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Oct 24, 2020 5:19 PM CardboardBox Asset: Sonic the Hedgehog (Special Stage) sonic casually hangs himself because he didnt get the time stone
Oct 24, 2020 5:16 PM HylianFox Asset: Bootoven It really should be "Boothoven" (as a play on Beethoven) but I went with how the manual spells it.
Oct 24, 2020 4:56 PM CardboardBox Game: The Henry Stickmin Collection @Random Talking Bush OOF.
Oct 24, 2020 4:29 PM TSC / TheSkullCreeper Game: Super Mario Bros. 35 I wonder when entity sprites will be ripped (Mario and Luigi, enemies, powerups).
Oct 24, 2020 3:55 PM Maverick-PK Game: Scott Pilgrim vs. the World: The Game @EuanBomber i've had them for years now and I still don't know how to extract them, just wait until the re-release launches and then I'm sure someone will be on them.
Oct 24, 2020 3:32 PM caco08lucas Game: Terraria I look forward to downloading the Sprites and making Animations ;'D
Oct 24, 2020 3:09 PM Murphmario Asset: Enemies (MM11, NES-Style) Nice sheet, but I think the Shield Attacker's turning animations should be redone. They look kinda sloppy right now.
Oct 24, 2020 3:05 PM EGAPlumber Asset: HUD when you realize that the hud sprite for the spy uses the beta design
Oct 24, 2020 2:51 PM donkeydude Game: Scott Pilgrim vs. the World: The Game i mean like how do i rip from the .pak files of the updates or whatever
Oct 24, 2020 1:42 PM striker212 Asset: Enemies (MM11, NES-Style) Some of the enemies seem...off. Especially the Arc Weldy and Shield Attackers. Not to mention that Press Don's fist is too small.
Oct 24, 2020 12:26 PM DogToon64 Game: The Henry Stickmin Collection Ah, ok.
Oct 24, 2020 12:02 PM TheReimuWithoutHungry Game: Rokko Chan I don't know if the creator of Rokko Chan allow these sheets being in TSR.
Oct 24, 2020 4:44 AM Random Talking Bush Asset: Stage 2 @Murphmario: Actually, I'd imagine it'd be pretty simple to rip if you use the emulator's tile or map/screen viewers, CHR-bank swaps are pretty common for NES games and should be easy to spot.
Oct 24, 2020 4:32 AM Murphmario Asset: Stage 2 Pretty decent rip, but I'm pretty sure some tiles like the flag and water animate in-game. No easy way to get the animations via your method of ripping though.
Oct 24, 2020 4:30 AM * TheReimuWithoutHungry Game: Touhou Cannonball Thank you for ripping the sheets about Touhou Cannonball epsically given the fact that Touhou Cannonball has been closed. Because of the status of this game, maybe we could update more sheet in this game without trouble.
Oct 24, 2020 4:14 AM * someguyonline Asset: Amy Rose The Mod.Gen Amy sheet has sprites from this sheet and I found that only one person credited for THIS sheet, is in the credits of the Mod.Gen sheet.
Oct 24, 2020 4:14 AM * RealDev Game: Sonic the Hedgehog Customs So... whats your favorite custom sheet here?
Oct 24, 2020 2:55 AM Creepze Asset: Private Goomp (Paper Mario-Style, Modern) this is the wholesome
Oct 24, 2020 2:54 AM Creepze Asset: Corporal Paraplonk (Paper Mario-Style, Modern) i love this
Oct 24, 2020 2:53 AM Creepze Asset: Sergeant Guy (Paper Mario-Style, Modern) This is yes, i happen to love the color splash and origami king style. Great job on this!
Oct 24, 2020 2:52 AM Creepze Asset: Papyrus (Dr. Robotnik's Mean Bean Machine-Style) Why does this look so much like its dream team style-
Oct 24, 2020 2:15 AM Random Talking Bush Game: The Henry Stickmin Collection @ShyGuyProductions / DogToon64: It was brought to our attention that they were not ripped properly, and were not only pixelated from being upscaled, but also lacking antialiasing/transparency like the rest of the game's graphics.
Oct 24, 2020 2:07 AM DogToon64 Game: The Henry Stickmin Collection But why? Why were they removed?
Oct 24, 2020 1:50 AM Murphmario Asset: General Sprites @Metallixgamer84@gmail.com Well, it's slowly being done now.
Oct 24, 2020 1:00 AM questionmarkboi Asset: Zero / Zero-Two (Kirby's Adventure-Style) At first i thought it was derpy,but good job on the sheet!
Oct 24, 2020 12:02 AM pacmastermeow Asset: Hotland A) Where is "RESTAURANT..." used?
B) This sheet seems to be missing the Live Report bombs.
Oct 23, 2020 11:33 PM pacmastermeow Asset: Annoying Dog Where are the rest of the bomb sprites?
Oct 23, 2020 11:13 PM Murphmario Asset: World 1-1 Interesting that they kept the area with the 3-UP Moon.
Oct 23, 2020 11:12 PM Murphmario Asset: Items, Objects and NPCs Anyone know where the brown numbers and 1-up text are used?
Oct 23, 2020 11:11 PM mjmannella Game: Pokémon HOME Appoliges for the double comment. Will renders for the DLC Pokémon be added at some point?
Oct 23, 2020 11:05 PM ShyGuyProductions Game: The Henry Stickmin Collection There were distraction dance sprites. They just got removed as well as the fleeing the complex section.
Oct 23, 2020 10:46 PM Murphmario Asset: LV 1 - Chun-Nan For anyone wondering why some stuff seems to be missing: those are all seperate assets that load along with the map itself.
Oct 23, 2020 10:10 PM Bluethewonderdog Asset: Sonic can i use this for a sonic fangame on scratch called sonic scratched?
Oct 23, 2020 10:09 PM Bluethewonderdog Asset: Sonic (Composite Genesis-Style) nvm
Oct 23, 2020 10:04 PM TehPuertoRicanRipper Asset: Discuss Sketchhog was not The Impostor.
Oct 23, 2020 9:53 PM SpaceHarrier64 Asset: Text PLEASE EJECT DISK AND TURN TO FUCKING SIDE B
Oct 23, 2020 9:41 PM Bluethewonderdog Asset: Sonic (Composite Genesis-Style) can i use these for a fangame on scratch?
Oct 23, 2020 9:39 PM josesantiago1231 Asset: Test (Intelligence) toby fox just made a random shape for the sprite
Oct 23, 2020 9:06 PM GlacialSiren484 Asset: Mario & Luigi (SMM2 SMB3-Style) I think people just forget because Ice Mario is a simple palette swap of Fire Mario
Oct 23, 2020 8:44 PM Random Talking Bush Game: Pokémon Sword / Shield @CrazyMew37: Yep, it's up now.
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