Big Ring (Chaotix, Sonic Mania-Style)


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Big Ring (Chaotix, Sonic Mania-Style)
Asset Info favorite
Name Big Ring (Chaotix, Sonic Mania-Style)
Category Custom / Edited
Game Sonic the Hedgehog Customs
Section Items & Objects
Submitted May 16, 2026
Uploaded By LapisLink
Size 79.03 KB (824x296)
Format PNG (image/png)
Hits 2,236
Tags (2):
Animations (0)

Comments (13)


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"new from Sega: Knuckles' Chaotix 2 on the Genesis 64X!"
(or the Saturn 64X idk lmao)
LapisLink Jun 22, 2026 12:02 AM
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64X new system based on this
mildannerofc Jun 16, 2026 11:49 PM
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personally i think the polygonal look is pretty cool
Unoriginal_Fox May 18, 2026 6:11 PM
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man id love to make sprites from a model... especially if i could do one for my ocs
MC Ninja May 17, 2026 2:18 PM
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smooth shading only makes it worse.
edit: I'm fine with how it looks (if my revision gets approved)
LapisLink May 16, 2026 8:21 PM
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You can turn on smooth shading by right-clicking and selecting "smooth shading". If that's what you're talking about
Edit: also, if you want part of it to be flat-shaded, you can select one or more edges or faces, then right-click and select "mark sharp" Spoiler:which sounds like a TV detective. Apologies if you already know this
lynnmbeck May 16, 2026 8:15 PM
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it could also be some sort of compression or artifacting Blender puts in place.
edit: most likely
LapisLink May 16, 2026 7:37 PM
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Blender does not have flat shading in mind, since its' rendering engine is meant for high quality renders using realistic shadows.
edit: not in all circumstances. only the Cycles engine is meant for that. I'm using the Eevee rendering engine.
LapisLink May 16, 2026 7:32 PM *
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Why aren't they? /gen
lynnmbeck May 16, 2026 7:15 PM
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just in case anyone is wondering, these sprites are raw renderings from Blender, meaning the polygons are not flat shaded. I wish they were.
LapisLink May 16, 2026 7:06 PM
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These keep making me think of "Big Rigs: Over the Road Racing"
HylianFox May 16, 2026 6:05 PM
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yes :D
LapisLink May 16, 2026 5:26 PM
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Prerendered low poly goodness ^^
Dolphman May 16, 2026 5:21 PM