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Sonic the Hedgehog 3
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Category Sega Genesis / 32X
Sheets 185
Hits 2,220,712
Comments 138
Sonic the Hedgehog 3
Sonic the Hedgehog 3
Playable Characters
[3]
Enemies & Sub-Bosses
[13]
Bosses
[9]
Stages
[61]
Angel Island Zone Act 1 (Burning, Dry)
Angel Island Zone Act 1 (Burning, Dry)
Angel Island Zone Act 1 (Burning, Underwater)
Angel Island Zone Act 1 (Burning, Underwater)
Angel Island Zone Act 1 (Green, Dry)
Angel Island Zone Act 1 (Green, Dry)
Angel Island Zone Act 1 (Green, Underwater)
Angel Island Zone Act 1 (Green, Underwater)
Angel Island Zone Act 2 (Dry, 1/3)
Angel Island Zone Act 2 (Dry, 1/3)
Angel Island Zone Act 2 (Dry, 2/3)
Angel Island Zone Act 2 (Dry, 2/3)
Angel Island Zone Act 2 (Dry, 3/3)
Angel Island Zone Act 2 (Dry, 3/3)
Angel Island Zone Act 2 (Underwater, 1/3)
Angel Island Zone Act 2 (Underwater, 1/3)
Angel Island Zone Act 2 (Underwater, 2/3)
Angel Island Zone Act 2 (Underwater, 2/3)
Angel Island Zone Act 2 (Underwater, 3/3)
Angel Island Zone Act 2 (Underwater, 3/3)
Carnival Night Zone Act 1 (1/3)
Carnival Night Zone Act 1 (1/3)
Carnival Night Zone Act 1 (2/3)
Carnival Night Zone Act 1 (2/3)
Carnival Night Zone Act 1 (3/3)
Carnival Night Zone Act 1 (3/3)
Carnival Night Zone Act 2 (Bright, 1/3)
Carnival Night Zone Act 2 (Bright, 1/3)
Carnival Night Zone Act 2 (Bright, 2/3)
Carnival Night Zone Act 2 (Bright, 2/3)
Carnival Night Zone Act 2 (Bright, 3/3)
Carnival Night Zone Act 2 (Bright, 3/3)
Carnival Night Zone Act 2 (Dark, 1/3)
Carnival Night Zone Act 2 (Dark, 1/3)
Carnival Night Zone Act 2 (Dark, 2/3)
Carnival Night Zone Act 2 (Dark, 2/3)
Carnival Night Zone Act 2 (Dark, 3/3)
Carnival Night Zone Act 2 (Dark, 3/3)
Carnival Night Zone Act 2 (Flash, 1/3)
Carnival Night Zone Act 2 (Flash, 1/3)
Carnival Night Zone Act 2 (Flash, 2/3)
Carnival Night Zone Act 2 (Flash, 2/3)
Carnival Night Zone Act 2 (Flash, 3/3)
Carnival Night Zone Act 2 (Flash, 3/3)
Carnival Night Zone Act 2 (Underwater, 1/3)
Carnival Night Zone Act 2 (Underwater, 1/3)
Carnival Night Zone Act 2 (Underwater, 2/3)
Carnival Night Zone Act 2 (Underwater, 2/3)
Carnival Night Zone Act 2 (Underwater, 3/3)
Carnival Night Zone Act 2 (Underwater, 3/3)
Hydrocity Zone Act 1 (Dry, 1/3)
Hydrocity Zone Act 1 (Dry, 1/3)
Hydrocity Zone Act 1 (Dry, 2/3)
Hydrocity Zone Act 1 (Dry, 2/3)
Hydrocity Zone Act 1 (Dry, 3/3)
Hydrocity Zone Act 1 (Dry, 3/3)
Hydrocity Zone Act 1 (Underwater, 1/3)
Hydrocity Zone Act 1 (Underwater, 1/3)
Hydrocity Zone Act 1 (Underwater, 2/3)
Hydrocity Zone Act 1 (Underwater, 2/3)
Hydrocity Zone Act 1 (Underwater, 3/3)
Hydrocity Zone Act 1 (Underwater, 3/3)
Hydrocity Zone Act 2 (Dry, 1/3)
Hydrocity Zone Act 2 (Dry, 1/3)
Hydrocity Zone Act 2 (Dry, 2/3)
Hydrocity Zone Act 2 (Dry, 2/3)
Hydrocity Zone Act 2 (Dry, 3/3)
Hydrocity Zone Act 2 (Dry, 3/3)
Hydrocity Zone Act 2 (Underwater, 1/3)
Hydrocity Zone Act 2 (Underwater, 1/3)
Hydrocity Zone Act 2 (Underwater, 2/3)
Hydrocity Zone Act 2 (Underwater, 2/3)
Hydrocity Zone Act 2 (Underwater, 3/3)
Hydrocity Zone Act 2 (Underwater, 3/3)
Ice Cap Zone Act 1 (Main Area)
Ice Cap Zone Act 1 (Main Area)
Ice Cap Zone Act 1 (Snowboarding Area)
Ice Cap Zone Act 1 (Snowboarding Area)
Ice Cap Zone Act 2 (Dry; 1/3)
Ice Cap Zone Act 2 (Dry; 1/3)
Ice Cap Zone Act 2 (Dry; 2/3)
Ice Cap Zone Act 2 (Dry; 2/3)
Ice Cap Zone Act 2 (Dry; 3/3)
Ice Cap Zone Act 2 (Dry; 3/3)
Ice Cap Zone Act 2 (Underwater; 1/3)
Ice Cap Zone Act 2 (Underwater; 1/3)
Ice Cap Zone Act 2 (Underwater; 2/3)
Ice Cap Zone Act 2 (Underwater; 2/3)
Ice Cap Zone Act 2 (Underwater; 3/3)
Ice Cap Zone Act 2 (Underwater; 3/3)
Launch Base Zone Act 1 (1/3)
Launch Base Zone Act 1 (1/3)
Launch Base Zone Act 1 (2/3)
Launch Base Zone Act 1 (2/3)
Launch Base Zone Act 1 (3/3)
Launch Base Zone Act 1 (3/3)
Launch Base Zone Act 1 (Buildings)
Launch Base Zone Act 1 (Buildings)
Launch Base Zone Act 2 (Death Egg Underside)
Launch Base Zone Act 2 (Death Egg Underside)
Launch Base Zone Act 2 (Dry, 1/3)
Launch Base Zone Act 2 (Dry, 1/3)
Launch Base Zone Act 2 (Dry, 2/3)
Launch Base Zone Act 2 (Dry, 2/3)
Launch Base Zone Act 2 (Dry, 3/3)
Launch Base Zone Act 2 (Dry, 3/3)
Launch Base Zone Act 2 (Underwater, 1/3)
Launch Base Zone Act 2 (Underwater, 1/3)
Launch Base Zone Act 2 (Underwater, 2/3)
Launch Base Zone Act 2 (Underwater, 2/3)
Launch Base Zone Act 2 (Underwater, 3/3)
Launch Base Zone Act 2 (Underwater, 3/3)
Marble Garden Zone Act 1 (1/2)
Marble Garden Zone Act 1 (1/2)
Marble Garden Zone Act 1 (2/2)
Marble Garden Zone Act 1 (2/2)
Marble Garden Zone Act 2 Foreground (1/3)
Marble Garden Zone Act 2 Foreground (1/3)
Marble Garden Zone Act 2 Foreground (2/3)
Marble Garden Zone Act 2 Foreground (2/3)
Marble Garden Zone Act 2 Foreground (3/3)
Marble Garden Zone Act 2 Foreground (3/3)
Backgrounds
[35]
Tilesets
[8]
Stage Objects
[26]
Bonus & Special Stages
[2]
2-Player Competition
[7]
Miscellaneous
[13]
Unused Content
[8]
Console Genre Developers
Sega Genesis / 32X Platformer Developer coming soon!
Tagging is in the works and will be here soon!
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Avatar
Feb 27, 2020, 6:08 PM
Either way, the current boss names should be kept until official English names are provided. I actually like these names.

(BTW this is probably common knowledge, but the final boss has been named Big Arm officially.)
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Dec 16, 2019, 2:40 PM
As far as I was able to find on Google, Sega of America never actually gave the bosses names. The badniks appear in the manual of the name, with new names different from the Japanese ones, but the bosses were not shown. And I could find no record of names coming from SOA anywhere, so either they transliterated the Japanese names, or they literally don't have English names at all.
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Dec 15, 2019, 6:04 PM
Are we sure it’s not just Japanese vs English names?
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Dec 15, 2019, 2:25 PM
@Observer At the same time, there's no harm in keeping it after a slash, since it was indeed intended for the games moreso than their comic adaptation. It's not like how the Archie Comics called Fire Breath an "Assaulting Batter Blimp" in the comic itself, that being a misattribution to the manual's "Flying Battery Blimp."
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Dec 15, 2019, 2:04 PM
I feel as though the topic of the names is going to get twisted out of sorts if it proceeds to carry on.

This is where I stand on it: The Fleetway series was an adaption to the games, much like Archie's was. And much like Archie had done, Fleetway had taken more than a few liberties in its adaptation of the game series and the storylines (where applicable) therein.

This extends to their names for the Boss Units, because in 1994, it wasn't like we could get their names to them like we did in Megaman. However, using the names provided by the adaptor, instead of the source, carries with it misconceptions and will result in arguments like this one.

As such, I believe using Sonic Team's intended names would suffice better than Fleetway's, as they made and named the units, not Fleetway; the latter worked with what they had, which was not a lot of on-screen name information for the units.
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Dec 15, 2019, 12:56 PM
@Sid That's like saying "Don't call them Goombas, they're only called KURIBO!" Exactly like saying that, in fact.
Names that officially-affiliated localizers give are just as valid as the developers'.
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Dec 15, 2019, 12:52 PM
Um, no? The actual developers gave them names. Those are their names.
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Dec 14, 2019, 10:07 PM
@Sid An official guide from the makers of the Fleetway comics. As such, they are technically just as official as the Japanese loanword names.
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Dec 14, 2019, 8:32 PM
So, why do some of the bosses have 2 names listed? Big Shaker, Twin Hammer, and Drill Mobile are the actual, official names for those bosses. Where did the other names come from?
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Nov 19, 2019, 11:25 PM
What Sheet Is The Insta Shield On?
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Nov 17, 2019, 1:30 PM
@Jacob: That's what I meant. :P
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Nov 17, 2019, 12:19 PM
@Void-the-Bat actually, Tails is using his S2 sprites in this.

Unless that's what you mean. In that case I'm stupid.
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Nov 17, 2019, 11:24 AM
@Benjamin: I believe Tails's sprites are the same aside from palette color and assignment differences. Sonic's are a different story though.
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Nov 17, 2019, 7:49 AM
I think it'd be more convienent to upload all of Sonic's beta sprites. Sure, they're basically Sonic 2 Sonic, but the palletes and extra sprites make it more unique...but that's just me.
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Nov 16, 2019, 8:58 PM
Now we wait for someone to rip the prototype sprites of Sonic and my boi Miles "Tails" Prower!
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Nov 9, 2019, 6:30 PM
@pacmastermeow Things would get way too crowded, this has already been discussed on the Sonic & Knuckles page.
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Oct 23, 2019, 9:36 AM
Just have a S3K section
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Sep 6, 2019, 3:51 PM
Fun fact: There are so many oddities surrounding the general objects and Super Tails' cycling palettes, it's almost a cruel joke.
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Aug 12, 2019, 12:00 PM
Same with a playable Tails. He isn't playable at all in the Sonic & Knuckles portion and would be just as misleading.
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Apr 25, 2019, 4:12 PM
Yeah, no. The page would become to cluttered with all the content currently exists and has yet to be ripped. And as water palettes exist only in the Sonic 3 half of S3K, it would be misleading to include them in with the Sonic & Knuckles portion.
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Apr 25, 2019, 3:41 PM
Why don’t you put Sonic 3 with Sonic & Knuckles in a big Sonic 3 & Knuckles section?
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Apr 14, 2019, 10:47 AM
@[Username] (The Observer) I think this is a change for the better, this way people can actually see what they're downloading, as opposed to going in blind when downloading ZIP files.
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Apr 11, 2019, 6:19 PM
Regarding the partial uploading of all backgrounds considering that Sonic & Knuckles has had a full dump, there are still some tricky stage backgrounds in Sonic 3. Launch Base Act 2 will come in two or three different versions because the current sheet is untenable in its current form.
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Aug 11, 2018, 2:47 PM
@Awesomeman That's on the Badniks page, as it's a Badnik called Spiker. Not to be confused with the other Spiker from Hill Top Zone in StH2 16-bit.
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Aug 11, 2018, 10:41 AM
@The Observer Where's the bouncy spikes from marble garden?
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