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Flip this sprite
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Koopaul Offline
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Post: #31
RE: Flip this sprite
(10-27-2009 02:21 AM)Number Six Wrote:  Motion blurs only work for actions, not turning around.

Yes but if you're worried that making flipped versions of characters will mean too much work we can lessen the sprites dramatically with motion blurs. That way having a character facing backwards or forwards will have less sprites to be made in their facing.

You take a little work off one thing (animation) so you can add more effort in another (accuracy). Basically.

For example: without motion blurs one characters complete actions could have a lot of sprites just facing forward. Now if we decided on making an opposite direction that would double that large number!

But if we add motion blurs we'd lessen the forward facing poses. Thus if we made a back facing poses with them we'd have a lot less sprites to make.

That was my original point.

(This post was last modified: 10-31-2009 06:26 AM by Koopaul.)
10-31-2009 06:24 AM
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Alpha Six Offline
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Post: #32
RE: Flip this sprite
The thing is, you only really need one or two sprites for turning around. Just like you need one or two sprites to use a motion blur. Motion blurring won't really help, and in the end, it'll just look really lazy.

10-31-2009 07:20 AM
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JoshR691 Offline
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Post: #33
RE: Flip this sprite
Wait, doesn't the Smash Bros. Series use Motion Blurs? I mean, they're not attached to the character, they're really just SFX, and I could be wrong, but I think they're only attached to Sword users(or anything with some kind of weapon, like Ivysaur's Vine Whip), since I could really only find Link with a Motion Blur:

http://files.nintendic.com/wii/super-sma...inkssb.jpg

Edit: Sorry, misread it, thought you guys were arguing on if the Motion Blurs should be used at all

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(This post was last modified: 11-01-2009 12:59 AM by JoshR691.)
10-31-2009 09:20 AM
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Alpha Six Offline
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Post: #34
RE: Flip this sprite
(10-27-2009 02:21 AM)Number Six Wrote:  Motion blurs only work for actions, not turning around.

10-31-2009 12:00 PM
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Wes Offline
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Post: #35
RE: Flip this sprite
No one is talking about using motion blurs for turning around.

They were discussing using them throughout the whole sheet to reduce the number of frames. With less frames facing one direction, it will be easier to resprite those frames facing the other direction.
(This post was last modified: 10-31-2009 01:00 PM by Wes.)
10-31-2009 12:59 PM
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Koopaul Offline
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Post: #36
RE: Flip this sprite
Thank you Wes! God how hard is that to understand?

10-31-2009 09:57 PM
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Kitsu Offline
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Post: #37
RE: Flip this sprite
I don't really think it'd make it that much easier though. To sprite the other side of an animation usually only takes flipping the sprite, then editing it to fit the other side. Not any harder with or without motion blur.

Or are we referring only to the number of frames in the pose?

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11-01-2009 12:08 AM
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Ninspriterx Offline
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Post: #38
RE: Flip this sprite
Let's save it for the sequel.

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11-01-2009 01:28 AM
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Alpha Six Offline
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Post: #39
RE: Flip this sprite
(10-31-2009 09:57 PM)koopaul Wrote:  Thank you Wes! God how hard is that to understand?
It becomes much harder to understand when the topic at hand is about turning sprites around, not the general actions of the character.

11-01-2009 04:11 AM
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Koopaul Offline
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Post: #40
RE: Flip this sprite
Well sorry. I really want the proper poses. And some people were complaining about how hard it would be. So I thought we could make other things easier so we can put in the extra effort on flipping those sprites accurately.

11-01-2009 07:21 AM
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MaverickETC Offline
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Post: #41
RE: Flip this sprite
(11-01-2009 01:28 AM)ninspriterx Wrote:  Let's save it for the sequel.

^This^

I have been thinking about this, too. Maybe some characters' turning animation could have them switching there weapons from one had to the other (eg. Marth placing the sword in his left hand while turning left). This would only work for sword users for the most part, however.
11-03-2009 05:21 PM
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