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Zelda's Adventure
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Category CD-i
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Zelda's Adventure
Zelda's Adventure
Console Genre Developers
CD-i Action-Adventure Developer coming soon!
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Apr 6, 2021, 2:02 AM *
@Glutko Can't thank you enough, this has helped me a lot! Only enemy I can't find mentioned at all is the sea monster fought before the Shrine of Water.
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Apr 4, 2021, 1:31 AM
Yeah, here: http://www.philipscdi.com/press.htm
The guide's spread across the last three issues, the 1999 ones. It is in Dutch, though, so you'll have to translate it using a mobile app or something (which is what I did). Also, it's based off an earlier version of the game, so (for example) a few of the unused items are mentioned in it.
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Apr 4, 2021, 1:03 AM
@Glutko Any scans available?
(I know I've said this somewhere before, but this game is among my first picks for a Unity-based 3D reimagining since its current state leaves so much to be desired)
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Apr 3, 2021, 10:59 PM
As far as I can tell, no, but the (semi-)official CD-i magazine guide picks up the slack and names nearly every enemy in the game. It gives exact coordinates too, so there's no ambiguity whatsoever. If I ever get around to the enemy sprites, I'll list them with the proper names.

(Which reminds me, I need to update some of the Animation Magic Zelda character/cutscene rips' names to reflect recent discoveries there (Hungry Girl's actual name is Makoto, Crone's is Zorga, and so on))
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Apr 3, 2021, 9:24 PM
So I've heard that this game has a lot of unused audio and/or text things. Any of them give the remaining enemy names?
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Dec 23, 2020, 1:53 AM
Considering that apparently this game is even worse than the other two Zelda CD-i games, I'm not surprised that it didn't reach the same legendary meme status as those games.
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Nov 8, 2019, 3:48 PM
*gasp* It’s here!
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Oct 28, 2019, 1:02 PM
@Glutko Works for me!
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Oct 28, 2019, 1:01 PM
Do note that due to emulation limitations, this is pretty much all I'm able to rip from Adventure for now. That being said, somebody has found a way to rip all the maps and sprites from the game's data (no cutscenes, though), so I'll take a look at that later.
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