Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Nov 20, 2024 6:09 PM | TotallyNotNess | Asset: Sink | @X-treme Squargon dont forget back to riddle school! (which is the 10th anniversary game btw) |
| Nov 20, 2024 6:08 PM | IAm DaBest | Game: Tenerezza | Stunning visuals |
| Nov 20, 2024 4:05 PM | kellym | Game: Fighting Street / Street Fighter | yeah the definition for a fighting game was quite loose, given that even doom 2 advertised itself as one |
| Nov 20, 2024 3:56 PM | BunkBuddy | Asset: Fujimaru Kudō | It's like Urahara had a kid with Tommy during his stint as the white power ranger |
| Nov 20, 2024 3:48 PM | Unoriginal_Fox | Asset: Commodore 64 & 1702 Monitor (Sonic 1/2/CD-Style) | bro's keeping up with the commodore |
| Nov 20, 2024 3:47 PM | Unoriginal_Fox | Asset: Octopus (Classic, Super Game Boy) | "wide screen" |
| Nov 20, 2024 3:45 PM | Doc von Schmeltwick | Game: The Wild | @Dolphman The plot always struck me as incredibly random. That they spent so much time on curling in the opening, then just kinda wandered around and eventually ended up on an island... where they continued wandering around. |
| Nov 20, 2024 3:42 PM | Doc von Schmeltwick | Asset: Game Selection | Guess Hidden Palace Zone remains hidden. |
| Nov 20, 2024 3:42 PM | Unoriginal_Fox | Asset: Colorful Game & Watch | ooh |
| Nov 20, 2024 3:27 PM | BLINXGLITCHES | Game: SpongeBob SquarePants: Fists of Foam (LeapFrog Didj) | Oh, and in case anyone here is wondering where I got the enemy names: I'm using their filenames. Willie (for example) is WILLIE.ANM. |
| Nov 20, 2024 3:21 PM | Dolphman | Game: The Wild | @Doc von Scheltwick And the plot for The Wild is stupid. Evil cult of wildebeest wanting to eat lions? That's the best you can do? XD Also, movie gets more negative points for having a BRITISH actor voicing a koala, which is an AUSTRALIAN animal. Our accents are not the same! |
| Nov 20, 2024 3:05 PM | Wildwildwoody64 | Asset: Midway Bezel (Namco Museum PS1-Style) | Why didn’t they just use this in the ps1 original. |
| Nov 20, 2024 1:14 PM | Mister Ton | Asset: Ray | @I-like-Sonic-91 To be fair, this sheet is about 20 years old. |
| Nov 20, 2024 11:37 AM | Mister Ton | Asset: Master Necky & Master Necky Sr. | As a kid I thought these were flamingoes even though they look exactly like the vulture enemies and have the same name. |
| Nov 20, 2024 9:46 AM | UserMeIsCool123 | Asset: Bob-omb (NSMBU) | KABOOM |
| Nov 20, 2024 9:45 AM | UserMeIsCool123 | Asset: Blooper (NSMBU) | This little blooper is kind of cute. |
| Nov 20, 2024 8:39 AM | Greenknight9000 | Asset: Apple III Monitor (Sonic 1/2/CD-Style) | @Mc Ninja - a very unique idea. I only want to make retro PC monitors, but that's actually given me some thought. Did you want it to be the Original DS Model or Lite? |
| Nov 20, 2024 6:51 AM | MC Ninja | Asset: Apple III Monitor (Sonic 1/2/CD-Style) | could you convert the nintendo ds into a sonic monitor please |
| Nov 20, 2024 6:39 AM | Dolphman | Asset: Master Necky & Master Necky Sr. | @Cascade Computer Services Species such as black vultures and turkey vultures do indeed have saggy, wrinkly skin. So it makes sense |
| Nov 20, 2024 5:15 AM | MadeKillaSam | Asset: Competition Mode Zones | I like how the competition levels are resized and upscaled now |
| Nov 20, 2024 5:14 AM | MadeKillaSam | Asset: Game Selection | 2-Play 0K! |
| Nov 20, 2024 5:14 AM | Doc von Schmeltwick | Game: The Wild | @Billy Actually, it's come to light that Madagascar was a quick-n-dirty ripoff of The Wild that was pushed to release faster. It just was more successful for a number of reasons. Not being ultra-uncanny valley certainly helped, as did the more organic plot progression. |
| Nov 20, 2024 5:13 AM | MadeKillaSam | Asset: Executable Icon and Setup Images | why is it called differently in each region? |
| Nov 20, 2024 3:17 AM | Jammin | Asset: Desert Dazzle Layout Map | @Fourthestickman You don't say? |
| Nov 20, 2024 2:49 AM | ForeheadDavidPC | Asset: FLAGS | Language selection screen? |
| Nov 20, 2024 2:30 AM | D.M. | Asset: Level Objects | @BonfireTheBat theyre on the General Objects sheet |
| Nov 20, 2024 2:13 AM | KlondikeFops | Asset: Gigantic Rat | Later reused in Tekwar. |
| Nov 20, 2024 1:35 AM | BillyGaming964 | Game: The Wild | Disney ripped off Madagascar and it turned out terrible. I guess it's because of DreamWorks ripping off both A Bug's Life and Finding Nemo. I know Disney didn't animate the movie themselves, but the fact they decided to put their name on this |
| Nov 20, 2024 1:35 AM | BonfireTheBat | Asset: Vector (Classic, Sonic 1-Style) | he is so goofy in his hurt frames, and I LOVE IT |
| Nov 20, 2024 1:33 AM | Max_torndyke_ferson | Asset: Green Hill Zone & Ending | Does anyone know where the Green hill tiles are? |
| Nov 20, 2024 1:31 AM | BonfireTheBat | Asset: Vector | is this what they found in the computer room? (in Ithaca, of course) |
| Nov 20, 2024 1:08 AM | Pipro | Asset: Tileset (SMB1) | Why in each tilesets there are 4 of the same conveyors? |
| Nov 20, 2024 12:59 AM | Pipro | Asset: Hop-Chop, Bully, Amp, Prongo, Squiggler & Peepa (Super Mario Maker-Style) | Hop-Chops* |
| Nov 20, 2024 12:23 AM | BonfireTheBat | Game: Learn to Fly 2 | if anyone can tell me how to rip sprites from Ruffle, I'll try to fill this out. its missing... a LOT. I hope this doesn't come off as a request... |
| Nov 19, 2024 11:56 PM | Alxala | Game: The Wild | Yeah you can say that again. |
| Nov 19, 2024 11:48 PM | BonfireTheBat | Asset: Level Objects | wait, where are the water surface sprites... am I just blind? |
| Nov 19, 2024 11:44 PM | BonfireTheBat | Asset: Hydrocity Zone Objects (Underwater) | are the water surface sprites, just recycled sonic 1 sprites? |
| Nov 19, 2024 11:36 PM | Unoriginal_Fox | Game: RoadBlasters | TurboTime is better |
| Nov 19, 2024 10:03 PM | LapisLink | Asset: Master Necky & Master Necky Sr. | Is it just me or do these things look oddly wrinkly? |
| Nov 19, 2024 10:02 PM | SupaStar1278 | Asset: SMB1 Grass Tileset (Super Mario Land-Style) | Why did they rename it? There’s some Mario 2 stuff there, oh well, beggars can’t be choosers. |