Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| May 6, 2024 2:59 PM | CindosHedgie | Asset: Super Mario Maker 2 Levels and Objects (SMB2 SNES-Style) | @P-Tux7 I'd assume the Stone from Story Mode. |
| May 6, 2024 2:48 PM | Moqun | Game: Baldi's Basics Plus | certified xd moment |
| May 6, 2024 2:44 PM | CindosHedgie | Game: Battle for Dream Island Customs | now I have a reasonable excuse to make bfdi sprites |
| May 6, 2024 1:48 PM | super433 | Asset: Axel | This is missing the smiling portrait from that one cutscene with Naminé |
| May 6, 2024 12:41 PM | RaposaCadela | Game: Family Games II - JunkFood Jive | I haven't heard of this one! |
| May 6, 2024 12:38 PM | Ya Block | Game: Scratch | @inflames14 no |
| May 6, 2024 11:19 AM | Berd Definitive Edition | Asset: Darkners (Undertale Battle-Style) | Okay but why Rudinn has 2 swords? |
| May 6, 2024 9:13 AM * | Tiaremoana | Asset: Ice Cap Zone (General, Sunrise 1/8) | This has been answered on the main Sonic 3 page already, but in order to give people the option to use the various palettes, it had to be split up into the palette variations (10). Containing all the palettes on a singular sheet was great until I realised that some variations shared colors with earlier/later variations, which would just result in perpetual appearance issues when adjusting the colors. I get it's not the best solution, better still than my wild idea of turning all the assets into a rainbow-colored mess and leave it to users to apply manually as is their want, but it's this or endless comments to the tune of "I tried changing the colors from one to another and now it looks wrong". |
| May 6, 2024 8:49 AM | teh_supar_hackr | Asset: Ice Cap Zone (General, Sunrise 1/8) | Why is this sheet split into 8 parts? |
| May 6, 2024 5:26 AM | HectorVG15 | Asset: Captured Villagers | This is inquietant... |
| May 6, 2024 4:20 AM | 02_xivy | Game: Scratch | Would TurboWarp sprites be allowed here or not? |
| May 6, 2024 4:10 AM * | JacquIreBriggs | Asset: Gau | Green hair fits the wild child thing and camouflages with Veldt Plains I guess. The thing I don't get is his portrait. |
| May 6, 2024 3:54 AM | it's-a-me-aiman | Asset: Sunset Forest Zone | wait- why did this get accepted? i don't think this appeared in any official capacity other than that one bootleg. |
| May 6, 2024 3:44 AM | toniophx | Game: The Impossible Quiz | Possible? I Guess |
| May 6, 2024 3:11 AM | Multicolor | Asset: Start Screen | PRESTA |
| May 6, 2024 3:07 AM | Multicolor | Asset: Font (SM64, Spanish) | SO |
| May 6, 2024 2:15 AM | LudwigVonPhoenix | Game: Pokémon Mystery Dungeon: Rescue Team DX | Are the sprites for the dialogue boxes here? |
| May 6, 2024 2:08 AM | wenomechainsama | Asset: Character Emblems | tought this was mario kart |
| May 6, 2024 1:35 AM | abf3427 | Asset: Hanafuda | If I had a Nintendo 3DS, I would surely make this my theme. |
| May 6, 2024 1:28 AM | CaptainKyl3_1 | Asset: U.F.Olive / Olive Trooper | the teleport station is unused in the final game |
| May 6, 2024 1:24 AM | DerpBox | Game: Sonic XS | SOS X |
| May 6, 2024 12:57 AM | MarioSonicfan98 | Asset: Daksu | Where's Drake? |
| May 6, 2024 12:31 AM | KlondikeFops | Asset: Mission 10 | @Doc von Schmeltwick One of the necessary items is stuck in a wall, making the level unable to complete. |
| May 6, 2024 12:06 AM | Loogeegee | Asset: Wario | If I'm not mistaken, there's one extra frame of Wario crouch-walking missing. |
| May 5, 2024 10:47 PM | Onion Animates | Game: Super Mario Bros. 3 | I want to see if my local game store still has a copy of this game but it might be Too Late... A replay of this game for me is Overdue. |
| May 5, 2024 10:29 PM | Aidandapro | Asset: Painter Drawings | Jon.... I require my Lasangna Jon... |
| May 5, 2024 10:29 PM | SpyrotheDragon2021 | Asset: Draygon | This boss' sfx was strange. |
| May 5, 2024 10:24 PM | Aidandapro | Update: A Sprite Detour | If it was a wrong turn at TEUFORT of all places, why didn't you just ask one of the Mercenaries for directions. |
| May 5, 2024 10:15 PM | telarocky | Asset: Credits | kendrick lamar |
| May 5, 2024 10:11 PM | legoabel2011 | Asset: Game Boy Error Message | the most generic lock out screen |
| May 5, 2024 8:20 PM | KoolLeo11 | Game: Mighty No. 9 Customs | oh yeah, the game which could brick your wii u. |
| May 5, 2024 8:15 PM | spamtonium | Asset: Pokémon | Thanks so much for compiling all of these. |
| May 5, 2024 8:09 PM | slime_helper | Asset: Girlfriend (Week 7) | thumbnail |
| May 5, 2024 8:07 PM | Unoriginal_Fox | Asset: Hidden or Unknown | peeny |
| May 5, 2024 7:44 PM | Doc von Schmeltwick | Game: Mario Kart Wii | @BillyBnM D'oh. That's on me for not paying attention. Honestly so many of this game's graphics are done weirdly. Hard to tell what is and isn't a traditional sprite. I wonder if the Mii icons and the vehicle select menus are done the same way to account for their variance... |
| May 5, 2024 7:20 PM | KoolLeo11 | Asset: Platypunk | Why do they even need the Warrior Flute in the first place? |
| May 5, 2024 7:18 PM | KoolLeo11 | Asset: Fort Knight | fortnite lol |
| May 5, 2024 7:16 PM | KoolLeo11 | Asset: Fake Bo Letter | schmo. |
| May 5, 2024 7:05 PM | BillyGaming964 | Game: Mario Kart Wii | The maps are actually models, as Mato said |
| May 5, 2024 7:02 PM | spamtonium | Asset: HUD | I love the font choices in this UI, it's very aesthetically pleasing. |