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Adventure Bosses and Enemies
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hood boy Offline
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Post: #31
RE: Subspace Bosses, Enemies, and Etc.
how this

its a bombed

plz comment
02-20-2010 03:07 AM
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Wes Offline
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Post: #32
RE: Subspace Bosses, Enemies, and Etc.
Not really in the style at all. Needs a black outline and smoother shading.
02-20-2010 03:28 AM
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hood boy Offline
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Post: #33
RE: Subspace Bosses, Enemies, and Etc.
(02-20-2010 03:28 AM)Wes Wrote:  Not really in the style at all. Needs a black outline and smoother shading.

thanks for the feed bak, i will chage it or you can if you like
02-20-2010 03:53 AM
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Baegal Offline
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Post: #34
RE: Subspace Bosses, Enemies, and Etc.
Also If we're going to redo Master/Crazy hand, remember Crazy hand is left handed

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02-21-2010 07:44 PM
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Wes Offline
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Post: #35
RE: Subspace Bosses, Enemies, and Etc.
(02-21-2010 07:44 PM)Baegal Wrote:  Also If we're going to redo Master/Crazy hand, remember Crazy hand is left handed

Just flip Master Hand horizontally.
02-21-2010 07:58 PM
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Baegal Offline
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Post: #36
RE: Subspace Bosses, Enemies, and Etc.
oh yeah -_-;

Shouldn't crazy hand also have a more sped up than master hand?

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02-21-2010 07:59 PM
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Wes Offline
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Post: #37
RE: Subspace Bosses, Enemies, and Etc.
Well yes, and some of the animations would be different and more twitchy. but generally they're the same thing just flipped.
02-21-2010 08:02 PM
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Tea Offline
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Post: #38
RE: Subspace Bosses, Enemies, and Etc.
actually, no, crazy hand is a lot more... crazy, most of his poses are different and he has different attacks.

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02-24-2010 08:01 PM
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AuraPigOnStilts Offline
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Post: #39
RE: Subspace Bosses, Enemies, and Etc.
Master Hand is more idle than Crazy Hand, and Crazy Hand is much more jumpy and basically his animations would have to differ to Master Hand. But its appearance in general would be the same as Master Hand
02-24-2010 08:30 PM
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Shadowth117 Offline
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Post: #40
RE: Subspace Bosses, Enemies, and Etc.
I'm gonna have to agree with the two posts above me in that many of Crazy Hand's animations are radically different simply because he moves his fingers around a heck of a lot more.


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02-24-2010 08:55 PM
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Tonberry2k Offline
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Post: #41
RE: Subspace Bosses, Enemies, and Etc.
Yeah, it's fine to use Master Hand as a base, but Crazy will definitely need to be edited for some animations at least.

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02-24-2010 09:38 PM
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D2S-Speed Offline
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Post: #42
RE: Subspace Bosses, Enemies, and Etc.
I thought since we are doing more than subspace stuff, I thought I would just rename it "Adventure Bosses and Enemies"

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02-24-2010 11:30 PM
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ectoBiologist Offline
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Post: #43
RE: Adventure Bosses and Enemies
That's more like it. ^^
I don't know if we are following the story I suggested, (I have no idea, but no one else has suggested a whole story outline) each 'world' should have it's own bosses and sub-bosses.
02-25-2010 12:44 AM
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Neslug Offline
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Post: #44
RE: Adventure Bosses and Enemies
I don't know how it would fly, but making Master Hand & Crazy Hand as animated 3D models (and then just capturing the frames into sprite form, with editing where needed) could save us a lot of work. Mainly as hands can be tough to sprite, especially when having so many animations to make. We'd need a good 3D modeler / find the Melee or Brawl models, though.

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02-25-2010 02:00 AM
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tsr moderation staff Offline
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Post: #45
RE: Adventure Bosses and Enemies
or even just rotscoping them
02-25-2010 02:55 AM
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