Wood Zone
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| Asset Info favorite | |
|---|---|
| Name | Wood Zone |
| Category | Sega Genesis |
| Game | Sonic the Hedgehog 2 (Prototypes) |
| Section | Tilesets |
| Submitted | A long, long time ago |
| Contributors | RobiWanKenobi, Sparks |
| Size |
191.50 KB (73 items) arrow_right
|
| Format |
ZIP (application/zip) png, txt |
| Hits | 46,530 |
Animations (0)
Comments (15)
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I'm aware of how crap Scratch is with dealing with image resolutions,.
tbh your laziness is helping scratch devs
Because I did not want to arrange the sprites into a sprite sheet.
I don't think the art was finished, the conveyor belt only has one side of an end, some chunks don't have their mirrored versions, and the placement of the wood texture is incorrect/outdated in some tiles
how is the smallest zone in the prototype the only one as a ZIP file?
hehehe wood
@IanBoy141 probably time constraints or something like that
Shouldn't these be just the tiles from the betas? These are from Sonic 2 Delta.
@Executor-The-Bat
And in the original prototype you cant really see the zone without debug mode.
And in the original prototype you cant really see the zone without debug mode.
@beanluv I'll test it.
Result: I can't seem to replicate it, but as it turns out you can scale up the slope. At first I thought it was unique to Wood Zone, but I tested it in Emerald Hill Zone and it also worked.
Result: I can't seem to replicate it, but as it turns out you can scale up the slope. At first I thought it was unique to Wood Zone, but I tested it in Emerald Hill Zone and it also worked.
@IanBoy141: I forgot to mention that the zone's layout wasn't complete yet.
@MarioMadness734: I don't remember it happening in the Long Version, but I definitely do remember in Sonic 2 Delta.
@MarioMadness734: I don't remember it happening in the Long Version, but I definitely do remember in Sonic 2 Delta.
@beanluv I do recall getting stuck in a slope in this zone while playing Sonic 2 Long Version (a hack with the unused zones), but you can easily get out.
@IanBoy141: Possibly because of the slopes' physics, which may cause the player to fall through the floor. This also happens in Sonic 2 Delta.
Nice.
I wonder, why did this level get cut? It's art was finished and the zone would have been pretty fun to play.
I wonder, why did this level get cut? It's art was finished and the zone would have been pretty fun to play.
i mean, if they were in the files, i dont blame then, im just kinda confused why.