Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jan 31, 2026 10:22 PM | DogToon64 | Update: Febru-Eve-y | My life's been doin' pretty good lately! Hope next month ends up bein' a good one! ^v^ Also, I can't believe February's almost here! Holy crap! :O |
| Jan 31, 2026 10:19 PM | Dolphman | Asset: Legal & Loading | Louie Anderson jumpscare |
| Jan 31, 2026 10:19 PM | DogToon64 | Game: Box Forum | Well, I guess this is TSR's forum now. |
| Jan 31, 2026 10:16 PM | yunslove | Update: Febru-Eve-y | So good! |
| Jan 31, 2026 10:14 PM | Dolphman | Asset: Nukem Dukem Robots | "Damn you, Nukem Dukem Robots! Can't we all just get along?!" |
| Jan 31, 2026 10:07 PM | pacmastermeow | Game: Super Mario Advance | thnak you |
| Jan 31, 2026 10:05 PM | DryDirt | Asset: Cursors | The original cursor in this is the higher quality version from classic and not the plus and classic remastered one |
| Jan 31, 2026 9:57 PM | teh_supar_hackr | Asset: Stone Arrghus | Reminds me of Zelda's Adventure for the CDi |
| Jan 31, 2026 9:52 PM | Jayman357 | Asset: Dr. Robotnik (AoStH, Genesis-Style) | Truly a Master Piece |
| Jan 31, 2026 9:38 PM | jogel | Asset: Lancer | @pacmastermeow when you return to castle town before you confront the knight in chapter 4 |
| Jan 31, 2026 9:38 PM | Random Talking Bush | Game: Super Mario Advance | prompt_suggestion As Goof mentioned, they have a separate entry on the site so that we don't have to duplicate the same set of sprites five times (as I mentioned on that game's page). They are virtually identical between its releases anyway, and it would need to be to prevent desyncs when playing mulitplayer with separate versions. |
| Jan 31, 2026 9:35 PM | ScratcherGames64 | Game: Super Mario 64 | 1 - dump your cartridge with a result "sm64.z64", NO DOWNLOADING! 2 - use somewhat tool to extract the images 3 - You are done :) |
| Jan 31, 2026 9:33 PM | EvilJulia | Asset: Game Over Screen | I remember seeing this appear in that one Grand Dad fangame if you die to a specific boss. Cool to know where it came from! |
| Jan 31, 2026 9:29 PM | ScratcherGames64 | Asset: Start Screen | presta |
| Jan 31, 2026 8:26 PM | lynnmbeck | Asset: Ghost Penguin | prompt_suggestion Nah, you're thinking of the "MascBots" from the 2015 Halloween Party. |
| Jan 31, 2026 8:23 PM | arringtastic1 | Update: Febru-Eve-y | Yay! It's February tomorrow. |
| Jan 31, 2026 8:15 PM | Dark_Ansem | Asset: Stone Arrghus | Oh the detail is so nice |
| Jan 31, 2026 8:08 PM | LuzRoja29 | Asset: Nukem Dukem Robots | time to kick ass and drink gas, and im all out of gas |
| Jan 31, 2026 7:52 PM | ComdeyClassic1 | Asset: Pac-Man/Plus Ms. Pac-Man SNES Style | so friggin cool dude |
| Jan 31, 2026 7:44 PM | AJinator | Asset: Heavy Lobster (Kirby's Adventure-Style) | Erm, Ackshually 🤓☝️ While this is a good sheet, it isn’t exactly KA style. KA was an 8-bit game on the NES which means it can only handle 4 colors per sprite, with one being transparency. There are a few exceptions though, like Megaman who uses sprite layering to get more colors. However KA doesn’t use this technique. Heavy Lobster’s claws would also probably be a separate sprite with a different color palate à la King Dedede/Bonkers’ hammer. Overall a really good sheet and better than what I can do XD |
| Jan 31, 2026 7:00 PM | ScratcherGames64 | Asset: Loading Icon | free blue baby yoshi walking sprites for smm |
| Jan 31, 2026 6:58 PM | ScratcherGames64 | Asset: Flowers | how i apply normal maps |
| Jan 31, 2026 6:35 PM | Boomerwrong | Asset: Izuna | Aruji-dono! |
| Jan 31, 2026 6:27 PM | AerospaceCoot35 | Asset: Terra and Others (Early Sprites, Recreation) | I actually recreated these floating sprites from Ultimania: https://www.spriters-resource.com/custom_edited/finalfantasy6customs/asset/258222/ |
| Jan 31, 2026 6:23 PM | Stupid_Idiot | Asset: Cutscenes | why is he just THERE like "i added my OC dont mind him" |
| Jan 31, 2026 6:20 PM | Stupid_Idiot | Game: Gingiva | tha devils? |
| Jan 31, 2026 6:07 PM | Stupid_Idiot | Asset: Arcueid Brunestud (17/23) | i need to make something like this NOW *cdk Ft. Shuriken255 - Imitation (RUMBLESTEP) intensifies* |
| Jan 31, 2026 6:00 PM | Stupid_Idiot | Asset: Sonic | this fucking community bruh |
| Jan 31, 2026 5:56 PM | Stupid_Idiot | Asset: Hut | BALD. |
| Jan 31, 2026 5:56 PM | alccoder on scratch | Asset: General Sprites | i honestly thought this game used the normal turn-to-blue ghost sprites before i checked this sprite sheet |
| Jan 31, 2026 5:51 PM | ProfessorAngry | Asset: Tomorrow is another day. | prompt_suggestion i think it's because CC is afraid of Foxy through Michael's fault and ripped his plushie :( |
| Jan 31, 2026 5:46 PM | Lockelanp | Asset: Mario, Luigi, Toad & Toadette (NSMB Series Power-Ups, SMW-Style) | @GlacialSiren484 i have a question. would you want to make SMAS powerups like this? because i am a fan of SMAS-SMB1 style. :) |
| Jan 31, 2026 5:44 PM | Lockelanp | Game: Mario Customs | would it be too compact if there was a folder for each style? ( for custom pages in general because they have characters in diferent game styles ) like sorting by " Super mario land " game style? |
| Jan 31, 2026 5:39 PM | Stupid_Idiot | Game: Hazbin Hotel Customs | i dont even like this series, but i wanna see more customs of this |
| Jan 31, 2026 5:33 PM | Stupid_Idiot | Asset: Dialogue Icons | hold on that-THATS THE CAT FROM THE OTHER THING Now i realize theres multiple cats here, last 2 images of row 2 (maybe a coincidence) |
| Jan 31, 2026 5:26 PM | Stupid_Idiot | Asset: Halloween 2016 | i love this |
| Jan 31, 2026 5:16 PM | Stupid_Idiot | Asset: Bart | ay caramba |
| Jan 31, 2026 5:07 PM | PlushMan | Asset: Default Player Type | Forgive me for sounding stupid and all. But is there a way to just get the transparent PNGs of these sprites? Unless there's a way to get rid of the blue background |
| Jan 31, 2026 5:04 PM | Stupid_Idiot | Asset: Hidden or Unknown | this look so badass- *second to last row approaches* oh.. |
| Jan 31, 2026 4:49 PM | Techokami | Asset: Pac-Man/Plus Ms. Pac-Man SNES Style | Woah, this is amazing! Well done! |