Pokémon
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| Asset Info favorite | |
|---|---|
| Name | Pokémon |
| Category | Game Boy / GBC |
| Game | Pokémon Gold / Silver |
| Section | Pokémon |
| Submitted | A long, long time ago |
| Uploaded By | Random Talking Bush |
| Contributors | Cheesy Mac n Cheese, Jackster, Neslug, Gamenerd Advance, Pite |
| Size | 2.02 MB (1711x5609) |
| Format | PNG (image/png) |
| Hits | 268,465 |
| Tags (252): arrow_right | |
Animations (0)
Comments (29)
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Oh sh00t my bad: Only the Crystal sprites have the extra animations. Although what I said about removing the crystal sprites still apply.
Oh yeah, another thing I forgot: Shouldn't the Pokemon Crystal sprites be removed? It's supposed to be Pokemon Gold/Silver and therefore the Pokemon Crystal sprites belong in the Pokemon Crystal game section.
There are MANY missing sprites. Mostly and only the pokemon animations for when they're encountered in the wild. Keep in mind that the sheet style is 9001% A-Ok with the blue B.G. and the white surrounding the pokemon sprite. HOWEVER, due to the many missing sprites when you add them you either should: A. Split the sheets into the: 1-50, 51-100 etc. Or you can keep all the sprites in 1 sheet with the cost of for one MASSIVE sheet
@MollyChan: From what I've seen, they are identical to the Game Boy Color's palettes. It's mainly the maps that have unique, simplified palettes.
Don't the final versions of Gold and Silver have Super Game Boy palettes? Do the Pokemon have specific palettes in SGB mode?
Super thanks for adding in the sprites in the OG Game Boy color-scheme.
Also, I find it very interesting how Shiny Pokémon can still appear in Gold/Silver even if you play the games on the OG Game Boy.
Also, I find it very interesting how Shiny Pokémon can still appear in Gold/Silver even if you play the games on the OG Game Boy.
WOAH! Nice re-rip! :D
Wha-bam. Completely re-ripped now, and set up to match the layout of the prototype sprites I'd uploaded earlier.
The other sheets had a few issues like not having their proper bounding boxes (Unowns and back sprites), improper palettes (the shinies), and in one case was missing the shiny sprites entirely (also Unowns). Plus, Game Boy greyscaled palettes for completeness.
The other sheets had a few issues like not having their proper bounding boxes (Unowns and back sprites), improper palettes (the shinies), and in one case was missing the shiny sprites entirely (also Unowns). Plus, Game Boy greyscaled palettes for completeness.
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Do you even realize how ridiculous you sound right now? There's nothing missing on this sheet. And have you somehow forgotten that Pokémon Silver has its own set of sprites, and that the second sets AREN'T from Crystal because they're from Silver?
Plus, I'm not adding every single palette possible to these, that's just tedious and pointless. Just use the palettes above each sprite and recolour them to match the "intro" palette supplied on the sheet if you really want the "wild" sprites.