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Sonic & Knuckles
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Category Sega Genesis / 32X
Sheets 175
Hits 1,391,127
Comments 59
Playable Characters
[3]
Knuckles the Echidna
Miles "Tails" Prower
Sonic the Hedgehog
Enemies & Sub-Bosses
[17]
Badniks (Death Egg Zone)
Badniks (Flying Battery Zone)
Badniks (Lava Reef Zone)
Badniks (Mushroom Hill Zone)
Badniks (Sandopolis Zone)
Barrier Eggman / Laser Prison
Death Ball
Egg Robo
Gapsule
Guardian
Heat Arms
Hey Ho
Hyūdoro (Ghosts)
Knuckles (Enemy/NPC)
Lava Drill
Mecha Sonic Mk. II
Red Eye
Bosses
[7]
Dr. Robotnik / Eggman
Egg Golem
Final Weapon
Giant Eggman Robo
Hang Mobile/Egg Hanger
Hot Mobile / Egg Inferno
Jet Mobile/Egg Scrambler
Stages
[51]
Death Egg Zone Act 1 (1/3)
Death Egg Zone Act 1 (2/3)
Death Egg Zone Act 1 (3/3)
Death Egg Zone Act 2 (1/3)
Death Egg Zone Act 2 (2/3)
Death Egg Zone Act 2 (3/3)
Flying Battery Zone Act 1 (Exterior Pieces, 1/2)
Flying Battery Zone Act 1 (Exterior Pieces, 2/2)
Flying Battery Zone Act 1 (Interior Pieces, 1/2)
Flying Battery Zone Act 1 (Interior Pieces, 2/2)
Flying Battery Zone Act 2 (1/3)
Flying Battery Zone Act 2 (2/3)
Flying Battery Zone Act 2 (3/3)
Hidden Palace Zone
Lava Reef Zone Act 1 (1/2)
Lava Reef Zone Act 1 (2/2)
Lava Reef Zone Act 2 (1/3)
Lava Reef Zone Act 2 (2/3)
Lava Reef Zone Act 2 (3/3)
Lava Reef Zone Boss Sub-Act (Cool Variant)
Lava Reef Zone Boss Sub-Act (Hot Variant)
Mushroom Hill Zone Act 1 (1/3)
Mushroom Hill Zone Act 1 (2/3)
Mushroom Hill Zone Act 1 (3/3)
Mushroom Hill Zone Act 2 (Autumn, 1/4)
Mushroom Hill Zone Act 2 (Autumn, 2/4)
Mushroom Hill Zone Act 2 (Autumn, 3/4)
Mushroom Hill Zone Act 2 (Autumn, Boss/4)
Mushroom Hill Zone Act 2 (Summer, 1/4)
Mushroom Hill Zone Act 2 (Summer, 2/4)
Mushroom Hill Zone Act 2 (Summer, 3/4)
Mushroom Hill Zone Act 2 (Summer, Boss/4)
Mushroom Hill Zone Act 2 (Winter, 1/4)
Mushroom Hill Zone Act 2 (Winter, 2/4)
Mushroom Hill Zone Act 2 (Winter, 3/4)
Mushroom Hill Zone Act 2 (Winter, Boss/4)
Sandopolis Zone Act 1 (1/3)
Sandopolis Zone Act 1 (2/3)
Sandopolis Zone Act 1 (3/3)
Sandopolis Zone Act 2 (1 - Well-Lit; 1/2)
Sandopolis Zone Act 2 (1 - Well-Lit; 2/2)
Sandopolis Zone Act 2 (2 - Semi-Bright; 1/2)
Sandopolis Zone Act 2 (2 - Semi-Bright; 2/2)
Sandopolis Zone Act 2 (3 - Dimmed; 1/2)
Sandopolis Zone Act 2 (3 - Dimmed; 2/2)
Sandopolis Zone Act 2 (4 - Dying Light; 1/2)
Sandopolis Zone Act 2 (4 - Dying Light; 2/2)
Sandopolis Zone Act 2 (5 - Unlit; 1/2)
Sandopolis Zone Act 2 (5 - Unlit; 2/2)
Sky Sanctuary Zone
Sky Sanctuary Zone (Final Boss Sub-Act)
Backgrounds
[16]
Death Egg Zone Act 1
Death Egg Zone Act 2
The Doomsday Zone
Flying Battery Zone (Exterior)
Flying Battery Zone (Interior)
Hidden Palace Zone
Lava Reef Zone Act 1
Lava Reef Zone Act 2
Lava Reef Zone Act 2 (Boss Sub-Act, Cool)
Lava Reef Zone Act 2 (Boss Sub-Act, Hot)
Mushroom Hill Zone
Sandopolis Zone Act 1
Sandopolis Zone Act 1 (Mini-Boss)
Sandopolis Zone Act 2
Sky Sanctuary Zone
Sky Sanctuary Zone (Sonic's Act, High BG Layer)
Tilesets
[16]
Death Egg Zone
Flying Battery Zone
Hidden Palace Zone
Lava Reef Zone Act 1
Lava Reef Zone Act 2
Lava Reef Zone Act 2 (Boss Sub-Act, Cool Variant)
Lava Reef Zone Act 2 (Boss Sub-Act, Hot Variant)
Mushroom Hill Zone (Autumn)
Mushroom Hill Zone (Summer)
Mushroom Hill Zone (Winter)
Sandopolis Zone
Sandopolis Zone Act 2 (2 - Semi-Bright)
Sandopolis Zone Act 2 (3 - Dimmed)
Sandopolis Zone Act 2 (4 - Dying Light)
Sandopolis Zone Act 2 (5 - Unlit)
Sky Sanctuary Zone
Stage Objects
[24]
Capsule
Death Egg Zone Objects
Flying Battery Transport
Flying Battery Zone Objects
Goal Signs
Hidden Palace Zone Objects
Lava Reef Zone Act 1 Objects
Lava Reef Zone Act 2 Objects
Lava Reef Zone Boss Sub-Act Objects
Master Emerald
Monitors
Mushroom Hill Zone Act 1 & Act 2 Summer Objects
Mushroom Hill Zone Act 2 Autumn Objects
Mushroom Hill Zone Act 2 Winter Objects
Objects (Common)
Rings, Special Rings & Super Rings
Rising Sand Trap
Sandopolis Zone Act 1 & Act 2 Well-Lit Objects
Sandopolis Zone Act 2 (2 - Semi-Bright) Objects
Sandopolis Zone Act 2 (3 - Dimmed) Objects
Sandopolis Zone Act 2 (4 - Dying Light) Objects
Sandopolis Zone Act 2 (5 - Unlit) Objects
Sky Sanctuary Zone Objects
Star Post
Bonus & Special Stages
[3]
Glowing Spheres
Slot Machine
Special Stage
Miscellaneous
[18]
Animals
Chaos Emeralds
Continue Screen
Credits
Ending
Fonts & HUD
Get Blue Spheres Title Screen & Results
HUD Overlay
Lava Reef Zone Act 1 (Act 1.5 Palette; 1/2)
Lava Reef Zone Act 1 (Act 1.5 Palette; 2/2)
Lava Reef Zone Act 1 Chunks (Act 1.5 Palette)
Shields
Sound Test
Stage Clear Text
Stage Title Cards
Super Emeralds
Title Screen & SEGA Logo
Tornado
Unused Content
[20]
The Doomsday Zone (Unused Background)
Glowing Spheres (Development)
Lava Reef Zone Act 1 (Prototype Act 1.5 Palette; 1/2)
Lava Reef Zone Act 1 (Prototype Act 1.5 Palette; 2/2)
Lava Reef Zone Act 1 Chunks (Prototype Act 1.5 Palette)
Lava Reef Zone Act 2 (Prototype Palette, 1/3)
Lava Reef Zone Act 2 (Prototype Palette, 2/3)
Lava Reef Zone Act 2 (Prototype Palette, 3/3)
Lava Reef Zone Act 2 Chunks (Prototype Palette)
Sandopolis Zone Act 2 (1 - Well-Lit; 1/2) Unused Foreground
Sandopolis Zone Act 2 (1 - Well-Lit; 2/2) Unused Foreground
Sandopolis Zone Act 2 (2 - Semi-Bright; 1/2) Unused Foreground
Sandopolis Zone Act 2 (2 - Semi-Bright; 2/2) Unused Foreground
Sandopolis Zone Act 2 (3 - Dimmed; 1/2) Unused Foreground
Sandopolis Zone Act 2 (3 - Dimmed; 2/2) Unused Foreground
Sandopolis Zone Act 2 (4 - Dying Light; 1/2) Unused Foreground
Sandopolis Zone Act 2 (4 - Dying Light; 2/2) Unused Foreground
Sandopolis Zone Act 2 (5 - Unlit; 1/2) Unused Foreground
Sandopolis Zone Act 2 (5 - Unlit; 2/2) Unused Foreground
Sky Sanctuary Zone (Unused Foreground)
Console Genre Developers
Sega Genesis / 32X Platformer Developer coming soon!
Tagging is in the works and will be here soon!
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Avatar
Nov 15, 2021, 10:21 PM
Where is the rocks you avoid in Doomsday Zone
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Mar 29, 2021, 5:47 PM
Ouch, I didn't realize it was a double whammy.
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Mar 28, 2021, 3:44 AM
If you can be patient about it, yes. It just happens to be the worst set of maps for the game not because of the animations, but because the maps are like 80% made up of one kind of chunk that contains said animations.

And the animations have a cycling palette.
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Mar 27, 2021, 7:59 PM
any chance we could get the Death Egg's map with the animated parts? So far all we have are the non-animated tiles in that zip file.
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Sep 12, 2020, 4:36 PM
Regarding Sandopolis Zone Act 2's map being in 1) two pieces and 2) five different palettes (that is, 10 sheets):

As I noted in the Ice Cap Zone maps, S3K map size is an issue for me when working it up for sheeting; I have to split it. Palette-wise, I wanted to be sure people didn't have the same issues I did, especially with "Dying Light" - in which note, the sheet names from this page are derived from what I labelled for the Background's palettes.
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Aug 23, 2020, 3:26 AM
In-progress; refer to the comment I posted in December*. Once I've cleared the hurdle of the CD Backgrounds (there's nine left and will not take that much time), then I'll get the GBS sprites done.

*Other priorities include stuff that keep me away from the keyboard.
Avatar
Aug 22, 2020, 9:07 PM
Where are the Blue Sphere special stage character sprites?
(also I like the assembled badniks much better)
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Jun 28, 2020, 8:09 PM
What's wrong with having the sprites assembled?
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Jun 8, 2020, 9:02 PM
The new sheets are literally just the same sprites from the Badnik sheet, but actually assembled.
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Jun 8, 2020, 6:46 PM
Hey what the fuck?! Put my Badnik spritesheet back!!
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Dec 14, 2019, 5:57 AM
@The Observer Hey, no worries. It'll be worth the wait
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Dec 14, 2019, 4:58 AM
@Dolphman Sorry! I literally didn't see this until now. Sure, that shouldn't be an issue.

Should clarify that I haven't done it yet because other things have taken priority or held my interest.
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Nov 24, 2019, 8:45 PM
@The Observer: Sweet. And I assume you're going to align Sonic's sprites properly?
(Even in the final game, his sprites are not aligned correctly like Tails and Knuckles')
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Nov 24, 2019, 1:43 PM
I think they were on a character's sheet previously, but have since been omitted for some reason. I have them ripped in various places in my older project folders, I can put them together later tonight/early tomorrow.
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Nov 24, 2019, 1:09 PM
@SonicTron: Seems they haven't been ripped for the current sheets? If you do need them right away, you can use the ones on Sonic Mania's Blue Spheres sheet since they were left in the game's files.
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Nov 24, 2019, 12:38 PM *
Hang on a second. Where the heck are the character sprites for Blue Spheres?
10/10/20 edit:
t h e p a i n
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Oct 25, 2019, 8:37 PM
I agree with The Observer.
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Oct 23, 2019, 1:49 PM
@pacmastermeow - To expand further, there is really no point; it'd be quite chaotic to merge the game pages. For example, the Super and Master Emeralds don't show up in Sonic 3, like the underwater palettes don't show up in Sonic & Knuckles. It's better for the content that is specific to that game be on that game's page, and left at that.
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Oct 23, 2019, 1:17 PM
@pacmastermeow No.
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Oct 23, 2019, 9:38 AM
Merge with S3 to make S3K please
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Aug 30, 2017, 1:13 PM
@Snessy the duck: They said my Main Menu rips were "incomplete" but it's literally the main menu sprites (the ones where you select a game) and even included some unused text found in the VRAM for a possible Time Attack and Boss Attack. I don't understand.
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Jul 30, 2017, 3:29 PM
@beanluv Why exactly wasn't S3C accepted as a game? The site has accepted hacks before, and some of the hacks they've accepted only have, like, 1 or 2 new graphics worth of sheets, while S3C has lots of new graphics that would be really useful to have.
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Jul 29, 2017, 9:41 AM
@NickCox01: You mean the palm trees? I've been wondering the same thing myself... If the other zone icons were to be ripped, they should be put into Sonic 3 Complete's section (which failed to be accepted as a game when I tried to submit the menu sprites) as they only appear there.

@SonicHex: Hey.

@Ton: I think SonicDash57 (the one that made the HPZ boss sprites) ripped the Gumball Machine sprites.
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Dec 7, 2016, 5:27 AM
Are the Gumball Machine and Plasma game the only things missing now?
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Nov 17, 2016, 11:25 AM
& KNUCKLES
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