Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Feb 18, 2017 12:09 PM | 7 GRAND DAD | Asset: Skweek | Who names their kid Skweek of all things? |
| Feb 18, 2017 11:40 AM | LoneShadowStar | Asset: Mario | @Dazz Could it be possible to do this with the other NSMB games? |
| Feb 18, 2017 10:43 AM | SiFi270 | Asset: Fleaman | Hey, it's based on Choi from KOF, and by extension Freddy Krueger. I'm finding that much more impressive than I probably should. |
| Feb 18, 2017 10:03 AM | Plok | Asset: Bosses | WHEN I SAY BOOM BOOM BOOM YOU SAY BAM BAM BAM DON'T PAUSE INBETWEEN C'MON LETS JAM! |
| Feb 18, 2017 9:35 AM | Kendotlibero | Asset: 2D Elements | isn't it techically a texture? |
| Feb 18, 2017 9:29 AM | Void-the-Bat | Game: Sonic the Hedgehog 2 | Somebody should update Silver Sonic's name to Robo Sonic since that is now his official name. |
| Feb 18, 2017 3:03 AM | Filler | Game: Mother 3 | I've noticed something when using a map viewer of the game. It appears the map for Lighter's House after being burnt down on fire is a different map than it being on fire. Even the outside layout is ever so slightly different! ![]() Differences: -Corner tiles are ever so slightly different -Minor differences on the trees -Map seems to more bumpy and less flat during the pre-destroyed house. As many parts become flatter. Nothing else than that. Just an interesting sight. |
| Feb 18, 2017 2:12 AM | Hyperchaotix | Game: DOOM 64 | Sorry about the disappearance for almost a year. Life happened, I'll continue to update this section with corrected rips. |
| Feb 18, 2017 1:47 AM | JayAri | Asset: Flowey | @Zarrgon The Destroyer I'm pretty sure the star is a different object. |
| Feb 17, 2017 9:33 PM | SuperTVGRFan18496 | Game: Mario vs. Donkey Kong: Tipping Stars | How we get 3d models or pre-rendered |
| Feb 17, 2017 8:19 PM | semerl | Game: McDonald's Treasure Land Adventure | Don't forget about the other assets, including those unique to the more fast food involving prototype and the more politically incorrect Japanese variant. |
| Feb 17, 2017 5:44 PM | Shade | Asset: Scroll of the Hero of Time | Moved from the Textures Resource. |
| Feb 17, 2017 3:55 PM | TGVaporeon | Asset: Kung Fu Man | @Ryon lol |
| Feb 17, 2017 3:40 PM | teh_supar_hackr | Game: Super Mario (Bootleg) | @KMEDITS2 have you tried it on a Java phone or a Java phone emulater like http://www.javaemulator.com/java-emulator.php |
| Feb 17, 2017 6:09 AM | volo | Game: Final Fantasy: Brave Exvius | He' s not yet available |
| Feb 16, 2017 10:14 PM | z-fig56! | Asset: Goku Black (Super Saiyan Rosé) | Hey this is awesome how do you make sprites? |
| Feb 16, 2017 9:30 PM | Balrogchar | Asset: Flying Squirrel Mario (Super Mario Bros. 3 SNES-Style) | Pretty good! However, I *think* you might have left out the wall hanging sprite (not fence climbing, by the way, I can see that one). Please correct me if I'm wrong. |
| Feb 16, 2017 9:12 PM | 『 』 | Game: Fire Emblem: Heroes | Is there a way to create the hero sprite using their respective sprite sheet other than cut and pasting the parts and putting them together in Photoshop? |
| Feb 16, 2017 9:01 PM | Random Talking Bush | Game: New Super Mario Bros. | @LakituBro: https://www.models-resource.com/wii/newsupermariobroswii/ https://www.models-resource.com/3ds/newsupermariobros2 https://www.models-resource.com/3ds/newsupermariobros2/model/18243/ ![]() http://i1.kym-cdn.com/photos/images/facebook/000/671/936/d63.jpg (And also note that just because we don't have 'em on The Models Resource doesn't mean they're pre-rendered.) |
| Feb 16, 2017 8:20 PM | Sonicfan32 | Asset: Enemies | Look at all these enemy sprites. These are TOTALLY not from different games, right? RIGHT? |
| Feb 16, 2017 7:59 PM | mjmannella | Asset: Pokémon (2nd Generation, Normal) | When can we except the new sprites to be up? |
| Feb 16, 2017 6:33 PM | TheMultiMan | Asset: Mario | @tonydaderp I believe the size of at least a few of the sprites is 18x33. I only measured the first frame of the idle animation, so the size may be different for each. |
| Feb 16, 2017 6:28 PM | Parappafan89 | Asset: Title Screen | i'm tempted to meme here.... FLEENTONES!? i'm not sorry |
| Feb 16, 2017 6:00 PM | LakituBro | Game: New Super Mario Bros. | @RTB: Okay, so I was about to explain something, but as I typed it, I found out about how much of an idiot I am. I DO KNOW, however, that the playable characters in NSMBW, NSMBU/NSLU, & NSMB2 (not sure about NSMB2, though. Haven't played that one in forever. But you make a valid point. There is also a way to tell that Mario in NSMBU is a pre-render. Look at the Super Mario Maker beta footage. He is clearly a sprite. They use the same sprites in Mario Maker (well, not always *cough* Mario's swimming in SMB style *cough*), however it has been confirmed that NSMBU uses pre-renders. I apologize for my retarded outburst about Mario being a non-model. Now that I think of it, he did always look more 3D-ish to me. Guess that's why. ANYWAYS. Bottom line is: I'm sorry for not using 2 seconds of commonly known research before commenting. |
| Feb 16, 2017 5:50 PM | Kendotlibero | Game: Super 3-D Noah's Ark (Unlicensed) | nope, it had a real release on PC |
| Feb 16, 2017 5:46 PM | LakituBro | Update: We're back! | Hello there, time travelers! |
| Feb 16, 2017 5:11 PM | EpicLuigi | Game: Super 3-D Noah's Ark (Unlicensed) | This is a bootleg |
| Feb 16, 2017 5:05 PM | Random Talking Bush | Game: New Super Mario Bros. | @LakituBro: If that's the case then why are the sprites so pixelated? The ones that are actually pre-rendered (the Goombas and Koopa Troopas, and everything else in the specifically-separated 2D Enemies section) are smooth. Plus, you know, we have most of the models ripped. https://www.models-resource.com/ds_dsi/newsupermariobros/ Do your research before making assumptions. |
| Feb 16, 2017 5:03 PM | Void-the-Bat | Game: Sonic the Hedgehog 2 | @Dolphman did rip the HPZ Badniks and shared them on DeviantArt, along with remade versions of the concept Badniks. You can see them here. |
| Feb 16, 2017 4:58 PM | Void-the-Bat | Asset: Coincentration | I love how the giant coin is designed after the beta Yoshi Coin/Giant Coin from Super Mario World. EDIT: Two brick smash frames, and Mario and Luigi were unused. They probably were going to either run by as a cameo, or possibly hit one of the blocks for the player to help them out. |
| Feb 16, 2017 4:56 PM | LakituBro | Game: New Super Mario Bros. | ATTENTION EVERYONE: Mario is actually not a model. Every NSMB game so far has used PRE-RENDERED SPRITES. The sprites look 3D, but are actually not. Everyone thinks games like this use models, but they don't. There's just a TON of sprites, and it makes it LOOK 3D, but it is really just heavy detail and some developers being awesome. |
| Feb 16, 2017 4:55 PM | Void-the-Bat | Asset: Coincentration | What about the Super Mario Advance 4 Mario and Luigi? They appeared in the SM64DS's files. |
| Feb 16, 2017 12:21 PM | Kendotlibero | Asset: Character Select Portraits | I thought i was away from that demon of umaru-chan... |
| Feb 16, 2017 11:15 AM | Mister Ton | Asset: NPCs | I just realized; did we forget Maggie somehow? |
| Feb 16, 2017 9:17 AM | Plok | Asset: Meta Knight | *meta knight theme intensifies* |
| Feb 16, 2017 9:01 AM | smykoleg | Asset: Notes from Flowey | It Isn't Unused. Thel ALL Were In The Demo. |
| Feb 16, 2017 8:56 AM | smykoleg | Asset: Monsters (The Ruins) | Eat Your Greens |
| Feb 16, 2017 2:24 AM | riccochet | Game: Final Fantasy: Brave Exvius | Was Tidus ever available in the global version? |
| Feb 16, 2017 1:46 AM | doug. | Asset: Homer Simpson | So just to quickly mention I forgot one. If you read this the one that was missing at this time is "Hey, Come Back Here With My Kid!" |
| Feb 15, 2017 7:08 PM | Superjustinbros | Asset: Fred Flintstone | At least it's good to see the original getting some attention. |

