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Fantasy Smash Project 2.5
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Kitsu Offline
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Post: #61
RE: Fantasy Smash Project 2.0
I love that cape. His transition to falling is still kinda jerky at the end, but it probably wouldn't very noticeable in a game, what with the character actually moving and all.

@Gaia, the hair tuft looks kinda weird. It looks more like a part of the headgear rather than hair poking out of it. Also, the metallic parts could use a bit better shading and hueshift, but you said the palette was experimental anyway. The headgear looks nice and shiny, though.

@gorsal, okay. I'll just work on some more rough anims.

[Image: 8f2PUF][Image: opXDL.gif][Image: d2Qsj.gif][Image: Q1of][Image: YBdkSE]

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07-23-2009 07:06 PM
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blah475 Offline
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Post: #62
RE: Fantasy Smash Project 2.0
We need to post one of those up to date sprite pics. Like the one at the begining of the first Fantasy Smash Project.

[Image: bugjps.png]
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07-23-2009 07:30 PM
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HyperSonic92 Offline
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Post: #63
RE: Fantasy Smash Project 2.0
I'm both slightly insulted and completely relieved that you're taking over AG. I guess I'll restart on my old Meowth sprites or maybe K.Rool
07-23-2009 07:36 PM
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Chaoxys Offline
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Post: #64
RE: Fantasy Smash Project 2.0
[Image: kaiu.png]
my sad attempt to contribute. If anyone wants to make some fixes (like zero or kai's face) I'd be fine with that. Right now I just have crappy little place holder features.

(This post was last modified: 07-23-2009 07:44 PM by Chaoxys.)
07-23-2009 07:43 PM
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Gaia Online
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Post: #65
RE: Fantasy Smash Project 2.0
(07-23-2009 07:06 PM)Sploder Wrote:  @Gaia, the hair tuft looks kinda weird. It looks more like a part of the headgear rather than hair poking out of it. Also, the metallic parts could use a bit better shading and hueshift, but you said the palette was experimental anyway. The headgear looks nice and shiny, though.

Huh, guess I'll have to use the SNES version of sparkster as a ref then. but, would that pallete be accepted anyway? afterall, it is experimental.

[Image: xnx36f.gif]
[Image: l3q8a.png][Image: b0KxM.gif]

(This post was last modified: 07-23-2009 08:13 PM by Gaia.)
07-23-2009 08:12 PM
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Kinanza Offline
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Post: #66
RE: Fantasy Smash Project 2.0
(07-23-2009 07:30 PM)blah475 Wrote:  We need to post one of those up to date sprite pics. Like the one at the begining of the first Fantasy Smash Project.

We need more of an up-to-date sprite Line Up, or if you were thinking the same thing.

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07-23-2009 08:41 PM
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blah475 Offline
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Post: #67
RE: Fantasy Smash Project 2.0
(07-23-2009 08:41 PM)Kinanza Wrote:  
(07-23-2009 07:30 PM)blah475 Wrote:  We need to post one of those up to date sprite pics. Like the one at the begining of the first Fantasy Smash Project.

We need more of an up-to-date sprite Line Up, or if you were thinking the same thing.
Yes I was.

[Image: bugjps.png]
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07-23-2009 08:58 PM
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Gaia Online
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Post: #68
RE: Fantasy Smash Project 2.0
[Image: wbawwo.png]

More experimental palletes and a possible new tuft with an added reference. It's gonna be awhile.

[Image: xnx36f.gif]
[Image: l3q8a.png][Image: b0KxM.gif]

07-23-2009 09:13 PM
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Angelglory Offline
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Post: #69
RE: Fantasy Smash Project 2.0
There, added a line-up. Don't expect me to update the second a new or edited sprite is posted, however.

@Grey: What characters are those two supposed to be? Because I've got no idea.

07-23-2009 09:56 PM
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Gaia Online
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Post: #70
RE: Fantasy Smash Project 2.0
[Image: 2bwkrk.png]

Even though he's generally WIP, I think this should be added.

Speaking of, which pal should I work with?

a is the pallete I used to make the sprite, b's the "darker" armor colors and c most likely to be the Super Nintendo pallete.

[Image: 1584269.png]

[Image: xnx36f.gif]
[Image: l3q8a.png][Image: b0KxM.gif]

07-23-2009 10:07 PM
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Chaoxys Offline
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Post: #71
RE: Fantasy Smash Project 2.0
(07-23-2009 09:56 PM)Angelglory Wrote:  There, added a line-up. Don't expect me to update the second a new or edited sprite is posted, however.

@Grey: What characters are those two supposed to be? Because I've got no idea.

Kai and Zero from the Elebits series. They way I see it, there are plenty of possibilities for a moveset based off the DS game.

07-23-2009 10:22 PM
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Tonberry2k Offline
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Post: #72
RE: Fantasy Smash Project 2.0
I think you should base it more on the other sprites. It looks better.

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
07-23-2009 10:22 PM
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Chaoxys Offline
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Post: #73
RE: Fantasy Smash Project 2.0
(07-23-2009 10:22 PM)Tonberry2k Wrote:  I think you should base it more on the other sprites. It looks better.

Not really sure what to change, I haven't practiced much in the style.

07-23-2009 10:59 PM
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Gameboy Offline
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Post: #74
RE: Fantasy Smash Project 2.0
(07-23-2009 04:16 PM)*Gorsal* Wrote:  
(07-23-2009 07:38 AM)Gameboy Wrote:  <Final Smash: Pixelated>
Game Boy instantly transforms every fighter into a smaller 8-bit pixel recreation of themselve, disabling their B moves and greatly decreasing their attack power. The time is short, so beat these enemies senseless while time lasts.

DID SUM1 SAY 8-BIT THAR?

...I think so.
Anyway, I think I'm going to update again today, so stay tuned.

Oh my god, I love you so much right now.

Alright, so you guys have any suggestions for "Gameboy Games" that GB can switch for different A moves?

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07-23-2009 11:25 PM
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Post: #75
RE: Fantasy Smash Project 2.0
link's awakening, tetris, wario land
07-23-2009 11:35 PM
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