Game & Watch: Super Mario Bros.
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Category LCD Handhelds
Sheets 4
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Comments 22
Game & Watch: Super Mario Bros.
Game & Watch: Super Mario Bros.
Game & Watch: Ball
[2]
The Mario Drawing Song
[1]
Miscellaneous
[1]
Console Genre Developers
LCD Handhelds Platformer Developer coming soon!
Pending Sheets: 1
  • Mario & Luigi
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Oct 14, 2023, 10:17 AM
APPROVE IT Please
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Jan 28, 2023, 7:11 AM
This is an LCD Handheld?

Okay
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Dec 28, 2022, 8:21 PM
i... i don't know what to say. i thought i had the actual sprite... i guess not.
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Nov 17, 2022, 10:58 PM *
just incase i need to make it have more sprites
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Nov 17, 2022, 10:56 PM
though i might just put it in with the normal smb1 sprites
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Nov 17, 2022, 10:51 PM
surprisingly i was able to recreate the super and small front facing sprites for mario
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Apr 23, 2022, 9:31 AM
Has anyone tried to rip the ball Mario and Luigi sprites yet?
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Jan 2, 2022, 4:49 PM
Any attempts to rip the Zelda G&W yet?
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Aug 10, 2021, 1:33 PM
https://www.mariowiki.com/Game_%26_Watch:_Super_Mario_Bros.#Miscellaneous
You could try to replicate the sprites.
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Aug 10, 2021, 1:31 PM
@Super_Luigi My comment may give you hope.
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Jul 23, 2021, 4:18 PM
never mind @SuperPupperDoggo already said that they couldn't back in january
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Jul 23, 2021, 4:14 PM
where's the absolutely cursed abomination of front facing mario from this game (unless reddit freaking lied to me)
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Apr 18, 2021, 7:28 PM
@SuperPupperDoggo My advice is to use nearby enemies to compare colors.
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Apr 15, 2021, 11:23 AM
@oxygen getting the actual color palette is quite hard.
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Mar 29, 2021, 9:55 AM
i like how they remade the bobomb and shy guy sprites from the ground up instead of just using the mario maker and smb2 sprites respectively
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Mar 8, 2021, 9:51 AM
i could try maunally recreating some sprites if yall want
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Feb 18, 2021, 7:42 PM
It's taking a bit of time, then?
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Jan 13, 2021, 1:45 PM *
The larger images use a more standard(easy to rip) format that supports more detail and is easier to compress. It can also be done by halting the CPU and dumping the frame buffer of the device since the firmware just displays the decompressed image directly. It's getting the exported smaller sprites to have correct colors that is the problem.
https://imgur.com/a/ZWhYovx
Edit: common sense dictates that relevant links would be allowed
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Jan 11, 2021, 5:22 PM
How were the other things ripped, then?
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Jan 10, 2021, 2:55 PM *
front facing Marios and such are hard (at least until we figure out how to rip graphics directly). It does that thing where if you zoom up close the sprite is actually blurry while in the clock mode, so can't hard rip them either.
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Jan 4, 2021, 11:26 AM
Hmm, what about the front facing Mario's?
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Dec 31, 2020, 10:19 PM *
I have spotted some missing sprites. I myself am unable to rip them. The Bob-omb, Shy Guy, Yoshis, and Monty Mole (As the former have unique palletes, while the latter is fully 8-bit)

The thwomps, oddly enough, use their SMM2 SMB3 sprites, but with the actual smb3 thwomp pallete; blue.

The boos in particular use slightly recolored SMBDX boo sprites (I know they're SMW sprites, but give me a break).

The rest of the cameos use sprites already present on this site.
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