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Fantasy Smash Project 2.5
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Omegakyogre Offline
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Post: #196
RE: Fantasy Smash Project 2.0
(07-28-2009 01:07 AM)HyperSonic92 Wrote:  For the head you could have it move down a bit and have his mouth open a bit. Some leg bending and blinking wouldn't hurt I guess.

If you want some help I could make some sprites as well. I have a full moveset thought out for him.

All of your suggestions regarding the idle animation I already have planned Smile

I think, at this stage, I'm alright with working on it on my own, but thank you for the kind offer. Since I don't have any solid move sets down for him yet, you're more than welcome to post what you have for a move set.

In the interest of not clogging up the thread I'll refrain from posting progress until I finish (or get close to finishing) the animation.
(This post was last modified: 07-28-2009 02:46 AM by Omegakyogre.)
07-28-2009 02:46 AM
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Black Boo Offline
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Post: #197
RE: Fantasy Smash Project 2.0
Highly suprised AG hasn't done this yet.

[Image: smashveran.png]

Oh well. It's still wip.

[Image: orb21.png][Image: orb22.png][Image: orb23.png]
07-28-2009 03:39 AM
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HyperSonic92 Offline
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Post: #198
RE: Fantasy Smash Project 2.0
(07-28-2009 02:46 AM)Estian Wrote:  
(07-28-2009 01:07 AM)HyperSonic92 Wrote:  For the head you could have it move down a bit and have his mouth open a bit. Some leg bending and blinking wouldn't hurt I guess.

If you want some help I could make some sprites as well. I have a full moveset thought out for him.

All of your suggestions regarding the idle animation I already have planned Smile

I think, at this stage, I'm alright with working on it on my own, but thank you for the kind offer. Since I don't have any solid move sets down for him yet, you're more than welcome to post what you have for a move set.

In the interest of not clogging up the thread I'll refrain from posting progress until I finish (or get close to finishing) the animation.
Okay here's what I had in mind:
Lone B: Plasma Bullets - Shoots plasma bullets from his mouth
Side B: Claw Swipe - Similar to Bowser's Side B in Melee but grabs with his feet (AngelGlory's idea)
Up B: Air Pounce - Similar to Dedede's Up B but stars don't appear when he lands
Down B: Gale Force - Flaps his wings and sends a wind force to blow opponents away (AngelGlory's idea). It can be repeated in a fasion similar to DK's Down B

Standard Combo - Two swipes with his claws and a swing of his tail
Grab Pummel - Bites the opponent
Down Throw - Similar to DK's Down Throw
Back Aerial - Slaps with his wings
Forward Aerial - Bites forward
Down Aerial - Swings tail downwards

and that's all I have
07-28-2009 03:57 AM
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Black Boo Offline
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Post: #199
RE: Fantasy Smash Project 2.0
Bleh. Kinda halfassed the arms. Not sure if I'm going to add that cape thing either.

[Image: smashveran.png]

[Image: orb21.png][Image: orb22.png][Image: orb23.png]
07-28-2009 04:35 AM
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Omegakyogre Offline
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Post: #200
RE: Fantasy Smash Project 2.0
(07-28-2009 04:35 AM)Black Boo Wrote:  Bleh. Kinda halfassed the arms. Not sure if I'm going to add that cape thing either.

[Image: smashveran.png]

I think the arms and the lower body need work. The lower body seems too... thin, maybe? To me it just looks off.
---
I've had a few ideas regarding Ridley's specials:
His Neutral B will obviously be his plasmic fireballs or whatever that he spits out. It'll either be X fireballs in rapid succession in Y direction, or X fireballs at once in a certain pattern in Y direction. Not sure which right now, because he has a history of doing either.
I like the idea of using his wings to produce a wind effect for his Down B, but I think it would only work when Ridley is on the ground. When he's in the air, the obvious effect would be to push Ridley back, and in that way it'd have two uses (which is great considering how situational wind/water attacks are): One for pushing the opponent away (probably recovery prevention) and one for quickly (faster than a dash, farther than a roll, most likely) dashing backwards in order to evade death by way of dodging or recovering. The recovery aspect can be balanced by disallowing the use of Ridley's Up-B move until he lands.
For a Side B, I hesitate to do something like Bowser's Melee Side B because it would seem like a waste; Ridley is known for grabbing Samus, but that can be taken care of in his actual Grab moves. I was thinking a different reference: In the Metroid Manga, we learn that Ridley can heal himself by consuming dead bodies. Obviously there are no deaths in Smash Bros., but there's an idea: Ridley takes a gigantic chomp out of whoever is in front of him, doing medium damage/knockback and healing Ridley the same amount. If I do go this route, it'll animate as if Ridley just tore off a leg or something, in that he won't release his grip after he takes the bite. That is, he grabs (bites) the character and swings his head back and forward, never releasing his jaw, and there'd be (read: in my head I see) a big "sword-hit" effect as the character goes flying away, imitating the same effect of a torn-off limb/heap of flesh. It's just so positively evil!
07-28-2009 07:25 AM
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HyperSonic92 Offline
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Post: #201
RE: Fantasy Smash Project 2.0
(07-28-2009 07:25 AM)Estian Wrote:  
(07-28-2009 04:35 AM)Black Boo Wrote:  Bleh. Kinda halfassed the arms. Not sure if I'm going to add that cape thing either.

[Image: smashveran.png]

I think the arms and the lower body need work. The lower body seems too... thin, maybe? To me it just looks off.
---
I've had a few ideas regarding Ridley's specials:
His Neutral B will obviously be his plasmic fireballs or whatever that he spits out. It'll either be X fireballs in rapid succession in Y direction, or X fireballs at once in a certain pattern in Y direction. Not sure which right now, because he has a history of doing either.
I like the idea of using his wings to produce a wind effect for his Down B, but I think it would only work when Ridley is on the ground. When he's in the air, the obvious effect would be to push Ridley back, and in that way it'd have two uses (which is great considering how situational wind/water attacks are): One for pushing the opponent away (probably recovery prevention) and one for quickly (faster than a dash, farther than a roll, most likely) dashing backwards in order to evade death by way of dodging or recovering. The recovery aspect can be balanced by disallowing the use of Ridley's Up-B move until he lands.
For a Side B, I hesitate to do something like Bowser's Melee Side B because it would seem like a waste; Ridley is known for grabbing Samus, but that can be taken care of in his actual Grab moves. I was thinking a different reference: In the Metroid Manga, we learn that Ridley can heal himself by consuming dead bodies. Obviously there are no deaths in Smash Bros., but there's an idea: Ridley takes a gigantic chomp out of whoever is in front of him, doing medium damage/knockback and healing Ridley the same amount. If I do go this route, it'll animate as if Ridley just tore off a leg or something, in that he won't release his grip after he takes the bite. That is, he grabs (bites) the character and swings his head back and forward, never releasing his jaw, and there'd be (read: in my head I see) a big "sword-hit" effect as the character goes flying away, imitating the same effect of a torn-off limb/heap of flesh. It's just so positively evil!
That seems too gruesome an idea for a Special. Smash Bros doesn't show blood and severed limbs (despite the fact that some characters use swords). But that's just my opinion.
07-28-2009 07:43 AM
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Omegakyogre Offline
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Post: #202
RE: Fantasy Smash Project 2.0
(07-28-2009 07:43 AM)HyperSonic92 Wrote:  That seems too gruesome an idea for a Special. Smash Bros doesn't show blood and severed limbs (despite the fact that some characters use swords). But that's just my opinion.

That's just it: There is no blood, no severed limbs. As far as Smash Bros is concerned, it's no worse than you get when Bowser bites someone in Melee after his Side B. No, good sir: The severed limbs aspect is gotten purely from inference. It'll look sinister and evil, but not graphic in the literal sense.
(This post was last modified: 07-28-2009 07:55 AM by Omegakyogre.)
07-28-2009 07:54 AM
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HyperSonic92 Offline
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Post: #203
RE: Fantasy Smash Project 2.0
(07-28-2009 07:54 AM)Estian Wrote:  
(07-28-2009 07:43 AM)HyperSonic92 Wrote:  That seems too gruesome an idea for a Special. Smash Bros doesn't show blood and severed limbs (despite the fact that some characters use swords). But that's just my opinion.

That's just it: There is no blood, no severed limbs. As far as Smash Bros is concerned, it's no worse than you get when Bowser bites someone in Melee after his Side B. No, good sir: The severed limbs aspect is gotten purely from inference. It'll look sinister and evil, but not graphic in the literal sense.
Ah, now I understand. Okay okay go ahead and do that.
07-28-2009 08:01 AM
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D2S-Speed Offline
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Post: #204
RE: Fantasy Smash Project 2.0
I has mades 8's bits Genos

Ha ha ha hope you like it tell me if there is anything wrong with it.

[Image: 8bitgeno.png]

[Image: juriwtf.png]
07-28-2009 03:13 PM
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Kitsu Offline
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Post: #205
RE: Fantasy Smash Project 2.0
It's not NES/Gameboy 8-bit. NES/Gameboy 8-bit has only 4 colors, including transparency. Yours has 6 colors, including transparency.

Not to mention, Gameboy provided a green palette that he wanted people to use for the 8-bit sprites.

[Image: 8f2PUF][Image: opXDL.gif][Image: d2Qsj.gif][Image: Q1of][Image: YBdkSE]

What is love (Click to View)
(This post was last modified: 07-28-2009 04:11 PM by Kitsu.)
07-28-2009 03:52 PM
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D2S-Speed Offline
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Post: #206
RE: Fantasy Smash Project 2.0
(07-28-2009 03:52 PM)Sploder Wrote:  It's not NES/Gameboy 8-bit. NES/Gameboy 8-bit has only 4 colors, including transparency. Yours has 6 colors, including transparency.

Not to mention, Gameboy provided a green palette that he wanted people to use for the 8-bit sprites.

Sorry really not good at 8-Bit sprites I'll start over also where is the green palette that I can use?

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07-28-2009 04:44 PM
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Black Boo Offline
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Post: #207
RE: Fantasy Smash Project 2.0
(07-28-2009 07:25 AM)Estian Wrote:  
(07-28-2009 04:35 AM)Black Boo Wrote:  Bleh. Kinda halfassed the arms. Not sure if I'm going to add that cape thing either.

[Image: smashveran.png]

I think the arms and the lower body need work. The lower body seems too... thin, maybe? To me it just looks off.

Yeah, I'm not likin it much either. If I get the urge I'll fix it. I just wanted to mess around.

[Image: orb21.png][Image: orb22.png][Image: orb23.png]
07-28-2009 04:59 PM
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Gaia Offline
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Post: #208
RE: Fantasy Smash Project 2.0
[Image: 28ibw34.png]

Creds to Gabby Jay for making the body, so I made the arms and the 8-bit idea for GB's final smash.

[Image: xnx36f.gif]
[Image: l3q8a.png][Image: b0KxM.gif]

07-28-2009 05:28 PM
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Black Boo Offline
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Post: #209
RE: Fantasy Smash Project 2.0
Okay, I think it's good.

[Image: smashveran.png]

Btw, she's playable. I just wish I could animate this into a good idle animation.

[Image: orb21.png][Image: orb22.png][Image: orb23.png]
07-28-2009 05:47 PM
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Angelglory Offline
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Post: #210
RE: Fantasy Smash Project 2.0
(07-28-2009 05:47 PM)Black Boo Wrote:  Okay, I think it's good.

[Image: smashveran.png]

Btw, she's playable. I just wish I could animate this into a good idle animation.
I love you. Anyway, I can help you out with this if you'd like.

07-28-2009 05:59 PM
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