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Super Mario Bros.
Backgrounds (SMB1)
Costume Mario
Enemies (SMB1)
Mario and Items (SMB1)
Palette (SMB1)
Tileset (SMB1)
Super Mario Bros. 3
Super Mario World
New Super Mario Bros. U: Enemies
Blooper (NSMBU)
Bob-omb (NSMBU)
Boo (NSMBU)
Bullet Bill (NSMBU)
Buzzy Beetle (NSMBU)
Chain Chomp (NSMBU)
Cheep Cheep (NSMBU)
Dry Bones (NSMBU)
Fire Piranha Plant (NSMBU)
Fishbone (NSMBU)
Goomba (NSMBU)
Hammer Bro. (NSMBU)
Koopa Troopa (NSMBU)
Lakitu (NSMBU)
Magikoopa (NSMBU)
Miscellaneous Enemies (NSMBU)
Monty Mole (NSMBU)
Piranha Plant (NSMBU)
Rocky Wrench (NSMBU)
Sledge Bro. (NSMBU)
Spike Top (NSMBU)
Spiny (NSMBU)
Stretch (NSMBU)
Wiggler (NSMBU)
New Super Mario Bros. U: Miscellaneous
Animated Tiles (NSMBU)
Checkpoint (NSMBU)
Door (NSMBU)
Goal Pole (NSMBU)
Items (NSMBU)
Junior Clown Car (NSMBU)
Objects (NSMBU)
Palette (NSMBU)
Skewer (NSMBU)
Tileset (NSMBU)
Toad and Peach (NSMBU)
Miscellaneous
Banners
Course Style Icons
Event Course Previews
Fonts
Gnat Attack Minigame
Hands
HOME Menu Icon
Miiverse Stamps
Sound Icons
| Console | Genre | Developers |
|---|---|---|
| Wii U | Platformer | Developer coming soon! |
| Tags | ||
| Tagging is in the works and will be here soon! | ||
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@bouncywheel10 Yes. That's what I mean. Focus on the 8-bit/16-bit stuff. I think we're gonna have to put all of the Model/Texture-based stuff on the Models and Textures sites.
WHERE YOU AT?!
BTW, will there be a Super Mario Maker for N3DS?
It's basically a help graphic. :)
Next things are Edit Mode icons Mario in NSMBU
and the backgrounds of NSMBU
I want to use them in Unity3D but he support only fonts formats(.ttf...) and no sprites.
Do you know a converter to a font format?
If it's about the backgrounds rip it or use from other game.
http://www.spriters-resource.com/3ds/marioluigidreamteam/
http://www.spriters-resource.com/fullview/7545/
http://mfgg.net/index.php?act=resdb¶m=03&c=1&id=31046
http://mfgg.net/index.php?act=resdb¶m=03&c=1&id=26399
I rip the Big Mario NSMBW sprites:
http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=31046
If you can, give me credit please, thanks.
The fan-game looks very well!
In the E3 2014 Mario Maker trailer, Mario had a low-framerate for his animations, so he had to be pre-rendered, did they make him 3D?
Come to think of it, an even better solution for all of this would be to make sub-pages for each branched-out franchise. Four examples:
Custom/Edited > Mario Customs > Paper Mario Series
Custom/Edited > Mario Customs > Super Mario Maker
Custom/Edited > Mario Customs > Super Mario RPG
Custom/Edited > Mario Customs > Wario Series
And no, I'm not saying make sub-pages for every individual Mario game. Just a sub-page for each series in the overall franchise.
@almanich: Because when it comes to Mario Maker-related customs/edits, people make more than just Costume Mario costumes. Tilesets, items, enemies, power-ups, you name it. Simply adding these to the main Mario page would eventually cause it to branch out into its own page anyway, just like the aforementioned Paper Mario, SMRPG, and Wario pages.
The Mario section was split for a couple reasons:
1. It was getting unwieldy. It still is, a bit, but it's curbed for now.
2. Each of those subsections has characters and enemies unique to that section. Yoshi enemies don't often cross over in into Mario games, Mario RPG characters don't cross into Wario, Paper Mario doesn't often cross into the main series. They're all separate franchises.
With Mario Maker, we A) Have a whopping one custom sheet, so we're not currently bursting at the gills with them, and B) The whole purpose of Mario Maker is to take resources from existing franchises and games and making them into the Mario Maker "Style." We'd be stepping on our own feet to do something like that.
Don't go to the Costume Mario sheet right away if you don't want to spoil the other 10 new ones (Tetra and Diskun were already known). And no, the rest of the currently-released Event Course sprites aren't there yet, because they're not in the update data.
I'll just leave this here.