Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Aug 6, 2026 11:06 PM | EnzoArts2025 | Asset: Mega Man (Chambara Arcade-Style) | prompt_suggestion yeah i know |
| Aug 6, 2026 10:27 PM | Random Talking Bush | Asset: Introduction | Added the "bad ending" sprites, made sense to add 'em here since they re-use the Eggman sprites from the intro anyway. Also fixed a few missing pieces on Cheese and Amy's sprites. |
| Aug 6, 2026 10:16 PM | geometricentric | Asset: Win Portraits | prompt_suggestion just pushed a revision that fixed it, hopefully it'll be accepted soon |
| Aug 6, 2026 9:53 PM | MilesPrower623 | Asset: Super Sonic | is there no way to rip the underwater palettes? |
| Aug 6, 2026 9:42 PM | DracoZ | Asset: #0160 Mega Feraligatr (Gen 4-Style) | prompt_suggestion Thank you! |
| Aug 6, 2026 9:36 PM | Sprite Loving Mimiga | Game: Sonic Blast | if the controls were better and Blue Marine Zone zone didn't exist then maybe this would have been an okay game |
| Aug 6, 2026 9:29 PM | Mister Ton | Asset: #0160 Mega Feraligatr (Gen 4-Style) | prompt_suggestion I fixed it! |
| Aug 6, 2026 9:23 PM | ExistentDrink | Asset: Super Shotgun (NES 8-Bit) | prompt_suggestion Why was this guy banned |
| Aug 6, 2026 9:07 PM | SanhouSamuelChristian | Asset: Sforzando (Arcade) | It's good |
| Aug 6, 2026 9:03 PM | mildannerofc | Asset: Mario | prompt_suggestion Both snes and mega drive used the same 4 bpp colors, so... Only mega drive used 4 bpp, SNES used 3 for images |
| Aug 6, 2026 8:36 PM | Virlistic | Asset: Vassago | I am looking respectfully... |
| Aug 6, 2026 8:35 PM | PG69 | Asset: Mario | These sprites atleast look soo identical to the SNES ones |
| Aug 6, 2026 8:30 PM | AnonymousAardvark | Asset: Pirate Clark (Earthbound-Style) | prompt_suggestion The best part is you can eat them |
| Aug 6, 2026 7:36 PM | Side Steppa | Asset: Flintmobile (Super Mario World-Style) | prompt_suggestion Thats what I thought. I was just making a reference to the Pikmin enemy of the same name, whose rollers look quite similar to the Flintmobiles wheels. |
| Aug 6, 2026 7:36 PM | xArtyx | Game: Deltarune | prompt_suggestion pretty sure they're just shaders applied atop the normal sprites. You'd either need to recreate them yourself or find 'em elsewhere |
| Aug 6, 2026 7:24 PM | Endrew Hagrid | Asset: Font | ooooooh. Nice thing you got here |
| Aug 6, 2026 7:10 PM | Green Pippins 1997 | Game: Deltarune | prompt_suggestion they're on the chapter 3 +4 kris sprites |
| Aug 6, 2026 7:03 PM | YorkieYT | Asset: Heat Man | Heetoma! |
| Aug 6, 2026 7:02 PM | VolkageVolume | Asset: Shrek's Swamp | i know what I was doing in there... fighting for my damn life. |
| Aug 6, 2026 6:59 PM | 404Dash | Game: Deltarune | I think I'm just blind but where are the chapter 3 board kris sprites? |
| Aug 6, 2026 6:58 PM | reanimatedkittywasnthere | Asset: Mr. Potato | just body parts.. he is bald |
| Aug 6, 2026 6:53 PM * | RaguRando | Asset: Flintmobile (Super Mario World-Style) | prompt_suggestion I used that one type of concrete/stone block from SMW itself (like the walls on each side of the blue pipe in Yoshi's Island 1) for the texture and rotated it (in Paint.NET) to animate the wheels/rollers. |
| Aug 6, 2026 6:53 PM | Tom64supertom | Game: Michael Jackson Customs | дай 2 грiвнi |
| Aug 6, 2026 6:28 PM | mildannerofc | Asset: Kirby (Pokémon G/S/C-Style) | Kirbymon |
| Aug 6, 2026 6:28 PM * | DracoZ | Asset: Pac-Man & Ghosts | prompt_suggestion I mostly went off of the vibes of one of the styles for Pasta La Vista (a SMW rom hack) and some Pac-Man Arrangement but otherwise, it was entirely improvised. Also thank you. (I think it was loosely modeled after the somewhat lineless style Pasta La Vista had?) |
| Aug 6, 2026 6:21 PM | VolkageVolume | Asset: Ghosts (128x160/128) | lil mini ghosts |
| Aug 6, 2026 6:21 PM | mildannerofc | Game: James Pond 2: Codename Robocod | prompt_suggestion You are still alive? |
| Aug 6, 2026 6:17 PM | arringtastic1 | Update: Sweatin' to the Oldies | I am a fan of video games for sharp x68000, snes, and more. |
| Aug 6, 2026 5:54 PM | reanimatedkittywasnthere | Asset: Cats | cats dancing. |
| Aug 6, 2026 5:51 PM | Omphalixir | Game: Ecco: The Tides of Time | Now this is what I call gorgeous pixel art. |
| Aug 6, 2026 5:20 PM | ItsHyper | Asset: Sonic (Sonic CD-Style) | Hi, I wanted to ask for permission to use your sprites for a Sonic 3 AIR mod (obviously giving you credit for the sprites in the game and on GameBanana). |
| Aug 6, 2026 5:09 PM | Pixel9Bit | Asset: Mario & Luigi (SMW, SMB Move Set) | These look incredible |
| Aug 6, 2026 5:04 PM | imalink100 | Game: My Singing Monsters | prompt_suggestion i don't think they've been added here yet |
| Aug 6, 2026 4:27 PM | kilburto | Asset: Maui Mallard | You did manage the palette, great ! |
| Aug 6, 2026 4:17 PM | Lmelchi | Asset: Henry Stickmin (Mega Man 8-Bit Deathmatch-Style) | Wow a MegaMan 8-bit deathmatch sprite that's not done by hansungkee. Honestly these are some pretty good sprites |
| Aug 6, 2026 4:11 PM * | FireyPaperMario | Update: Sweatin' to the Oldies | This popped up in my YT feed when I got home from work As a fan of N64 platformers, this made me happy *prays that the Baku Bomberman Trilogy gets a evercade cartridg release* |
| Aug 6, 2026 4:05 PM | JamesTallOFFCIAL | Game: James Pond 2: Codename Robocod | I love james pond |
| Aug 6, 2026 4:01 PM | Tyrannosaurus Brett | Asset: Win Portraits | Is it normal that Dudley's pants is partially transparent with his default palette ? |
| Aug 6, 2026 3:52 PM | bel | Asset: Characters (PICO-8 Style) | hmm... i appreciate the concept but "PICO-8 style" necessitates the use of the PICO-8 palette, no? |
| Aug 6, 2026 3:42 PM | myBareToes | Asset: Alphys | Alph's knight |