Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Oct 22, 2020 10:49 AM | MDTravis | Asset: World 2, Attraction 1 | Would this be the "day" palette? The clouds are much more visible against the blue background I'm noticing. |
| Oct 22, 2020 10:47 AM | MDTravis | Asset: World 2, Attraction 3 | A cool "night" palette, it is indeed very yellow with lights in the night. |
| Oct 22, 2020 6:52 AM | Domobot | Game: Super Robot Wars W | There are numerous factors that would make ripping full animations difficult, if not impossible. Robot sprites and normal effects are on the same layer, so there'd be no separating them. A small handful of units use pure black in their palettes, which is what you're left with as a background once you disable all the BG layers in Desmume. And annoyingly, Desmume displays sprites ever-so-slightly darker than they are supposed to be... And all that aside, capturing all the frames every unit has, and organizing all that, would take more effort than I'm willing to commit. |
| Oct 22, 2020 4:50 AM | GlacialSiren484 | Asset: Mario, Luigi, Toad, Toadette and Items (SMB3) | @DogToon64: I don't mean like that I mean that people actually really hate this Fire Luigi along with the SMB1 one |
| Oct 22, 2020 4:49 AM | GlacialSiren484 | Asset: Luigi (Super Mario All-Stars, NES-Style) | One thing you did forget was the ears on Raccoon and Tanooki Luigi since if you pay attention to Mario's Nes sprites his entire ear is beige rather than a portion of it Good work on the star jump sprites though |
| Oct 22, 2020 4:38 AM | Joseph | Game: Super Robot Wars W | https://www.youtube.com/watch?v=Pdn1SmsgigY Here's an example of Boss Borot's animations in SRW W. |
| Oct 22, 2020 4:29 AM | Joseph | Game: Super Robot Wars W | Because the animation style of Super Robot Wars uses pieces, not full sprites. This is to make loading and displaying the animations faster. And often times, there will be moves that give the illusion of motion. |
| Oct 22, 2020 3:34 AM | MisterMike | Asset: You Say! Sign (Mania, Somari, and Master System-Style) | Mmmm... WHAT? "You Say!"? |
| Oct 22, 2020 2:04 AM | You Gotta be Joshing me | Asset: General Sprites | How much are you willing to bet that nobody saw that fish when they were kids? |
| Oct 22, 2020 1:18 AM | Retrospect | Asset: Henry Stickmin (Super Mario Bros. 1 NES-Style) | You should make 16-bit ones like in the thumbnail but besides that this sheets great! |
| Oct 22, 2020 12:18 AM | Deleted User | Game: Super Robot Wars W | Nice rips, but why they aren`t assembled? not much use if these are in parts IMO. |
| Oct 22, 2020 12:02 AM | Ocfrom | Asset: "No Controller" Screen | Never knew this was in the game cause I only played it on my Wii. |
| Oct 21, 2020 11:50 PM | Kirb-Star | Asset: Adeleine | YEP, it is that face on Dedede :) |
| Oct 21, 2020 10:46 PM | Gaia | Asset: Vile MK-II (Sample Version, August 9) | Is it me, or does Vile still have his X1 stance before they changed it? |
| Oct 21, 2020 10:08 PM * | DogToon64 | Asset: New Dinosaurs | AAAAANNNNDDD... the sheet is finally finished! Man, that took a while, but after a while, it's finally done! EDIT: But that will change soon... more dinosaurs are coming soon! |
| Oct 21, 2020 9:45 PM | TotallyProperUsername | Game: Mega Bomberman (8 Player Demo) | this game would definitely fit in my pocket ...oh wait |
| Oct 21, 2020 9:44 PM | WallE_8_0YT | Asset: Henry Stickmin (Super Mario Bros. 1 NES-Style) | the power ups i made them before this |
| Oct 21, 2020 9:34 PM | freyacantsleep | Asset: Henry Stickmin (Super Mario Bros. 1 NES-Style) | Same with the powerups too. |
| Oct 21, 2020 9:33 PM | GlacialSiren484 | Asset: Mario & Luigi (SMM2 SMB3-Style) | @101MarioChallenge Do you mean the colour palette itself or the additional ones that I realized I forgot to fix? |
| Oct 21, 2020 9:32 PM | DogToon64 | Asset: Peepa (Paper Mario: The Origami King-Style) | BTW, should this go in the Mario customs since this is a Mario enemy and not a Paper Mario enemy? |
| Oct 21, 2020 9:23 PM | 935935935 | Asset: Mario & Luigi (SMM2 SMB3-Style) | Uh, Why ice mario looks odd? |
| Oct 21, 2020 9:23 PM | 935935935 | Asset: Henry Stickmin (Super Mario Bros. 1 NES-Style) | Yes |
| Oct 21, 2020 9:20 PM | Murphmario | Asset: Henry Stickmin (Super Mario Bros. 1 NES-Style) | Weird that the thumbnail's shaded yet the actual sprites are not. |
| Oct 21, 2020 9:12 PM | DogToon64 | Asset: You Say! Sign (Mania, Somari, and Master System-Style) | You Say you're snoo-pingas usual? (Not you You Gotta be Joshing me, you're fine) |
| Oct 21, 2020 8:52 PM | You Gotta be Joshing me | Asset: You Say! Sign (Mania, Somari, and Master System-Style) | You Say signposts, you say? |
| Oct 21, 2020 8:39 PM | DogToon64 | Asset: Pepperoni Goblin | I submitted a small update, I added the Hardoween palette. |
| Oct 21, 2020 8:39 PM | Barack Obama | Asset: Toad | Defeated Bowser, saw the ending and discovered more Toad sprites when they're all at Yoshi's house to see the retrieved eggs hatch. |
| Oct 21, 2020 8:30 PM | CHILI | Asset: Guts Man Stage | gut |
| Oct 21, 2020 8:00 PM | Smoke-The-Pyroling | Asset: Enemies & Bosses | Yo we gettin' HELP_Tale mixed with Earthbound here? |
| Oct 21, 2020 7:23 PM | DogToon64 | Game: Super Mario World: Just Keef Edition (Hack) | As an update, I'm still working on Yoshi, I'm almost done ripping him. I'm also ripping Bowser, I'm going to update Chickadactyl Boss Room (because I found a mistake), and I'm going to upload Clive Boss Room later. |
| Oct 21, 2020 7:11 PM | TheRetroBoy | Asset: Player (Police) | yeah it would be too cramped |
| Oct 21, 2020 7:09 PM * | DogToon64 | Asset: New Dinosaurs | I ripped him. I haven't had time to add him yet EDIT: And Flick, I also ripped Flick. I'm going to update the sheet in just a second... |
| Oct 21, 2020 7:02 PM | Eeveeloverthespriter8 | Asset: Dr. Eggman | The game does a lot of clever visual tricks, i would imagine it also does that for it. for example the first boss in BTS's constant movement is due to a conveyor belt thats invisible |
| Oct 21, 2020 6:51 PM * | TheEric132 | Asset: Mario | Note: The only reason why this character lacks poses related to dying is because I'm planning a "small" form for that character with all the poses the character has, (excluding the "fireball throwing" poses) including the poses related to dying. Sadly, I cancelled the "small" form because I have trouble at drawing all (excluding the "standing", "front" and "back") poses. Here's what said "small" form for that character would look like: https://m.gjcdn.net/fireside-post-image/200/4013551-ufxqgkrf-v4.png (Top: said "small" form, bottom: "normally sized" form.) What do you think? |
| Oct 21, 2020 6:44 PM | Deep Weeb | Asset: Sonic 1 Title Screen (Expanded) | To be this good it takes AGES To be this good it takes SEGA |
| Oct 21, 2020 6:28 PM | Barack Obama | Asset: New Dinosaurs | Played through the entire game (except Special World) and found Clive inside Valley Fortress, who is missing on this sheet. |
| Oct 21, 2020 6:12 PM | RiachuC4D! | Asset: Mario & Luigi (SMM2 SMB3-Style) | Wow! |
| Oct 21, 2020 5:37 PM | someguyonline | Asset: Endings | I feel like this should be revamped to include the rest of the frames from each of the endings. |
| Oct 21, 2020 5:02 PM | JJ314 | Asset: Player (Police) | I'm keeping everything separate. |
| Oct 21, 2020 3:57 PM | ataberk35zxc | Asset: Player (Police) | why isnt this this suit with the others |