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| Posted | By | On | Comment |
|---|---|---|---|
| Aug 24, 2026 6:46 PM | SooperStar_HD | Asset: SpongeBob SquarePants (Pokémon Red / Blue-Style) | i love that he's based on season 1 |
| Aug 24, 2026 6:41 PM | PGE | Asset: Triad Token | prompt_suggestion they're collectibles in some multiplayer gamemodes |
| Aug 24, 2026 6:41 PM | Xorel7 | Asset: SpongeBob SquarePants (Pokémon Red / Blue-Style) | me when I leave the flash on |
| Aug 24, 2026 6:31 PM | Squidward578 | Game: Griffin | petah |
| Aug 24, 2026 5:57 PM | PGE | Asset: Overworld Characters | prompt_suggestion You fool. On a less jokey note, here's all the re-uses I noticed: * Geneic brownhair man = Generic vest man * Generic brunette woman = Generic woman/Stella * Generic boy = Generic boy * Generic girl = Generic girl * Generic older man = Tycoon Chancellor * Generic older woman = Generic older woman\Jenica, random old lady in Tule that has a unique sprite for some reason * Red knight = Galuf's World knight * Swarthy pirate = Faris' pirate crew * Lord Rudolf/Theodore = King Tycoon * Monica = Lenna * Emperor Melvir = King Walse * Farah = Dancer * Ahmad = Unused important-looking guy * Termittan woman = Queen Karnak * Gian sleeping = Pirate sleeping * Skeleton = Tyrannosaur/Chicken Knife dude * Zombie = Mummy * Ogre = Generic goblin * Devil = Abductor/Enkidu There's probably more, but I didn't want the list to be filled with repeats. Funnily enough, the asset re-usage is why I decided to rip RS1 in he first place. Unfortunately that required me to play through RS1 and experience how undercooked it is. Man, you [not you specifically, but someone] could write a pretty sick video essay on asset re-usage in Square games. FF1's party member template being reused 5 times, RS1 being a weird evolutionary in-between of FFIV and FFV, RS3's NPC sprites being upsized FF6 sprites, Bahamut Lagoon, the well is fruitful. |
| Aug 24, 2026 5:56 PM | Amadeus the Cat | Asset: SpongeBob SquarePants (Sonic 1-Style) | These sprites are DOPE. I’m also pretty sure the death sprite is a reference to the WayForward SpongeBob games (mainly Movie GBA and Lights, Camera, Pants GBA) |
| Aug 24, 2026 5:42 PM | elpegaso7 | Asset: Long Library and Area Connection Tiles | Hi everyone! Since I'm working on a video game, I've had to extract the tiles from the different areas to reduce the image size and also to be able to implement new areas. I thought to myself, why not make the work I've done available to others? Finding tiles for this game is practically impossible. I know they're a bit disorganized, but they're all there. Anyone who knows the game well will be able to identify them. In some cases, like the door walls, it's just a matter of repeating the last tile to complete the area. If you're using Unity, there are several redundancies, since you can rotate the tile with Shift + [. To change the collision behavior of a stair tile (for example, so the character climbs diagonally or smoothly without hitting a square block), you need to edit the Sprite Physics Shape of the individual resource in the sprite editor. Anyway, I hope this can be useful to many people in creating video games with new and different areas. |
| Aug 24, 2026 5:36 PM | elpegaso7 | Asset: Entrance and Save Room Tiles | Hi everyone! Since I'm making a video game, I've had to extract the tiles from the areas to reduce the image size and also to be able to implement new areas. I thought to myself, why not make the work I've done available to others? Finding tiles for this game is practically impossible. I know they're a bit disorganized, but they're all there. Anyone who knows the game well will be able to identify them. In some cases, like the door walls, it's just a matter of repeating the last tile to complete the set. If you're using Unity, there are several redundancies, since you can rotate the tile with Shift + [. To change the collision behavior of a stair tile (for example, so the character climbs diagonally or smoothly without hitting a square block), you need to edit the Sprite Physics Shape of the individual resource in the sprite editor. The background (the sky) is best kept separate; I included it for quality reasons, as it's better. Setting up the save room can also be chaotic, placing tile by tile, and it might be easier to just use the background from scratch; it's a matter of preference. Anyway, I hope this can be useful for many people to create video games with new and different areas. |
| Aug 24, 2026 5:32 PM | Dark_Ansem | Asset: Royal Chapel Tiles | prompt_suggestion I hope we can see the items too! |
| Aug 24, 2026 5:25 PM | PGE | Asset: Overworld Characters | Notes: * I'm not 100% sure of what's used and what's unused (all I had to go off was a playthrough as Albert, a letsplay of Claudia, and some quick dips into everybody else's starting scenario. If I got anything wrong, do tell. * For some unused stuff I had to guess the palette (namely the bone pile, the shadow, and the sprites of Shirach in a dress). * Apparently the WonderSwan Color version has some exclusive stuff, I should go investigate. * I attempted to group stuff in a rough order: Main party members, secondary party members, generic NPCs, South Rosalia NPCs, Bafal NPCs, Butcher (since the Coral Sea is only reached from Godongo and that fits roughly between the surrounding NPC groups), North and Central Rosalia NPCs, North/South Estamir and Kjaraht/Frontier NPCs, Knight's Dominion and Valhalland NPCs, NPCs I couldn't find, the Minstrel, vehicles, miscellaneous single-frame sprites, Enemies/Creatures, Humanoid foes, 32x32 NPCs, 32x32 Enemies, the four elemental dragons, and the wicked gods. Those palette boxes you see were created for demonstration purposes and do not appear in the NPC tiles. * Some secondary party members are grouped separately. This is because Theodore, Red Mage, and Soldier 1 & Soldier 2 use sprites seen elsewhere, Neidhart you only get to fight alongside for one battle in Aisha's scenario, and I do not respect Dowd. * Yes, the "green devil" enemy is supposed to look like that facing down, I checked. * Rips of the in-battle sprites are on hold until I find a tool that both suppots 4bpp planar composite (2 x 2) and has a TiledGGD-style method of loading palettes. * If you're wondering why the top halves of sprites are colored slightly differently (most visible on Hawke's sprites), it's because they use different palettes. I don't know why their layout is so radically different. FFV actually has space for eight NPC palettes, but the last 4 are blank. * On that note, RS1 actually predates FFV's release by almost an entire year, so FFV is the one that's guilty of recycling another game's assets, not RS1. |
| Aug 24, 2026 5:25 PM | Mister Ton | Asset: Overworld Characters | Oh hey. that Skeleton is straight out of FF5. |
| Aug 24, 2026 5:18 PM | elpegaso7 | Asset: Royal Chapel Tiles | prompt_suggestion Hi! Yes, since I'm making a video game, I've had to extract the tiles from the areas so the game isn't so large and so I can create new areas, so I'm updating this here. I know they're a bit disorganized, but anyone who knows the game will be able to recognize each tile and implement it. |
| Aug 24, 2026 5:14 PM | DogToon64 | Asset: Banner, Icon, and Save Icons | Update: - Added the save icons. - Added the lower-quality banner and icon. |
| Aug 24, 2026 5:09 PM | DogToon64 | Asset: App Icons | prompt_suggestion You're welcome! 🙂👍 |
| Aug 24, 2026 5:08 PM | DogToon64 | Asset: Museum Artwork (MM8) | prompt_suggestion I thought the same thing! LOL |
| Aug 24, 2026 5:06 PM | Homsar | Asset: Homsar | James! |
| Aug 24, 2026 5:05 PM | Homsar | Game: Homestar Runner Customs | AaAaAh-These Easter Pants are gettin' WAaAaAy too Tight! |
| Aug 24, 2026 4:51 PM | ValisEmma | Game: Magic Boy | Amiga lookin ass |
| Aug 24, 2026 4:47 PM | Homsar | Game: Monopoly | D̶̞͈̈o̸͎̔n̵̫̑t ̸̖̈́̽b̴͔̓̅ę̷̜͆ c̸̼̯̑o̶̲̍̅m̶̼̪̊̈iń̴̗͖g̴̪̏ ba̶̦̎ck n̴͔̑oẘ̷͕͝ |
| Aug 24, 2026 4:47 PM | The Non-Deleted User | Asset: Title Screen | Fun Fact: Shadax on this image was based when Tim Follin was going to show the soundtrack to Software Creations. Spoiler:Joke. |
| Aug 24, 2026 4:44 PM | Homsar | Asset: Hidden or Unknown | It's always the game thumbnail that shows a girl with "Bootleg" in Parentheses that makes me know where this is going. |
| Aug 24, 2026 4:28 PM | codingboy54 | Asset: Credits | THESE ARE ALREADY ON THE HUD SHEET. |
| Aug 24, 2026 4:26 PM | codingboy54 | Asset: Font | This game was so buns. |
| Aug 24, 2026 4:22 PM | codingboy54 | Asset: Font & Text Boxes | wow organized font |
| Aug 24, 2026 4:15 PM | mildannerofc | Update: A Cacophony of Wondrous Sprites | prompt_suggestion Are you Mighty the Armadillo? |
| Aug 24, 2026 4:05 PM | WF4123 | Asset: Museum Artwork (MM8) | It's Deathbringer! |
| Aug 24, 2026 3:48 PM | pacmastermeow | Asset: Orange | missing a lot of the shadowy snake form's sprites |
| Aug 24, 2026 3:16 PM | pacmastermeow | Asset: Nubert | nubert's moving down on the page |
| Aug 24, 2026 2:57 PM | ExistentDrink | Asset: Swedish Chef | This guy has an uncle (iykyk) |
| Aug 24, 2026 2:56 PM | smedis2 | Asset: Moon Child and Hoi | hey, na-na-na-na. get ready for your best friend, here is fin fin |
| Aug 24, 2026 2:36 PM * | KUSANAGI | Asset: Sky Palace | There's another version of this stage as well too. Try the Story Mode. |
| Aug 24, 2026 2:18 PM | JamesTDG | Game: Jetpack Joyride | Shame we didn't get barry ripped, guess ripping the sprites is a lot harder than expected... |
| Aug 24, 2026 1:29 PM | IcyThePuff | Game: Mario Clash | Paranoia......... (iykyk) |
| Aug 24, 2026 1:24 PM | IcyThePuff | Game: Hotel Mario | I Hope She Makes Lots Of Sphagetti! |
| Aug 24, 2026 1:22 PM | IcyThePuff | Asset: Love Bubble | That Looks Like Kirby. |
| Aug 24, 2026 1:22 PM | -TGames_123 | Asset: Miscellaneous | DONKEY KONG |
| Aug 24, 2026 1:06 PM | FrenzyFrenEXE | Game: Pac-Man Party | prompt_suggestion nah ur right she was lowkey the reason i realized i was a furry |
| Aug 24, 2026 1:03 PM | FrenzyFrenEXE | Asset: Character Icons | lowkey think patra helped me realize i was a furry when i was younger |
| Aug 24, 2026 1:01 PM | Dogze | Asset: App Icons | prompt_suggestion Thank you Dogtoon for teaching me how to report the issue :) And thank you Random Talking Bush for fixing it! |
| Aug 24, 2026 12:56 PM | hansungkee | Asset: Chilly Willy (Super Mario Bros 2-Style) | Super Mario Maker 2 Moves is Finished. |