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Early / Concept Enemies (Sonic 1 / CD-Style)
Category Custom / Edited
Game
Section
Concept Characters
Submitter MarshadowSlime
Size 44.94 KB (497x509)
Format PNG (image/png)
Hits 8,785
Comments 9

Early / Concept Enemies (Sonic 1 / CD-Style)
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Dec 23, 2022, 2:29 AM
I like to imagine that after Springmark flings Sonic away, he quickly goes back and forth like one of those springy doorstops
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Feb 9, 2022, 3:53 PM
Big Jaw looks like he’s looking up into the distance, I think you should’ve used the sprite in the TTS screenshots for reference tbh.
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Jan 23, 2022, 5:17 PM
I can see the zeti being inspired by Big Jaw. Still very weird to see a scrapped idea would turn up again years later in the form of the most hated characters...
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Jan 22, 2022, 11:53 AM *
Sega Exec: "Damn we need some ideas for enemies in our new video game! Any ideas?"
Employee: *looks at his finger* "Ok, guys, hear me out"
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Jan 22, 2022, 6:06 AM *
@Dolphman @SpritZ @998TheNewOrchestra Thanks guys, Also I wanted to explain the names I gave for the enemies:

-Big Jaw: that's the most common name used for him by the TTS people.
-Handy Jack: Hand+JumpingJacks, plain and simple.
-Palmcula: Palm+Dracula because bat wings.
-Cannen: Just a simple word change, also cannon.
-SpringMark: Spring+Exclamation Mark, because he can bounce sonic away from him.
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Jan 22, 2022, 3:49 AM
Sooner or later, we're gonna recreate the entirety of the actual Tokyo Toy Show rom, down to the finest detail...
...and we'll STILL be none the wiser.
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Jan 22, 2022, 1:51 AM
That flesh-colored cannon with a gaping mouth is making me unconfortable
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Jan 21, 2022, 10:15 PM
This is so cool!! ✪ ω ✪
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Jan 21, 2022, 9:52 PM
About time we saw these guys in a finished sheet. Good job!
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