Main Menu
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| Asset Info favorite | |
|---|---|
| Name | Main Menu |
| Category | MS-DOS |
| Game | Moth |
| Section | Miscellaneous |
| Submitted | October 9, 2026 |
| Uploaded By | ChuXie |
| Size |
1.14 MB (167 items) arrow_right
|
| Format |
ZIP (application/zip) png |
| Hits | 197 |
Animations (0)
Comments (2)
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Reply to comment by YellowInAHat posted Oct 31, 2026 5:15 AM
Hello. This game does not contain any full-motion video, the disc content is mostly audio tracks, while the game itself only occupies about 30 MB of space. Menu animations are stored in AFM containers (GO2MENU, MENU-D, MENU-M, MENU-U), which contain a series of frame records: the first frame is usually a complete 320×200 image, and subsequent frames record "delta" data, instructing the engine to make local changes to the canvas. This method achieves smooth animation effects while maintaining a small file size because only one full size image is required and the delta frames telling the engine what to change are small. To answer your question, I wrote a small script that can reproduce these changes and save each frame's result as a PNG image, this allows you to reconstruct it into a complete animation that is consistent with the game.
Are these extracted frames from an FMV or are they really stored as individual sprites