dr. Eggman (S2-Style, Expanded) Woah this is one big update!
Jun 28, 2025 9:40 PM Games23ds Asset: Dr. Eggman (S2-Style, Expanded) Great update to the spritesheet. Also thanks for addressing the small nitpick I had and adding the sprite to the spritesheet, alongside other sprites for other Sonic 2 art!
Jun 28, 2025 8:55 PM S_Cabbage Asset: Ralsei's Guide I hope anyone who threw away the manual sees this
Jun 28, 2025 8:46 PM S_Cabbage Asset: The Banana Stop Everything
Jun 28, 2025 8:39 PM Ghoul12 Asset: Cutscene Art Why can't I download?
Jun 28, 2025 8:36 PM Onion Animates Asset: Cages Should the Gatcha balls be added to cages? Or should they be a whole other sprite sheet. (I’m thinking high quality images)
Jun 28, 2025 8:36 PM VGRBoyze Asset: Nubert what exactly is nubert
Jun 28, 2025 8:27 PM VGRBoyze Asset: Dark World NPCs (Chapter 4) You know, I feel like Deltarune is getting a lot more detailed, like compare Wafer here to Top Chef
Jun 28, 2025 8:07 PM Dinosaurian Asset: Mick and Mack They're called Mick and Mack because people either pronounce it "mick-donalds" or "mack-donalds". It took me way too long to figure that out.
Jun 28, 2025 8:04 PM TheEric132 Asset: Small Mario Yes, @ThePullerCell, this is an older version.
Jun 28, 2025 8:03 PM VGRBoyze Asset: Jackenstein the fact this guy teaches you how to fight the titan is epic
Jun 28, 2025 8:02 PM * Random Talking Bush Game: Deltarune Customs @VGRBoyze: No, because we can't accept non-canon forms of characters.

@Garfield Kart: Late reply, but I've settled for a compromise for your suggestion, so now the "Other Characters" category isn't as crowded anymore.
Jun 28, 2025 8:00 PM VGRBoyze Asset: Board Game NPCs and Enemies why dies 8-bit rouxls look so good
Jun 28, 2025 7:56 PM VGRBoyze Asset: The Titan & Spawn me when i summon Fecto Forgo to attack the fun gang:
Jun 28, 2025 7:56 PM Ralse932 Asset: Ralsei (Chapter 1 + 2) Ralsei chapter 3 and 4 sprite sheets.. "YOUR TAKING TOO LONG!" 🎃🎃
Jun 28, 2025 7:53 PM Yagoshi Asset: Mega Man (MM Legacy Collection 1 Cover Art Pose, NES-Style) Let's see:

Normal
Cut
Guts
Ice
Bomb
Item/Rush
Fire
Elec
Metal
Air
Quick
Flash
Crash
Heat
Jun 28, 2025 7:51 PM VGRBoyze Game: Deltarune Customs Would one be allowed to make and submit a Werewire Design for Ramb?
Jun 28, 2025 7:35 PM Brone44 Asset: Roast Chicken "I'm carpet."
Jun 28, 2025 7:33 PM Onion Animates Asset: The Cattenheimers “The splash effect should be violent”
Jun 28, 2025 7:28 PM Onion Animates Asset: Susie (Chapter 3) I hope the next DT merch drop has the “kiss the my ass” apron.
Jun 28, 2025 7:22 PM Random Talking Bush Game: Deltarune @SpriterYang: It's on this submission.
Jun 28, 2025 7:21 PM DogToon64 Asset: Roast Chicken "Check it out, I'm in a car!"
Jun 28, 2025 7:21 PM Onion Animates Asset: Nondescript Room The sheer joy I had when seeing image_friend was immeasurable
Jun 28, 2025 7:20 PM Micabell Asset: Susie (Chapter 3) Just curious, when are those square b&w Susies (and the white box) at the bottom of the sheet used?
Jun 28, 2025 7:08 PM Onion Animates Asset: Roast Chicken Check it out, I’m in the house like carpet
Jun 28, 2025 7:02 PM SpriterYang Game: Deltarune Where's the Shadow mantle at bro
Jun 28, 2025 6:55 PM Onion Animates Game: Deltarune Why can’t I access my Pms on mobile? I tried to see if I can see which one of Deltarune Sheets got rejected, but I can’t seem to be able to get to it. Is it a mobile bug?
Jun 28, 2025 6:55 PM fartz Asset: Susie (Chapter 3) this is so peak, i hope kris or ralsei is next
Jun 28, 2025 6:53 PM ClodGojira57 Asset: Coco Bandicoot (Classic, Sonic 1-Style) @89spectrumpup Thanks for letting me know about this error, I've already asked for it to be revisioned.
Jun 28, 2025 6:43 PM ThePullerCell Asset: Noknok (SMB1/3 NES/SNES, SMW-Style) @Ton yea i agree (if anyones wondering, japanese name for koopa troopa is nokonoko)
Jun 28, 2025 6:27 PM Random Talking Bush Asset: Technical Difficulties Screen @artinthermz: It's mainly because the submission consists of multiple 640x480 images (some of which with not-as-obvious semi-transparency), in this case it made sense to just include those all as separate PNGs in a ZIP as opposed to how most of the sprite sheets on this page are.
Jun 28, 2025 6:25 PM GG128 Asset: Ramb wtf is that old one
Jun 28, 2025 5:57 PM FridayFunkGaming291 Asset: Common Elements the top banner thingy is made from the other banner thingy
Jun 28, 2025 5:57 PM Sensei Le Roof Asset: Stage Select The only problem I have with this is that it looks like you used the same shade of yellow for palette position 1 and 2 in the Enter Stage palette cycling demo.
Jun 28, 2025 5:53 PM Saadexe Game: Deltarune @Random Talking Bush oh wow this looks alot better now, thanks man
Jun 28, 2025 5:40 PM ThePullerCell Asset: Small Mario is this an older version too?
Jun 28, 2025 5:38 PM Askywalker Game: Deltarune The new categories look really nice :D
keyboard_double_arrow_left keyboard_arrow_left Page of 4,648 keyboard_arrow_right keyboard_double_arrow_right