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Super Mario Maker
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Hits 410,669
Super Mario Maker
Super Mario Maker
Super Mario Bros.
Super Mario Bros. 3
Super Mario World
New Super Mario Bros. U: Enemies
New Super Mario Bros. U: Miscellaneous
Miscellaneous
Console Genre Developers
Wii U Platformer Developer coming soon!
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Tagging is in the works and will be here soon!
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Sep 12, 2015, 2:47 AM
Everyone's going to ask for the costumes now. Can we get Ness and Lucas?
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Sep 12, 2015, 8:19 AM
NESS!!!!!
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Sep 12, 2015, 10:13 AM
We need... basically all the editor objects that can be ripped.
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Sep 12, 2015, 10:42 AM
That was quick
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Sep 12, 2015, 2:12 PM
Everybody get the Tilesets, BGs and Sprites from all styles of this game! :D
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Sep 12, 2015, 4:07 PM
Also, I don't know if the NSMBU style objects are sprites or models. They were models in the original NSMBU, but they're less fluent here.
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Sep 13, 2015, 6:51 AM
Miiverse stamps are probably the most accessible things to rip considering you can post them to Miiverse then just extract them with Paint. So I'm not so sure that this indicates that we're in for a steady stream of sprites.
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Sep 13, 2015, 1:22 PM
Well, Anything's possible. If it's in 16-bit or 8-bit, it's rippable.
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Sep 13, 2015, 6:25 PM
/\ True.
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Sep 13, 2015, 6:58 PM
I'd focus more on ripping the 2D sprites like SMB, SMB3 and SMW, and focus less on NSMBU until we get there. So until we're done ripping all the sprites from SMB, SMB3, and SMW, let's not focus on NSMBU until we get there. OK?
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Sep 13, 2015, 8:15 PM
This was quick.
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Sep 13, 2015, 8:44 PM
@supersmashball Thanks. :)

@bouncywheel10 Yes. That's what I mean. Focus on the 8-bit/16-bit stuff. I think we're gonna have to put all of the Model/Texture-based stuff on the Models and Textures sites.
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Sep 14, 2015, 12:39 AM
Woohoo tons of hype I guess.
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Sep 14, 2015, 1:22 AM
WHERE YOU AT?!
WHERE YOU AT?!
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Sep 14, 2015, 7:59 PM
Bring on the SMB3 & SMW Graphics!

BTW, will there be a Super Mario Maker for N3DS?
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Sep 15, 2015, 12:37 PM
YEEEEES
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Sep 15, 2015, 2:40 PM
NSMBU stuff is more at home on tTR and tMR, as they're textures and models. But for tSR, everything else should be fair game.
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Sep 15, 2015, 6:28 PM
someone already ripped these? godspeed, i say!
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Sep 15, 2015, 7:45 PM
All that remains are the SMW Graphics and the 10 and 100 Mario Challenge Course World Graphics! :D
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Sep 16, 2015, 11:00 AM
GREAT JOB GUYS
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Sep 18, 2015, 7:21 PM
Where is the NSMBU sprites?
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Sep 19, 2015, 11:54 AM
So the NSMBU sprites are pre-renders?!
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Sep 19, 2015, 1:08 PM
Reminds me of the good old Donkey Kong Country games, except this time, pre-rendered sprites look exactly like 3D models. How the time flies~
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Sep 19, 2015, 4:56 PM
Wonder if Shovel Knight will appear in the game as DLC or something.
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Sep 21, 2015, 7:48 PM
@Kurabupengin probably because there is a shovel knight amiibo coming out.
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Oct 6, 2015, 11:04 AM
People have already ripped SMM?! I must be missing out on something.
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Oct 21, 2015, 12:17 PM
I don't normally ask for stuff, but wondering this morning if the graphics shown during the 100 Mario Challenge when holding down on a course and showing you to flick your Wii U GamePad could be ripped?

It's basically a help graphic. :)
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Oct 22, 2015, 7:56 PM
Hey, how come the enemies have sprites and not models?
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Oct 22, 2015, 8:01 PM
I mean for the U games. Sorry for not specifying.
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Oct 23, 2015, 8:38 AM
For performance, probably?
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Oct 24, 2015, 9:10 AM
@nobody231 I doubt it but, Its probably because they did not have enough space.
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Oct 26, 2015, 9:44 PM
Well, I guess that makes sense, since they know how many Kaizo or troll levels are gonna kill the game if the used models for everything!
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Nov 5, 2015, 11:02 AM
The prerendered stuff is for performance, so you can have a buttload of objects in your level without having it lag.
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Nov 6, 2015, 4:53 PM
When will u upload the NSMBU Titleset / Ground Sprites
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Nov 8, 2015, 5:16 AM
WoW so quick?!
Next things are Edit Mode icons Mario in NSMBU
and the backgrounds of NSMBU
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Nov 9, 2015, 11:08 AM
@LetsPlayTV Unlike the characters, the backgrounds of NSMBU are actually in 3D.
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Nov 10, 2015, 10:12 AM
Oh ok
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Nov 18, 2015, 9:03 PM
Nsmbu mario PLS
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Nov 19, 2015, 3:42 PM
I think NSMBU Mario is a model.
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Nov 23, 2015, 9:38 AM
All of Mario Maker is a prerender you can see it in the Mario Maker E3 anouncement 2014 because he doesnt have anything between jump and flagpole and all of that bacause the transitions werent there back then
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Nov 23, 2015, 1:05 PM
I don't know how many time it needs to be said... Mario, Yoshi, Bowser and Bowser Jr. are MODELS, using the same ones from New Super Mario Bros. U (which by extension are the exact same from New Super Mario Bros. Wii, minus Bowser). That's why there are no sprite rips for them here.
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Nov 24, 2015, 6:04 AM
How to import fonts ???
I want to use them in Unity3D but he support only fonts formats(.ttf...) and no sprites.
Do you know a converter to a font format?
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Nov 24, 2015, 10:46 AM
That means I can never finish my game :ยด(
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Nov 24, 2015, 11:26 AM
@LetsPlayTV Why ?
If it's about the backgrounds rip it or use from other game.
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Nov 27, 2015, 3:55 PM
Not the Font thing i mean the thing with the Models because my Mario Maker Clone doesnt Support Models i can cancel the NSMBU gamestyle
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Nov 28, 2015, 5:33 AM
@LetsPlayTV See this mario sprites : http://www.mariouniverse.com/images/sprites/ds/nsmb/mario-2.png
http://www.spriters-resource.com/3ds/marioluigidreamteam/
http://www.spriters-resource.com/fullview/7545/
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Nov 30, 2015, 9:11 PM
@LetsPlayTV Bro, i have your answer look at this

http://mfgg.net/index.php?act=resdb&param=03&c=1&id=31046

http://mfgg.net/index.php?act=resdb&param=03&c=1&id=26399
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Nov 30, 2015, 9:24 PM
Holy s*it thanks
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Dec 1, 2015, 6:48 PM
Whew.
I rip the Big Mario NSMBW sprites:
http://www.mfgg.net/index.php?act=resdb&param=02&c=1&id=31046
If you can, give me credit please, thanks.
The fan-game looks very well!
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Dec 13, 2015, 12:53 AM
i need a NSMBU Background. can someone please add backgrounds to the sprite resoruce?
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Dec 13, 2015, 1:25 AM
@MarioandSonicfan121: Again, they're models, not sprites.
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Dec 13, 2015, 5:10 PM
@Random Talking Bush if they're models, why don't have in Models Resource? why don't have small mario models?
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Dec 22, 2015, 11:10 AM
How long would it take to get the new sprites from the new update (Fire Clown Car, P Doors, and Bumpers)? I might be able to use the answer as a later reference for possible future updates.
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Dec 22, 2015, 12:46 PM
@mjmannella That's what I'm asking, too.
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Dec 22, 2015, 1:08 PM
@mjmannella: I had them ripped yesterday, but waited for the update to actually launch before uploading them.
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Dec 22, 2015, 1:45 PM
Might ripped background models Super Mario Maker and New Super Mario Bros. U ??
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Dec 22, 2015, 1:47 PM
The SMB1 Sheets aren't updated yet.
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Dec 22, 2015, 1:55 PM
@Murphmario: They are. Refresh the pages they're on.
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Dec 22, 2015, 5:20 PM
@Random Talking Bush Ok. I noticed the discussion about the models in NSMBU. Why would they only make models for those characters? Also, how do the models and sprites work in tagine? An example would be Mario riding in a clown car or wearing a shellmet.
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Dec 23, 2015, 12:57 PM
Ahh... Mario Maker :)
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Dec 30, 2015, 1:06 PM
Yes! my first submission! Yeah! Woohoo! I rock! I'm a registered member!
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Jan 4, 2016, 12:26 PM
Please, if someone has the sprite of branches, which appeares when you use the bird sfx, can you pm to me? I beg you! I need it so much!!
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Jan 19, 2016, 10:56 PM
Is Mario a model in Mario Maker NSMBU style? Huh, I thought he was a pre-render!
In the E3 2014 Mario Maker trailer, Mario had a low-framerate for his animations, so he had to be pre-rendered, did they make him 3D?
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Jan 22, 2016, 10:47 AM
@Alzter: Yes, as I already showed a few comments above you (here it is again), the game uses a 3D model for Mario. If they were pre-rendered sprites, they aren't in the final version and have no trace left.
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Jan 30, 2016, 5:30 PM
Welp. I believe I have the sprites for the new Mario-Kun costume. There isn't much point in making a whole sheet just for it, though, considering there's already one for all the costumes. I've put the sprites in RTB's template for convenience.
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Jan 30, 2016, 9:02 PM
How'd you do it?
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Jan 31, 2016, 4:34 AM
I couldn't find where the heck there were hiding in the game files, so I just grabbed a whole lot of the highest quality screenshots available/took some HD pictures of my own, and basicaly recreated them. Not the best way to do it, but I guess it's better than nothing. I don't know if it really counts as a rip, though.
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Feb 1, 2016, 1:57 PM
because all these are being posted, why doesn't someone make a MM page in the "Custom/edited" section for custom costumes, etc. I think it would be a good idea for you gus
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Feb 2, 2016, 12:08 AM
@Daytin13: Actually, that doesn't sound like a bad idea; there are plenty of different sections the "Super Mario Maker Customs" page could have, and the "Mario Customs" section is already pretty massive as it is, so I don't see why it couldn't happen.
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Feb 2, 2016, 5:35 AM
That's one of the most illogical suggestions I think I've heard in a long time... By that same description we need to make new sections for every individual Mario game.
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Feb 2, 2016, 1:04 PM
Why not just make a "Mario Maker Costumes" subcategory or something, if you really want to do down that road?
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Feb 2, 2016, 9:51 PM
@Dazz: Oh, and that's not already happening? The "Mario Customs" page became so unnecessarily massive that it branched out, and now we have separate pages for the Paper Mario series, Super Mario RPG, and the Wario franchise, so I don't really see how adding a Mario Maker page would make much of a difference. A similar thing happened with the Mega Man franchise; every Mega Man-related submission was put onto one page, but it eventually branched out and we now have a page for the classic series, one for the X series, one for the Legends series, etc.

Come to think of it, an even better solution for all of this would be to make sub-pages for each branched-out franchise. Four examples:

Custom/Edited > Mario Customs > Paper Mario Series
Custom/Edited > Mario Customs > Super Mario Maker
Custom/Edited > Mario Customs > Super Mario RPG
Custom/Edited > Mario Customs > Wario Series

And no, I'm not saying make sub-pages for every individual Mario game. Just a sub-page for each series in the overall franchise.

@almanich: Because when it comes to Mario Maker-related customs/edits, people make more than just Costume Mario costumes. Tilesets, items, enemies, power-ups, you name it. Simply adding these to the main Mario page would eventually cause it to branch out into its own page anyway, just like the aforementioned Paper Mario, SMRPG, and Wario pages.
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Feb 3, 2016, 12:28 PM
Somari, you're comparing a collection of subseries to a single game that is made up of sprites and graphics from already existing games. It's absolutely absurd to think that Mario Maker has the same volume of open possibilities for fan made works as something like Wario Ware. The only single custom sprite sheet we've seen for Mario Maker is a recreation of a sprite set from the game.
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Feb 3, 2016, 5:22 PM
@Somari

The Mario section was split for a couple reasons:

1. It was getting unwieldy. It still is, a bit, but it's curbed for now.
2. Each of those subsections has characters and enemies unique to that section. Yoshi enemies don't often cross over in into Mario games, Mario RPG characters don't cross into Wario, Paper Mario doesn't often cross into the main series. They're all separate franchises.

With Mario Maker, we A) Have a whopping one custom sheet, so we're not currently bursting at the gills with them, and B) The whole purpose of Mario Maker is to take resources from existing franchises and games and making them into the Mario Maker "Style." We'd be stepping on our own feet to do something like that.
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Feb 3, 2016, 6:14 PM
I ment a different sheet for each custom costume... I dont know why this is becoming such a argument, it was only a suggestion!... plus we could more then costumes! how 'bout custom enemies for smw, smb3, and smb1!...
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Mar 5, 2016, 11:54 PM
HYPE FOR THE 9TH OF MARCH!
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Mar 6, 2016, 6:35 AM
Random Talking Bush, when will you rip the GUI elements? I need them =)
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Mar 6, 2016, 6:52 AM
SnakeBlock im just gonna assume that its 3d, because the only other sprites they will prob have are the update NPCs
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Mar 8, 2016, 12:51 AM
I could update them right now if I wanted to... but I'll wait until the update's live first.
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Mar 8, 2016, 11:58 AM
Well, the logical soltuion to the new characters for costume mario is to update the current sheet, right? This includes neise-koi's poster girl and the aftermentioned super mario-kun. however, if the sheet gets too big, might have to split it into parts.. oi.
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Mar 9, 2016, 5:26 AM
Updated a bunch of my sheets to include everything new in the v1.40 update.

Don't go to the Costume Mario sheet right away if you don't want to spoil the other 10 new ones (Tetra and Diskun were already known). And no, the rest of the currently-released Event Course sprites aren't there yet, because they're not in the update data.
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Mar 17, 2016, 2:03 PM
RTB, how do I use those shader things on the New SMBU sprites? Y'know, those multi-colored things you can put over the sprites? How do I use those?
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Mar 23, 2016, 12:41 PM
where is the HUD?
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Apr 11, 2016, 3:06 PM
Can you put the models and their animations on the ModelsResource? Or convert them to video (probably harder)?
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Apr 11, 2016, 3:11 PM
Also, maybe put the visuals that go with various sounds?
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Apr 16, 2016, 8:39 AM
@DJ_yoshiok I'm almost entirely sure the GUI elements aren't 3D. They look 2D, too.
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May 28, 2016, 6:36 PM
https://twitter.com/RandomTBush/status/736686860966100992

I'll just leave this here.
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Jun 5, 2016, 10:36 PM
hmm i wonder what will be in the next update...
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Jun 28, 2016, 8:15 PM
hopefully they are striving to place at least more scenes and more enemies and items
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