Sonic the Hedgehog
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| Asset Info favorite | |
|---|---|
| Name | Sonic the Hedgehog |
| Category | PC / Computer |
| Game | Sonic Mania |
| Section | Playable Characters |
| Submitted | August 31, 2017 |
| Uploaded By | AsuharaMoon |
| Size | 223.79 KB (1226x2466) |
| Format | PNG (image/png) |
| Hits | 436,721 |
| Tags (2): | |
Animations (3)
Sonic - Hang Move

Sonic - Run

Sonic Walking

Comments (128)
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Spoiler:Fired but cool
Hey, is there a way for me to get a Zip file of all the isolated sprites instead of having them all in one png? thanks.
A helpful alternative would be to have the sprite sheet how it is here in one image, But with the sprites evenly spaced out, like a grid, with a transparent background
A helpful alternative would be to have the sprite sheet how it is here in one image, But with the sprites evenly spaced out, like a grid, with a transparent background
@Random Talking Bush: The update that Supersonic got his own sheet was way back in 2018, I tracked the Way Back Machine using this URL and found this, the old sprite sheet.
Edit; I forgot it was HTTP when I loaded it it was blank:
http://web.archive.org/web/20170912145719/https://www.spriters-resource.com/fullview/95304/
Edit; I forgot it was HTTP when I loaded it it was blank:
http://web.archive.org/web/20170912145719/https://www.spriters-resource.com/fullview/95304/
One of Sonic's "turntable" frames looks like his version of Crash's "WOAH surprise"
These sprites when put together frame by frame into one animated sprite looks so smooth. I was gonna rip them but since I didn't have an account yet, I decided to rip them for me until this sprite sheet popped up. Thanks :)
This sprite sheet highlights the problem I have with normal Sonic's palette. It's too bright imo, it strains my eyes. I wish that they used a slightly darker blue
hecc nevermind i am blind
Does anyone know where the "ride" sprites are? I might be blind but I can't find them...
@Samey the Hedgewhatever: It may seem that way due to Super Sonic's sprites being given their own sheet when it was updated earlier.
Is it just me, or is this sheet smaller then it used to be?
Nevermind found them
Does anyone know where the Outta Here sprites are? I can't seem to find them...
@EXEcutor-The-Bat: Except Triangly didn't work on this sheet in particular (just ones for the older Sonic games). I was the one that re-arranged this sheet (and Super Sonic) to match the ones I personally ripped, for consistency's sake.
It's a raging battle between Asuhara and Triangly to see who could claim this rip.
so smooth
@Doc If we are judging by staff, yeah Spinball was the only one that had full American staff and half the people who worked on that were known for the early PGA Tour Golf games.
Sonic 2 was half done by Japanese staff (Yuji Naka, sound team, Tails' creator) and half by the American staff (Tom Payne, Brenda Ross, Craig Stitt, Peter Morawiec who was the special stage programmer) in the US. Sonic 3&K was almost completely done by the Japanese staff apart from Howard Drisson and MJ's sound team but was located in the US with Yuji Naka. No different than Sonic Adventure 2 for the latter.
Sonic 2 was half done by Japanese staff (Yuji Naka, sound team, Tails' creator) and half by the American staff (Tom Payne, Brenda Ross, Craig Stitt, Peter Morawiec who was the special stage programmer) in the US. Sonic 3&K was almost completely done by the Japanese staff apart from Howard Drisson and MJ's sound team but was located in the US with Yuji Naka. No different than Sonic Adventure 2 for the latter.
Um, last I checked, the only Sonic Genesis sidescroller to be developed in the West was Spinball....
@Doc also keep in mind that Sonic 1 was developed in Japan, and S2 and S3K were developed in the US, so there may have been some cultural influence as well how different Sega of Japan and Sega of America were at that time, Japanese Sonic was more anime-like, and American Sonic was portrayed as the "dude with the 'tude".
Sonic CD was always its own game iirc, and I never got that impression. I got the impression that Sonic Team had become better at drawing and allocating palettes. Besides, I personally think he looks the "oldest" in the first game, and more childlike in StH3&K, just on body language.
@Doc What I was saying was that whenever you play Sonic 1, 2, 3&K back to back, you get the idea that Sonic has aged since the previous game. Sonic CD was originally meant to be a Sega CD port of Sonic 1 I think, and It's obvious that the 8-bit games weren't Sega's main focus back then.
