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Sonic the Hedgehog


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Sonic the Hedgehog
Asset Info favorite
Name Sonic the Hedgehog
Category PC / Computer
Game Sonic Mania
Section Playable Characters
Submitted August 31, 2017
Uploaded By AsuharaMoon
Size 223.79 KB (1226x2466)
Format PNG (image/png)
Hits 436,721
Tags (2):
Animations (3)

Comments (128)


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Spoiler:Fired but cool
AnNormalCat2014 Apr 6, 2023 1:48 PM
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Hey, is there a way for me to get a Zip file of all the isolated sprites instead of having them all in one png? thanks.

A helpful alternative would be to have the sprite sheet how it is here in one image, But with the sprites evenly spaced out, like a grid, with a transparent background
The Pan Man Aug 28, 2021 5:20 PM *
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@Random Talking Bush: The update that Supersonic got his own sheet was way back in 2018, I tracked the Way Back Machine using this URL and found this, the old sprite sheet.

Edit; I forgot it was HTTP when I loaded it it was blank:

http://web.archive.org/web/20170912145719/https://www.spriters-resource.com/fullview/95304/
ILikeSonic80904SR May 2, 2021 2:35 PM
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One of Sonic's "turntable" frames looks like his version of Crash's "WOAH surprise"
SpyrotheDragon2021 Mar 29, 2021 6:07 AM
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These sprites when put together frame by frame into one animated sprite looks so smooth. I was gonna rip them but since I didn't have an account yet, I decided to rip them for me until this sprite sheet popped up. Thanks :)
The Sprite Planet Apr 8, 2020 4:25 PM
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This sprite sheet highlights the problem I have with normal Sonic's palette. It's too bright imo, it strains my eyes. I wish that they used a slightly darker blue
JacobLeBeauREAL Mar 31, 2019 1:20 PM
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hecc nevermind i am blind
SuperSonicChaos Mar 13, 2019 2:35 PM
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Does anyone know where the "ride" sprites are? I might be blind but I can't find them...
SuperSonicChaos Mar 13, 2019 2:33 PM
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@Samey the Hedgewhatever: It may seem that way due to Super Sonic's sprites being given their own sheet when it was updated earlier.
Random Talking Bush Administrators Mar 11, 2019 7:28 PM
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Is it just me, or is this sheet smaller then it used to be?
Samey the Hedgewhatever Mar 11, 2019 11:48 AM
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Nevermind found them
SuperSonicChaos Mar 8, 2019 2:08 PM
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Does anyone know where the Outta Here sprites are? I can't seem to find them...
SuperSonicChaos Mar 8, 2019 2:03 PM
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@EXEcutor-The-Bat: Except Triangly didn't work on this sheet in particular (just ones for the older Sonic games). I was the one that re-arranged this sheet (and Super Sonic) to match the ones I personally ripped, for consistency's sake.
Random Talking Bush Administrators Feb 25, 2019 6:27 PM
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It's a raging battle between Asuhara and Triangly to see who could claim this rip.
Void-the-Bat Feb 25, 2019 4:30 PM
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so smooth
snowTM Nov 6, 2018 3:45 PM
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@Doc If we are judging by staff, yeah Spinball was the only one that had full American staff and half the people who worked on that were known for the early PGA Tour Golf games.

Sonic 2 was half done by Japanese staff (Yuji Naka, sound team, Tails' creator) and half by the American staff (Tom Payne, Brenda Ross, Craig Stitt, Peter Morawiec who was the special stage programmer) in the US. Sonic 3&K was almost completely done by the Japanese staff apart from Howard Drisson and MJ's sound team but was located in the US with Yuji Naka. No different than Sonic Adventure 2 for the latter.
Yawackhary Nov 6, 2018 12:03 PM
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Um, last I checked, the only Sonic Genesis sidescroller to be developed in the West was Spinball....
Doc von Schmeltwick Nov 6, 2018 4:05 AM
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@Doc also keep in mind that Sonic 1 was developed in Japan, and S2 and S3K were developed in the US, so there may have been some cultural influence as well how different Sega of Japan and Sega of America were at that time, Japanese Sonic was more anime-like, and American Sonic was portrayed as the "dude with the 'tude".
You Gotta be Joshing me Nov 6, 2018 4:04 AM
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Sonic CD was always its own game iirc, and I never got that impression. I got the impression that Sonic Team had become better at drawing and allocating palettes. Besides, I personally think he looks the "oldest" in the first game, and more childlike in StH3&K, just on body language.
Doc von Schmeltwick Nov 6, 2018 12:17 AM
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@Doc What I was saying was that whenever you play Sonic 1, 2, 3&K back to back, you get the idea that Sonic has aged since the previous game. Sonic CD was originally meant to be a Sega CD port of Sonic 1 I think, and It's obvious that the 8-bit games weren't Sega's main focus back then.
You Gotta be Joshing me Nov 5, 2018 9:09 PM
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