(12-08-2010 04:59 AM)[fish in space] Wrote: i'm gonna keep arguing because even though you guys have all but decided on it i still think that it has issues
for one thing, kosheh is right about how this should be a totally different item. for one thing, final smashes are made to be individual supermoves. this would be more or less the same with every character. second, the argument that because its a very powerful move it must be in the smash ball is stupid. the dragoon, hammer, golden hammer, and, to a lesser extent, items like the deku nut or assist trophy. these can all do one hit kills, which is often all a smash ball can do. even if it wasn't a new item, you could incorporate a gauge system which allows you to temporarily enter the combo mode (and maybe perform a final smash once its full)
second, you will want to do more than just making attack chains easier. because smash uses directional attacks rather than the traditional 4-6 button attack system, combos won't exactly be smooth. keep in mind that in the videos, these people have this well practiced and near memorized, making it easy to do A, upA, downA whatever... in rapid succession. in a normal setting, it won't be quite the same. rapidly switching directions like that isn't exactly a natural feeling movement. i dunno, just a thought.
Why would it not be good through the smash ball. Once again, if activation happens upon picking up the item, than the combo would be damn near useless unless your REALLY lucky enough to have the opponent right next to you as it happens and be able to chain an attack. How do you suppose it should activate then, B? That would be overlapping if a smash ball appears.
But why not just NOT make the smash ball appear?
See there is a problem right here, you can't make an extra item for ever function the engine allows, because we would then have to restrict the person from part of the GAME. This is a problem because the person playing the game has no control over what items appear or not. If they want to do a normal combo into a final smash and the custom combo item appears, well woopti friggin doo, your gonna have to wait until someone uses it. When a smash ball appears, the person at least has a choice of whether or not he would like to do a Tanden smash or whatever, or a final smash.
Hence why i said making them have a choice through a smash ball would be practical and NON-RESTRICTING.
And whats up with the combo would be the same for every character? It WOULD
be a different thing for every character. A differant out of the norm combo would happen every time.
Directionals being more complicated? The traditional 6 buttons is MORE complicated because the is one attack set to each button, directional, however, simply has you choosing as easier set of moves to memorize to chain together.
Within like the first 5 seconds you know your characters moves, but in 6 button fighters, it takes a LONG time to memorize all of your characters normals and use them to your advantage. Thats WAY more moves to memerize than smash.
(12-05-2010 08:20 AM)Negative-Zer0 Wrote: Can we at least see the idea in action before making the final verdict? It actually sounds interesting.
-low knock back
-hits only cancel when you attack someone
-activation lasts a short period of time ( 6 or 7 seconds )
-actually takes some skill and practice to link together ( not too much however)
-get a smash ball
-press A and B at the same time for activation
-can be activated during an attack
-can't be activated during final smash
-after images to indicate activation.
This would seriously separate us from the pack. A totally unique idea that works and fits into the game ( if done correctly ) could attract more people to this game. The same can be said about how final smashes ruin the game and is out of the spirit, but it didn't.
This is a list of things that i suggested a couple of pages back. I explained most of them in greater detail in my previous post, the one outlined in bold was not.
This was meant for this to be easy to set up. This of course means that it won't be some kind of miricale involved with you landing that combo. Basically, your giving the player complete control over his actions rather than saying "take it or leave it"
Being able to cancel ANYTHING in to ANYTHING really gives the player a chance to be creative and spontaneous. Do you really think that the player will be given this chance when he has to wait for ONE item for this specific function? NO. Smash balls probably appear like 5 times a match. While it may be difficult to preform on a keyboard, in this day and age people have PC gampads laying all over the place. Specifically PS360 controllers.
Getting it through smash ball is the best possible situation due to it making more sense canonically (sort of, orb of infinite power anyone?)
and when discussing the engine of the game. Not only that, but making a new item would be unnecessary work, not to mention that we don't have the creators license to do so anyway.