Posted | By | On | Comment |
---|---|---|---|
Aug 14, 2019, 3:59 AM | Sarara Shiki-kan | Sheet: Gozarutchi |
Justin Y |
Aug 14, 2019, 3:36 AM | MDTravis | Game: Sonic Mania |
Here's a small question because I think I might be blind: Where's the level select background sprites? (they're like Sonic 2's but instead of "MILES" it turns into "MANIA") |
Aug 14, 2019, 3:30 AM | Dolphman | Sheet: Joe Head Joe |
Talk about uncanny valley |
Aug 14, 2019, 3:16 AM | Zacktheweirdguy | Sheet: Item Roulette |
I know |
Aug 14, 2019, 3:15 AM | Zacktheweirdguy | Sheet: HOME Menu Icon |
That’s what i was gonna say though |
Aug 13, 2019, 10:46 PM | Doc von Schmeltwick | Game: Zelda 2: The Adventure of Link |
I think NOW we're pretty much complete here. |
Aug 13, 2019, 10:37 PM | alijahantonioroman | Game: Super Why Jungle Adventure |
I wonder what Nintendo will see this They would sue the creator of this game |
Aug 13, 2019, 10:30 PM | Doc von Schmeltwick | Sheet: Bosses |
OK, with the update, now it has it. On a related note, I have no idea why some more recent English guidebooks replace the decently-translated names for Horsehead and Helmethead with terribly-romanized ones. |
Aug 13, 2019, 10:24 PM | Doc von Schmeltwick | Sheet: Overworld Enemies |
What's with the effed-up looking Moas? Anyways, I can't thank you enough for this. Especially for making the key there so people who don't have good knowledge on the palette system (unlike you or I) can understand it properly. I do question, however, why the village red palette seems to be on the lower level as the alt for the overworld red, while the village "blue" is on the upper one. |
Aug 13, 2019, 10:20 PM | Doc von Schmeltwick | Game: Jacky Lucky |
So, block platforms and a mushroom? Hmmm..... |
Aug 13, 2019, 9:10 PM | pacmastermeow | Sheet: Lancer (Super Mario Maker-Style) |
nice. i like how hes just barely peeking out of the shoe |
Aug 13, 2019, 8:38 PM | Noyemi K | Sheet: Eric Windsor |
I don't like how his idle animation and everything else is ripped off of Art of Fighting. |
Aug 13, 2019, 8:22 PM | shadowman44 | Sheet: Jacky |
So this is kinda like the Supervision's only mascot character huh? |
Aug 13, 2019, 7:01 PM | Chikorita Lover | Sheet: Kris (Chapter 1 + 2) |
@Villager of SmashVille I know what you mean. Also, Kris's bowing pose has two brown pixels above their head. |
Aug 13, 2019, 6:52 PM | Chikorita Lover | Sheet: Mad Mew Mew (Switch) |
I know this may seem a bit "picky", but where are the red and blue bullets? I understand you can just recolor them, but there is no palette with the red and blue on this sheet. |
Aug 13, 2019, 2:26 PM | GregoryTheGamer | Sheet: Mario, Luigi, Toad, Toadette and Items (SMW) |
@Random Talking Bush Yeouch, somebody on the asset importing team needs to be disciplined if these things keep happening. (I kid mostly) But yeah, hope they fix it again. |
Aug 13, 2019, 2:20 PM | Lazy Spongie | Game: Persona 3: Dancing in Moonlight |
I dont think so as far as i can tell |
Aug 13, 2019, 12:52 PM | Saft1234 | Sheet: Mawful Mole |
The Monty Moles working on Project K didn't wear masks or glasses, so I don't understand why these did. |
Aug 13, 2019, 11:50 AM | Faizal786sunny | Sheet: Panic In Ballville |
I generally feel like I should make a OFF fangame where you play as the boxxer |
Aug 13, 2019, 11:48 AM | Faizal786sunny | Sheet: Elsen |
This sheet is missing some dead sprites of elsen |
Aug 13, 2019, 10:13 AM | Depressed Mario | Sheet: Menu Elements |
has bean also appears in the prototype ending |
Aug 13, 2019, 10:11 AM | Doc von Schmeltwick | Sheet: Ice Cap Zone (General, Night) |
In a comparable situation, this site seemingly has the "on fire" Angel Island only in the "Act 2" rip, despite first occurring in Act 1. Granted, I just woke up and am basing that off the icons (with one being a .zip), so.... |
Aug 13, 2019, 10:10 AM | Random Talking Bush | Sheet: Sonic (Super Mario Maker-Style) |
@Depressed Mario: No need for the hostility, but either way the sprites that are actually in Super Mario Maker are oddly-scaled-down Genesis ones, whereas these ones are based off of the mini-Sonic which fits in more stylistically. |
Aug 13, 2019, 9:08 AM | DenisVsDoge | Sheet: Badniks |
how do i rip sprites.. |
Aug 13, 2019, 6:17 AM | Ton | Sheet: Ice Cap Zone (General, Night) |
Why not just Ice Cap Zone Act 1 Boss? |
Aug 13, 2019, 2:42 AM | EmRuHire | Sheet: Power Icons |
I seen people make their own Power Icons. Is there some kind of auto-program or is it just an editor (i.e. Photoshop)? |
Aug 13, 2019, 2:37 AM | EmRuHire | Sheet: Staff Roll |
Maybe it could be Stanley in that suit? Who knows? |
Aug 13, 2019, 2:26 AM | Paraemon | Sheet: Ice Cap Zone (General, Night) |
@YGbJm - Yes, maybe and no. Yes - Night is correct, but ICZ Act 1 was originally meant to be at night. Maybe - The transition to the Daytime palette still occurs in Act 1. It'd make sense to rename it but at the same time, it would still would work out the same way without the renaming. Everyone who's played the boss will recognise this as the palette used up until Big Icedus explodes. No - This is the first palette, but since the Act 2 palette is on-screen longer, that's more commonly cited to be the actual palette. They're both correct, as well as the eight between them during the transition. |
Aug 13, 2019, 1:58 AM | GamerZPlay128 | Sheet: Super Mario Land Tileset |
It's incredibly spectacular! |
Aug 13, 2019, 12:30 AM | Flaming Kirby | Sheet: Friendly Characters |
I would prefer these sprites for Luigi than the ones on NES |
Aug 13, 2019, 12:25 AM | Doc von Schmeltwick | Sheet: Water Gauge |
@Playbud The middle part does, that probably is just to do with how much it sticks out from the icon. |
Aug 12, 2019, 10:44 PM | Random Talking Bush | Sheet: Mario, Luigi, Toad, Toadette and Items (SMW) |
@GregoryTheGamer: Yep. ...but on the contrary, they actually broke the SMB3 star endpoint sprite, now it's got the extra pixels again. And they had fixed that in an update to the original SMM, too! :V |
Aug 12, 2019, 9:00 PM | GregoryTheGamer | Sheet: Mario, Luigi, Toad, Toadette and Items (SMW) |
@Random Talking Bush Did they fix the "Foot" thing from SMM1? |
Aug 12, 2019, 8:50 PM | ZiggyTheZombieHedgie | Game: Super Mario Maker 2 |
@CenTdemeern1 "then you'll just have to deal with it." |
Aug 12, 2019, 8:43 PM | Simpsons Dumper | Update: Great daze, heat rays |
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Aug 12, 2019, 8:41 PM | Unoriginal_Fox | Game: Shooting Ballons (Bootleg) |
Are you sure it isn't called "Hootin Ballous?" |
Aug 12, 2019, 8:37 PM | Unoriginal_Fox | Game: Killer Gorilla |
Something about this seems familiar... |
Aug 12, 2019, 8:36 PM | Unoriginal_Fox | Game: Mega Man 83-ASM |
Mega Man on a calculator... WHAT? |
Aug 12, 2019, 8:30 PM | You Gotta be Joshing me | Sheet: Ice Cap Zone (General, Night) |
I feel like this should be renamed to Ice Cap Zone (Outdoors, Big Icedus/Night) since it's more specific and also since it's literally act 2's outdoors except recolored. |
Aug 12, 2019, 7:34 PM | mozy243 | Sheet: Eric Windsor |
i don't like how his idle animation is off-balance |
Aug 12, 2019, 7:33 PM | PlayBud101 | Sheet: Rider |
Eventually lidelle. |
Aug 12, 2019, 7:28 PM | PlayBud101 | Sheet: Water Gauge |
The hover nozzle lacks a shadow below it! |
Aug 12, 2019, 7:12 PM | PlayBud101 | Game: Super Smash Bros. Ultimate |
are the character boxes going to get ripped? |
Aug 12, 2019, 6:21 PM | liamx2000 | Sheet: Jin |
Looks like Devil Jin with the face and hair. |
Aug 12, 2019, 6:18 PM | liamx2000 | Game: Digimon World 3 |
Love this game. |
Aug 12, 2019, 5:19 PM | SuperS192 | Sheet: Sonic FX |
Sonic Special Effects |
Aug 12, 2019, 3:22 PM | Random Talking Bush | Sheet: Enemies (SMB1) |
@yiey20: It's on the Objects sheet. |
Aug 12, 2019, 2:34 PM | xp01 | Game: Pulseman |
this game made a rare appearance in America through the Sega Channel service in 1994 |
Aug 12, 2019, 2:29 PM | R7CrazyCanucks | Sheet: Pinball Board |
It kinda looks like the vib-ribbon version of pinball. |
Aug 12, 2019, 2:21 PM | yiey20 | Sheet: Enemies (SMB1) |
Where are the wings and parachutes? |