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Super Sonic
Category Mobile
Game
Section
Playable Characters
Submitter Doc Melonhead
Size 21.07 KB (568x576)
Format PNG (image/png)
Hits 35,015
Comments 30

Super Sonic
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Jul 22, 2023, 11:08 PM
One weird thing I notice with this incarnation of Super Sonic is that he doesn't have his spine-flickering animation whilst walking. In Sonic 2 and 3, Super Sonic's spines flicker up and down when he walks, but here they're completely static.
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Dec 4, 2021, 4:51 PM
@125scratch listen old me was stupid
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Apr 18, 2020, 4:11 PM
@MarioMadness734 You NEED to download a special graphics program like paint.net.
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Jul 20, 2018, 2:02 PM
@EXEcutor-The-Bat
I like to thank you for noticing that. I've finished updating that sheet base off of your observation.
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Jul 14, 2018, 8:33 PM
It's actually eye shading. I believe since there was no real palette alteration for Sonic back when his first game came out, they decided to use part of the blue for his eye shading. An example of this includes the rolling sprites. Since Sonic 2 introduced Super Sonic, they had to change the eye shading to be the gray that you see. For some reason, the gray on his eyes while rolling weren't altered, possibly a visual oversight, like with the bubble gulping sprite.
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Dec 16, 2017, 11:36 PM
They changed three out-of-place lightest blue pixels to white, so that could have been fur or eye shading.
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Dec 16, 2017, 8:18 PM
I mean the eyes had a more angry look to them in Sonic 1. Sonic 2's eyes were more rounded.
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Oct 5, 2017, 8:56 PM
@Altzer The Sonic 2 Sprites had the same eyes as the Sonic 1 sprites.
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Oct 5, 2017, 7:40 PM
The difference with these sprites and the sonic 2 ones is that these are styled to be like the Sonic 1 sprites. Sonic has 6 frames of walking, has no spotlight on his head, turns his foot inward when he walks, has more angular eyes, etc.
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Jul 31, 2017, 5:49 PM
or use the wayback machine and go onto Sonic 2
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Jul 28, 2017, 12:57 PM
InSonicnia, anyone?
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Jul 28, 2017, 12:57 PM
@MarioMadness734
Go into Paint, left click whatever color you want to replace, cut the whole sheet, paint bucket down the color you want to replace it with, paste it back in, rinse and repeat. It's not too hard. Unless you have a Mac and therefore don't have Paint, in which case you deserve it to be hard.
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Jul 27, 2017, 4:33 PM
Fluff you Doc Melonhead!!
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Jul 27, 2017, 4:22 PM
@KBY30 No, I still am. I will send in an update that actually HAS the colors corrected. I guess its the only option I got. EDIT: No, I can't do it! Its too hard!!
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Jul 26, 2017, 7:11 PM
@MarioMadness734 Well, I guess you're not working on a Sonic fangame, then.
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Jul 26, 2017, 6:38 PM
I am working on a Sonic the Hedgehog fan game, but I don't wanna recolor these manually!!
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Feb 27, 2017, 3:22 PM
At least he got the Super Palette. I wouldn't of been able to since I don't know how to get the color values from an .act file. I know Photoshop uses those palette files, but... uh... hi.
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Feb 17, 2015, 3:15 PM
@Cavery210: Done.
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Feb 17, 2015, 6:59 AM
This should go under Sonic The Hedgehog (Mobile).
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Feb 11, 2015, 11:05 AM
Work is hard.
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Feb 8, 2015, 9:34 AM
^Waaaaaah.
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Feb 8, 2015, 4:38 AM
This is useless because now I have to recolor this yellow if I want to use it.
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Nov 16, 2014, 4:38 AM
During the transformation, yeah, but not once he's actually transformed. I do get what you're saying though.
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Nov 15, 2014, 10:14 PM
The sprites are blue, and have a transitioning palette. He isn't just yellow, but glowing. His palette alternates, and features many of the same colors in different positions. Having him yellow would make it impossible to recolor easily. Remember when turning into and out of Super Sonic, you do see blue.
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Nov 15, 2014, 6:05 PM
Am I correct in assuming that these were submitted to the Genesis game to show the difference between the original game's sprites and the ones used in the mobile port? Also, shouldn't Super Sonic be yellow? I get that it's just a pallet swap but given that the sheet is called "Super Sonic", showing the correct form would make sense, no?
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