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Sonic the Hedgehog
Category Sega Genesis / 32X
Game
Section
Playable Characters
Submitters Paraemon, Triangly
Size 310.60 KB (1122x2714)
Format PNG (image/png)
Hits 298,704
Comments 96

Sonic the Hedgehog
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Aug 31, 2021, 6:04 AM
I respect the Developers for making completly new Sprites for Sonic the hedgehog 3 Because: the Sonic 2 Sprites are Modified Sonic 1 sprites and the Sonic 3 sprites are like Build for the Ground up.
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Aug 31, 2021, 4:28 AM
Somehow missed the question - *looks over related rips* guess there isn't, but the third and fourth are essentially filler as non-Super has four running frames and are just there to compensate. May remove.

And if you're going through the effort to say something's unused, please highlight where it's used.
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Aug 30, 2021, 10:48 PM
Also, the one Horizontal Swing Motion sprite is NOT unused, it does show up for a very split second. As a friend described it, "blink and you'll miss it".
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Aug 16, 2021, 8:59 PM
What's the difference between Super full speed 1/3 and 2/4?
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Apr 21, 2021, 1:50 PM
Oh, I was thinking of the Sandopolis specific sprites. Yeah, I need to take a break. And thanks for the rec, I'll check it out as soon as said break's ended!
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Apr 17, 2021, 7:04 PM
@Παρατηρητής The vertical hanging rotation sprites appear during Hydrocity Zone when using those fans on the conveyor belts.

If you want a good way to source graphics, I highly recommend Flex 2 paired with a disassembly of Sonic 3 & Knuckles. That will allow you to easily rip the raw graphics directly from the game.
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Apr 17, 2021, 5:22 PM *
Y-Axis is a mistake on my part. You spend so long running around the stages with other methods that you forget how characters work on certain scenery (in this case, Marble Garden's blue pillars). So I'll go fix that. I'm not so sure about the vertical hanging rotation sprites, though. Which Zone was it?

I'm fairly certain I've mentioned this elsewhere, but I don't fully know how to source graphics in a game through what I can only describe as fancy programs like hex editors etc. So it is literally "I didn't know they were actually in the ROM"; the source file I got for this and the S&K version had both games' sprites together.

I only split the sheet contents up to keep in line with the way the games are split up on this website. How often do you come across water or those pulleys in Marble Garden during the S&K stages?
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Apr 17, 2021, 4:32 PM
@Random Talking Bush But if that's the case, why does this sheet already contain sprites exclusive to Sonic & Knuckles (such as the "Full Speed Y-Axis Rotation")? Furthermore, the hang bar sprites already exist in the Sonic 3 ROM as unused content, which would make their inclusion in this sheet accurate. Looking at it again, this sheet also seems to be missing the vertical hanging rotation sprites which are used in vanilla Sonic 3. Honestly, it would make the most sense to merge both sheets (like what was done with Knuckles) instead of having them separately which causes confusion.
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Apr 17, 2021, 12:09 PM *
@Chainspike: Those sprites are included in the Sonic & Knuckles version of Sonic's sheet.

...Yes, you do need to "lock-on" for the complete sheet since that one doesn't have the Sonic 3-exclusive sprites.
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Apr 17, 2021, 7:16 AM
If I'm not mistaken, the Flying Battery Zone hang bar sprites seem to be absent from this sheet.
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Mar 23, 2021, 6:30 AM
@squidiskool It's actually still Classic Sonic, just with a different color pallete.
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Mar 17, 2021, 3:18 PM
this style looks like he got his modern style too early
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Feb 5, 2021, 9:33 AM
I really appreciate the alignment indicators for easy animation. This style of sheet is by far the easiest to work with.
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Dec 24, 2020, 3:52 AM
Here's a fun fact. The special stage idle sprite is misaligned in-game. Here's an example of it fixed
Posted Image
Edit:
Posted Image
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Dec 23, 2020, 7:30 PM
What a scuffle. I'll put in few words too.

At first, I ripped the sprites indeed, RIGHT from the game's debug mode with character sprite list rotation feature (not sure how it is called exactly). I did not steal any sprites from the old sheet, everything has been re-ripped.

At second, the palette.
Void, stop being Taxman's mobile ports adept and do the Google research like Observer said. CW's ports are NOT perfect and they are not something you can lean on.
Here is the actual MD VDP colour levels measurements: https://gendev.spritesmind.net/forum/viewtopic.php?t=2188. Then, here is the page on Sega Retro confirming that: https://segaretro.org/Sega_Mega_Drive/Palettes_and_CRAM. This is the non-linear $FF scheme ("Rendered through MD" palette), resulting in "washed out" colours. This is also how BlastEm emulator renders the games, this IS accurate.
Then, I asked GebrilSoft (good MD tech guy, also developer of Gens/GS) about the palette and which one to use when ripping sprites. The answer is, quote, "Generally I'd use linear 3-to-8 expansion", which is *linear* $FF scheme also featured on the Gendev site I mentioned above as "old/incorrect" (but it is basically correct as well).

And yes, Sonic sprites were actually ripped a YEAR ago, as well as Knuckles' sprites, which are still "set in stone" like Sonic did. I don’t deny that I could have made any mistakes while ripped it, but declare that I stole it is just out of my mind.
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Dec 23, 2020, 7:09 PM
@ChrisFurry How do you report a comment? B)
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Dec 23, 2020, 12:21 PM *
I went and fixed a number of sprite errors on the sheet (including the jump/spin sprites being incorrect).

You're welcome.
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Dec 23, 2020, 10:50 AM *
Wow, what in the ever loving name of Christ's imminent birthday am I reading? You know what? I'm done playing nice.

One. I didn't rip these. Triangly did. I just provided a bunch of information and corrected the palettes from his rips, which weren't even in the Raw palette or FSH palette. We've had this set in stone for literally months, and I shouldn't need to publicise everything about my work with ripping, whether I undertook the painstaking effort or am finishing off someone else's, who's left it to me to finalise.

Two. Here, fresh from the emulator:
Posted Image

So tell me where they're rotated.

Freshwoomy - some sprites are specific to the Sonic & Knuckles sheet, since they show up in the game. One thing I hate is feeling rushed, and I do have other things that I want to do and/or have to do away from the computer, so when I say I will finish, I will, it's just a case of remaining patient for that.

Void, since you give zero care about approaching me privately, and believe me I have been patient and waiting for you to actually do this, allow me to also engage you publicly - and this extends to the rest of you naysayers, because I know you're out there. First of all, let's not hide the fact that you clearly have some sort of problem with me and, for some reason, are too scared to actually talk to me about it, instead finding opportunities to take shots when the situation calls for it. If Kris had an issue, he has had time to, and can, come to me himself.

Second. The palette is not "incorrect". It's actually accurate to the Genesis' hardware, I have had so many dozens of conversations about it and even researched it myself. If you cannot take the effort for a simple google search, then it's not my problem.

Third. Highlight the inaccuracy, because I'm going over the comments, then looking at the sheet, and cannot find what you're talking about.

Fourth. Are you seriously implying I am - or Triangly for that matter - stealing sprites from previous rips? Because I have no time of day for such accusations and frankly, find it humorous that you would even put that forward. Unless you have evidence, go get over yourself, because at this point I'm all but certain you just want to invalidate my work and destroy the effort I've undertaken to get my rips in order. I haven't seen you commit to hundreds of hours towards ripping the content, so the fact you're even trying to invalidate it with "lol must be stolen" leads me to believe that, as I mentioned previously in this paragraph, you are just out to spitefully destroy my capacity. And if that's the case, it honestly boggles my mind as to why.

Lastly. I replaced it. So what. I'm still all about 100% accuracy, which is something this website appreciates.
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Dec 23, 2020, 8:00 AM
How do you report a spritesheet? B)
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Dec 19, 2020, 4:39 PM *
Okay, I get the feeling you just took the sprites from the original sheet, rearranged them, gave them an inaccurate palette, and called it a day. The fact you copied an inaccuracy you called out on the original sheet and didn’t bother to “fix” it leads me to believe you didn’t rerip it.

Not only that, but you agreed not to replace the original sheet if Kris fixed the spin sprite, WHICH THEY DID, and yet you still replaced it.
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Dec 19, 2020, 4:38 PM
some of the sprites here are missing and aren't correct, the rotation sprite is missing the original standing frame, the spin is just the single frame being rotated even though its not like that on the insta-shield and the hang move sprites aren't on there (idk if they were used in the normal sonic 3 but still)

https://cdn.discordapp.com/attachments/658813271180050447/789999729077387285/unknown.png
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Dec 19, 2020, 4:37 PM
"They're not all the same. The rolling/jumping sprites are exactly like that in the game."

About that Posted Image

And Posted Image
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Dec 19, 2020, 4:37 PM
y..you rotated the first spin sprite..
its painfully obvious..
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Nov 26, 2020, 12:58 PM
is
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Nov 7, 2020, 12:32 PM
That could've been clearer.

But what would be the point? There isn't a port that uses it? Besides, it's not impossible to track it down on another sheet, S3K (which accidentally have it) or otherwise.
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