USER GENERATED CONTENT ICONS: CORE LOGIC
inFAMOUS 2 | PlayStation 3

CONTENTS
24 PNG UGC logic icons (128x128). Logic boxes from the Core Logic pack in the
mission creator. Descriptions are the game's own text. Cutscene Shot was added
by a game update.

ICONS
Combiner.png                  Plug multiple connections into a single logic box.
Counter.png                   A counter that increments/decrements each time it is
                              triggered. Triggers its output when the count reaches
                              0, or a specified count.
Creator Comment.png           A note left by the mission's creator.
Cutscene Shot.png             Display one panel of a comic-book-style cutscene.
                              (Added by update.)
Fail Mission.png              When triggered, the mission fails.
Logic Modifier.png            Modify the attributes of a named Counter or Timer.
Mission Advertisement.png     Show the mission start location here (instead of using
                              the mission start location).
Mission Checkpoint.png        When triggered, sets its own location as the player's
                              respawn point and triggers its output. If Cole dies or
                              fails the mission, he is respawned here and the
                              checkpoint's output is triggered.
Mission Start.png             Place in the world where the mission begins. This
                              logic box is also used to apply mission tags, objective
                              text, and a description. It may not be deleted.
Mission Success.png           When triggered, the mission completes successfully.
                              There must always be at least one of these in your
                              mission.
Monitor.png                   Monitors characters or objects, then triggers its
                              outputs. Often used to trigger an Object Modifier.
Music.png                     When triggered, changes the active in-game music.
Object Modifier.png           Modify attributes on a group of objects.
Path Point.png                Waypoint in a path for AI characters to follow.
Player Control Modifier.png   Toggles player control of Cole.
Script Command.png            Tell all characters in a group to perform an action.
                              Each time a character completes his action, the output
                              is triggered. Script Commands may also be used to
                              affect Cole's position.
Selector.png                  Immediately triggers its output, passing along a random
                              object from the given group as the Trigger group.
Set Objective.png             Specifies an objective for the mission. Objectives can
                              be displayed on-screen, and are always available to
                              players on the Map screen.
Show Brief.png                A brief is a small amount of text that is shown to the
                              player, useful for explanations, narrative, or hints.
Splitter.png                  Plug a single connection into multiple logic boxes. May
                              trigger all outputs, one at a time, or a randomly
                              chosen subset.
Switch.png                    Pass along signals from primary input, until secondary
                              input is triggered.
Timer.png                     When triggered, waits a defined amount of time then
                              triggers its outputs. Optionally display times on the
                              screen, display a caption, and repeat.
Traffic Modifier.png          Disable ambient traffic and civilians everywhere or
                              within a volume.
Volume.png                    Triggers its outputs when a character or object
                              enters/exits the designated area. Often used to trigger
                              an Object Modifier.

CREDITS
Ripped by TheLearnedHand.
Original game assets: Sucker Punch Productions / Sony Computer Entertainment.