Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Sep 21, 2025 1:52 PM | JJJman94 | Asset: Quote (Undertale Style) | Is this a reference to that extremely old Undertale Rumor? |
| Sep 21, 2025 1:42 PM | Tristen Timberwolf | Asset: Plants | How dare they not use snow pea |
| Sep 21, 2025 1:09 PM | CosmoMage1437 | Asset: The Human Souls | my favorite thing in undertale. |
| Sep 21, 2025 1:05 PM | CosmoMage1437 | Game: Undertale | we need every new thing from the UNDERTALE 10th Anniversary Stream here at some point |
| Sep 21, 2025 1:01 PM | KaiDusk | Game: Undertale | @hopper13 i guess that the sprite recreations of fangamer streams will be only made after the second stream i think. |
| Sep 21, 2025 12:57 PM | Berdly | Asset: Cuptains | A Cup's journey to find his own Spirit of love. |
| Sep 21, 2025 12:55 PM | Mr.ray the bear | Asset: Silver Sonic (Sonic 3-Style) | Can I use your sprite as a reference to my sprite ? |
| Sep 21, 2025 12:54 PM | Berdly | Asset: Berdly | there is something i would like to discuss about Berdly Noelle do begins to hate Berdly, if Berdly haven't found a real friend. Or someone helping him with socials... Berdly do need someone helpfull, someone who really is here for him... If Berdly would need a real friend Noelle is not really worthy of him, except for the study she doesn't even help him to socialise with others and doesn't really care about him. And Berdly must realise that, since he is a lone bluebird...He must learn how to do things himself, he must learn skills... If he learns independance, it is all i wish for him. |
| Sep 21, 2025 12:52 PM | J4c0bdabr0 | Asset: Athletic Tileset | Ooh eee ooh ah ah! Ting Tang, walla walla bang bang |
| Sep 21, 2025 12:46 PM | Mr.ray the bear | Asset: Egg Janken (Sonic 3-Style) | Imagine if someone made a costum boss mod with this sprite sheet |
| Sep 21, 2025 12:37 PM | balsi_goodberry_99 | Game: Baldi's Basics Plus | surprised no one's talking about the gauge |
| Sep 21, 2025 12:29 PM | Dr.Nootviri | Asset: Mystery Man & Gaster Followers | i love "gaster" in the sheet and "mystery man" on the title |
| Sep 21, 2025 11:48 AM | Alex_Nova | Asset: Enemies (SMB2 NES-Style) | the monty mole do be looking like wacka |
| Sep 21, 2025 11:44 AM | //X-Gluon// | Asset: Save Data Icon | prompt_suggestion Huh. Didn't know that was a goof on their part. |
| Sep 21, 2025 11:29 AM | Lockelanp | Asset: Sonic (Classic) | prompt_suggestion I dont eather Lol |
| Sep 21, 2025 11:17 AM | AlienW15 | Game: War Wind | Amazing, thank you ! Would it be possible to get the buildings, fauna (like some of the wild "animals") and vehicules? |
| Sep 21, 2025 11:14 AM | FridayFunkGaming291 | Asset: Lion (Version 1.4) | wha t |
| Sep 21, 2025 11:05 AM | YellowInAHat | Asset: "Thanks for Playing" Screen (2.1.x) | Did you get all those Chaos Emeralds? |
| Sep 21, 2025 10:52 AM | MadeKillaSam | Game: Roblox | prompt_suggestion except roblox apparently |
| Sep 21, 2025 10:35 AM | hopper13 | Game: Undertale | To all the sprite recreators right now: I am so sorry, and good luck |
| Sep 21, 2025 8:46 AM | RaymanFan1995 | Asset: Sonic the Hedgehog | @Ya Block: If memory serves me right, you need to enter the level select code and enter a certain combination in the Sound Test, then you'll enable a new game plus mode where collecting a Ring gives Sonic a Thomas mask, among other things. |
| Sep 21, 2025 8:45 AM | LuigiRulez2022 | Game: Friday the 13th Customs | added my own sheet to add to this. |
| Sep 21, 2025 7:46 AM | BillyGaming964 | Asset: Save Data Icon | Blame them, not me![]() |
| Sep 21, 2025 7:24 AM | Lmelchi | Asset: Sonic 25th Anniversary Maze (Pac-Man Style) | I really like how you did sonic in this keep up the good work |
| Sep 21, 2025 7:11 AM | Dark_Ansem | Asset: Edoras Soldiers | Lord of the rings reference? |
| Sep 21, 2025 7:01 AM | SiFi270 | Asset: Intro | Wild guess: It happens on Monday the 13th of February. |
| Sep 21, 2025 6:25 AM | teh_supar_hackr | Asset: Cain (Paper Mario Style) | The Binding of Isaac: Origami King |
| Sep 21, 2025 6:15 AM | Deleted User | Asset: Unused 1.0.0 Birds (SMM2 Mario 3 Style) | What the Spoiler:Fuck Is That |
| Sep 21, 2025 6:13 AM | MadeKillaSam | Game: Terri-Fried | Cool it's the game that one youtuber made and ported it to 4 different platforms |
| Sep 21, 2025 6:12 AM | SuperOS | Asset: Mendelev & Dongolev | haldo |
| Sep 21, 2025 5:22 AM | MadeKillaSam | Asset: Kirby | The eyes are a bit weird comparing it to any other Kirby sprite but I like it |
| Sep 21, 2025 5:16 AM | Sparronator9999 | Asset: Depths | @Lambda_Labs The game actually uses IMAGE_DEPTH_EXTEND_MONO_SEAMLESS and IMAGE_DEPTH_EXTEND_SEAMLESS (bottom-middle and bottom-right sprites in this sheet) to render the Prophecy Panes throughout Chapter 4's dark world (source: Deltarune's decompiled source code says so). @skrakkat I have done some digging into the rendering code of the game, and can confirm the game does a lot of dynamic filtering and rendering to get the prophecy panes we all know and love. The only reason I looked through the code this deeply was to recreate the effect myself in CSS for an animated version of my profile pic on my website (Coming Soon™, as of writing). Can you tell I really like this effect? Anyways, fair warning, this will get technical (even though this is the abridged version), but here goes: The game uses IMAGE_DEPTH_EXTEND_MONO_SEAMLESS to render symbols and text on the prophecy panes, with the following filters in this order: multiply all pixels with the hex colour #42D0FF (defined as "propblue" in the game code), then multiply all pixels in the resulting sprite by three to give that "oversaturated blue" look, then mask the unused area with one of the spr_dw_church_prophecy_*_icon sprites (depending on the actual prophecy being shown), and finally render a few times at different locations and transparencies. The text version uses the same sprite, but different filter (this game files has its own object just for rendering the prophecy text). I haven't quite finished figuring it out yet, but I was able to create a pre-computed sprite that looks pretty accurate (if only I'd kept the CSS code that I used to make it...) IMAGE_DEPTH_EXTEND_SEAMLESS is used for the background, and only has one filter (a continuously changing colour ranging between #8BE9EF and #17EDFF) before being rendered over the top of the prophecy icon (yes, you read that right - it's just only noticeable on dark-blue portions of the icon), and also behind everything with a gradient fade. The actual rendering code for everything put together is quite a bit more complex than that, but that's the gist of it. |
| Sep 21, 2025 5:13 AM | MadeKillaSam | Asset: Odie (NES-Style) | how does the 4 colors work |
| Sep 21, 2025 5:09 AM | Fian390 | Game: Undertale | Anyone know where the "KR" from the Sans fight by the health bar is? I can't seem to find it in of the enemy ones, and I couldn't find the correct one in the fonts |
| Sep 21, 2025 5:05 AM | Queso | Asset: Queen Reika | prompt_suggestion Exactly |
| Sep 21, 2025 4:53 AM | Spaghetti | Asset: Steve (SMB1-Style) | Wow! I remember that i was doing a SMB1 styled Steve some time ago. And... I can definitely say you did a better job than mine. |
| Sep 21, 2025 4:45 AM | Halfbit | Asset: Milo | Wow, nice to see an Armadillo Knight rip! |
| Sep 21, 2025 4:27 AM | Somwonere | Asset: Steve (SMB1-Style) | i am steve |
| Sep 21, 2025 3:30 AM | Dolphman | Asset: Intro | What triggers Garfield to randomly appear over Mario? XD |
| Sep 21, 2025 3:18 AM | fredrickfivebears | Asset: Zombies (PvZ 1 Prototype-Style) | These are great! |
