# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Badniks (Sonic Forces)
Category Custom / Edited
Game
Section
Badniks & Enemies
Submitter Dolphman
Size 62.29 KB (798x510)
Format PNG (image/png)
Hits 31,418
Comments 16

Badniks (Sonic Forces)
Previous Previous Sheet | Next Sheet Next

You must be logged in with an active forum account to post comments.
Avatar
Nov 26, 2022, 8:50 AM
@RealMargaretThatcher, I'd say that it's because Metal Sonic's design is just too iconic (mainly why it's design stayed the same in Boom). As for Orbot & Cubot, like you said they're comic relief characters, so keeping the silly, cartoon-y designs just work for them.
Avatar
Jun 18, 2022, 4:12 PM
Why were these designs changed, but Metal Sonic and the 2 comic relief henchmen stayed the same?
Avatar
Apr 3, 2019, 10:57 PM
These Forces designs of Eggman's Badniks actually grew on me. Even though, you could easily smash them like bowling pins in the game, I still like the militaristic and modernized feel of these enemies.

The Egg Pawns, especially, had the redesign I liked the most. Their color and simplistic design makes me think they're eggs—hence their name and creator—and just felt natural.
Avatar
May 25, 2018, 6:32 PM
So apparently Blastrich's official name is.....wait for it.....

....Egg Walker. Despite that already being used for at least two other things.
Avatar
Mar 11, 2018, 7:57 AM
These are cool sprites. I love cool sprites. Please do more cool sprites in the future.
Avatar
Feb 21, 2018, 3:59 PM
This is an example of how bad a game can be, but how good an artist can be. I like it, sorry if this sounds mean but I hate Sonic forces. Sonic forces you to keep making art.
Avatar
Feb 4, 2018, 7:39 PM
@//X-Gluon// I think most were made by Infinite in-game, so that may explain it...
Avatar
Feb 4, 2018, 2:25 PM
I don't think I'll understand Eggman's sudden change of design taste in Sonic Forces.
Avatar
Dec 7, 2017, 5:42 PM
The designs of the badniks in Forces just shows how bland and uninteresting the game is overall.
Avatar
Nov 19, 2017, 11:11 AM
The EggPawns are slightly too round, in game they had rectangle hips
And the rest are not quite round enough. Nebula and chopper especially.
Avatar
Nov 18, 2017, 2:17 PM
I like that the Egg Pawns actually look like eggs, the other designs could have used more personality. I guess they were going for mass-produced, everything about Eggman's mechs and first boss fight Screamed the "Taking over the worlds on a budget" plot from Sonic 4.
Avatar
Nov 15, 2017, 4:53 PM
RoboMotobug heh heh (despite its already a robot)
Avatar
Nov 15, 2017, 2:39 PM
@Doc Von Schmeltwick
Blame it on Egghead.
Avatar
Nov 14, 2017, 2:53 PM
@Doc Von Schmeltwick
If Lockjaw was metalic
Avatar
Nov 12, 2017, 3:39 PM
Does that "Blastrich" have a ROB head?

Also why, oh WHY did they make these even more technologically unrecognizeable than Colors did? I mean, the designs are so simplistic, there isn't any SOUL to them, you know? I guess that's probably the point, but still, if you want people to be able to so much as tell your enemies apart.....for shame, SEGA. For shame.

Also in no way does that Chopper look like Lockjaw from DKC2, amiright?
Avatar
Nov 12, 2017, 11:49 AM
nice! i'm going to add these to a fangame im working on.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!