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Oct 30, 2020 2:24 PM Ton Asset: Lala Lolo and Lala look way different than I remember.
Oct 30, 2020 2:23 PM Cateye Asset: Mario (Super Mario Bros. 1 NES-Style) @bubsy my guy, are you for real? Nobody likes bubsy
Oct 30, 2020 2:21 PM BlueYoshi-57EML Asset: Font I added everything else, there should be nothing missing now.
Oct 30, 2020 1:04 PM Pizzy Dizzy Game: SpongeBob SquarePants: SuperSponge backgrounds?
you mean levels right?
Oct 30, 2020 12:48 PM Paraemon Asset: Badniks It's also in the Nick Arcade Prototype. I kept seeing it as I was compiling the Emerald Hill maps.
Oct 30, 2020 12:37 PM DogToon64 Asset: Badniks @Wolfington567 Try using: https://pasteboard.co
Oct 30, 2020 12:33 PM RobiWanKenobi Asset: Badniks it is in the september 14 prototype if you use debug to summon it
i have a screenshot but I don"t know how to share it
Oct 30, 2020 11:51 AM WallE_8_0YT Asset: Toad (SMM2 SMB3-Style) ♪this is a bup-sterpeice♪



♪i love it♪
Oct 30, 2020 10:50 AM SonicHex Asset: Gooper Blooper the ones with the crown much further up, they're early versions
Oct 30, 2020 10:49 AM SonicHex Asset: Whomp i just realized he still has blue outlines like his beta sprite did
Oct 30, 2020 10:39 AM Dolphman Game: The Simpsons @OmegaMrKrab444 Ripping arcade sprites can be tedious especially with the built-in tile viewers. MAME can be the worse with this as there's no way of changing the background colour (A lot of palettes have black for the background colour, which annoys any sprite ripper) and WinKawaks sadly lacks any support for Konami games which would make ripping easier.
Although one option for sprite ripping (Especially if the tile viewer doesn't work for certain games in MAME) is to have debug on.
There's cheat files available that turn debug on which makes ripping arcade sprites much easier.
Oct 30, 2020 10:30 AM Dolphman Asset: Ending Cutscene @TheWispGuy Probably be best to have the stingers in their own sheet. Same with the closing credits cutscenes.
Oct 30, 2020 10:04 AM Eli64dd Asset: Has Bean Goo goo
Oct 30, 2020 9:28 AM shadowman44 Asset: Super Mario Bros. 1 Prerelease Recreation Can't wait for Dorkly or one of those other crappy "Mario" YouTubers to use these
Oct 30, 2020 8:33 AM TheWispGuy Asset: Ending Cutscene The sprites that are missing are the stingers, aka "Try Again" (where Eggman uses the Time Stone to recapture Little Planet) and "You're Too Cool!" (where a field of flowers appear)
Despite that, bravo to the person who ripped this, I can imagine it wasn't easy.
Oct 30, 2020 8:27 AM shadowman44 Game: Mario Customs Honestly it just sounds like someone drew some Luigi sprites with their mouse, it probably looked like that typical "ms paint" drawing.
Oct 30, 2020 5:55 AM Pizzy Dizzy Asset: SpongeBob SquarePants how have they no ripped all of his weapons
Oct 30, 2020 5:48 AM OmegaMrKrab444 Game: The Simpsons No one ripped the sprites for the enemies, bosses, intro, and many cutscenes.
Oct 30, 2020 5:38 AM Leo .-. Asset: Toad (SMM2 SMB3-Style) This looks gorgeous nice work
Oct 30, 2020 5:17 AM Axilie Asset: Level 3 (Manji) It was way after the WW2, Nintendo should have known better.
Oct 30, 2020 3:49 AM matymatiasmaty Asset: Lala Lala
Oct 30, 2020 1:31 AM Arms Asset: Sonic Can I use this for my upcoming Sonic The Hedgehog Fan game "Sonic The Hedgehog 4 It's About Time" as the player sprite for Sonic?
Oct 30, 2020 1:30 AM Stephen Universe Asset: Hell Valley Sky Tree (Super Mario Bros. 1 NES-Style) This is the stuff I love to see from this section, great work.
Oct 30, 2020 1:00 AM PaperDude1362 Asset: Blover The boy.
Oct 30, 2020 12:59 AM PaperDude1362 Game: Plants vs. Zombies 2 AHHHHH YESSSSS
I WAS GOING TO MAKE THIS A WHILE AGO BUT I DON'T KNOW HOW TO MAKE ANYTHING FOR IT
Oct 29, 2020 11:44 PM Creepze Asset: Waluigi (Paper Mario N64-Style) epic
Oct 29, 2020 11:26 PM Gaming Fan Asset: Skipsqueak (Yoshi's Island-Style) mouse
Oct 29, 2020 11:16 PM UnknownUney Asset: Tileset I am so tempted to make the toads
Oct 29, 2020 10:43 PM * DogToon64 Game: Cuphead: Don't Deal With the Devil! @AndrewDev Nice! It'll be good to see more sprites for Cuphead.

Since the onion hasn't been ripped yet, I'll work on him next.

EDIT: I'm uploading him now.
Oct 29, 2020 10:19 PM CardboardBox Game: Among Us i love how stars has literally been pending for like 2 weeks
Oct 29, 2020 10:15 PM semerl Game: My Little Pony: Pocket Ponies Yes, yes, but what about Budge's other software?
Oct 29, 2020 10:11 PM CMAYK Asset: Items (NSMBU) Excuse me if this seems like a stupid question, but I am not very experienced with normal maps.
How would you apply these to create the final product?
Oct 29, 2020 10:06 PM Lugiathekingofantartica Asset: General Sprites What about these weird enemies that do not rotate, but their 3-D propellers do?
Oct 29, 2020 10:04 PM SuperMario168 Game: Super Mario Odyssey @Chaos Sonic| Textures Resource is not available for Super Mario Odyssey.
Oct 29, 2020 9:49 PM CardboardBox Asset: The Skeld: Cafeteria fun fact: in the files, the cafeteria is one single sprite, and the others are a mess of textures.
Oct 29, 2020 9:25 PM AndrewDev Game: Cuphead: Don't Deal With the Devil! I'm working on a cuphead fangame, and i have a lot of sprites that i'll share with the community! I'll also share frame data files of my sheets to replicate the animations
Oct 29, 2020 8:02 PM TheRedSmarty Game: Pokémon Sword / Shield Sorry for posting this on this game when it's related to a different game.
Pokémon HOME renders for the DLC?
Oct 29, 2020 8:00 PM Bluethewonderdog Asset: Fang ooooh!
Oct 29, 2020 7:54 PM D.M. Game: House Cleaning rather peculiar game to rip from
Oct 29, 2020 7:50 PM Murphmario Asset: Marble Garden Zone Objects I just noticed that Relief is on the opposite top corners of both sheet thumbnails it's in.
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